Manifesto Clarification
Oh for crying out loud.
ANet can change the game’s direction as they see fit whether you like it or not. It’s their game. I am not telling people to stop suggesting or something, but clinging to an old design, really?
If the old design doesn’t match what majority of people like, what the current trend is or doesn’t promote the gameplay longetivity to the masses and doesn’t promote income – they will change it.
They are a company for god’s sake – they will want to earn as much as they can. They are not a charity to make people happy all the time.
Making their customers happy should be on their priority list. If the customers aren’t happy then they aren’t going to make ‘all the money they can.’
3335 Hours over the past 9 months.
So many hours. I’ve only got ~300 over 11 months. How do you find the time to play?
On a side note, some simple math calculates that to 9-10 hours a day.[/quote]
Logged in is not necessarily playing. I’ve said this before and people love to misrepresent me. I care for a handicapped person full time. I’m often logged in but unable to be at the computer. I play in drips and drabs as I can through the day. That’s how I find so much time to “play”. Not that it’s anyone’s concern, but I figured it’s better than people thinking I actually play that much more than I do.
Age counts hours logged in, not hours active.
Over 12 hours of logged in time, but even so, 9-10 hours per day does sound reasonable considering your posts…
Sorry, but I can clearly see why your sense of time and patience is completely off for a proper casual player.
Whatever estimate is in your head, please triple or quadruple that estimate.
Anyway, here’s some something interesting that happened today.
I asked in map chat how many tickets they had and how long they were farming at the pavilion.
One person replied ~300 tickets over 20 hours (person was general farming, not ticket farming).
Judging by the number of tickets I had and how long I farmed, that was about the same amount (well, I think I got slightly less, because RNG).
That amounts to 15 tickets per hour.
1 ticket = 1 admission.
1 ticket = 1 gambit (5 gambit max).
Therefore, a game can cost anywhere between 1 ticket to 6 tickets.
One game takes about 4 minutes on average for me (includes queue and running back up after dying).
4 minutes * 15 tickets = 60 minutes MAXIMUM.
Amazing how I need to spend at least as much time grinding as playing the gauntlet.
Readers themselves can calculate what happens if you want to try and attempt the game with 5 gambit on multiple times…
Well, looks like I’ve given up on grinding for this, and won’t play it as much as I’d like. Disappointing, to say the least.
Of course, you’ll also see people in map chat saying “I don’t even want to think about how much I spent on the tickets…”, and it’s clear that the money sink is working as intended (and others replying “just farm it, lol”).
(edited by BlueZone.4236)
Over 12 hours of logged in time, but even so, 9-10 hours per day does sound reasonable considering your posts…
Sorry, but I can clearly see why your sense of time and patience is completely off for a proper casual player.
Whatever estimate is in your head, please triple or quadruple that estimate.Anyway, here’s some something interesting that happened today.
I asked in map chat how many tickets they had and how long they were farming at the pavilion.
One person replied ~300 tickets over 20 hours (person was general farming, not ticket farming).
Judging by the number of tickets I had and how long I farmed, that was about the same amount (well, I think I got slightly less, because RNG).
That amounts to 15 tickets per hour.
1 ticket = 1 admission.
1 ticket = 1 gambit (5 gambit max).
Therefore, a game can cost anywhere between 1 ticket to 6 tickets.
One game takes about 4 minutes on average for me (includes queue and running back up after dying).
4 minutes * 15 tickets = 60 minutes MAXIMUM.
Amazing how I need to spend at least as much time grinding as playing the gauntlet.
Readers themselves can calculate what happens if you want to try and attempt the game with 5 gambit on multiple times…
Well, looks like I’ve given up on grinding for this, and won’t play it as much as I’d like. Disappointing, to say the least.Of course, you’ll also see people in map chat saying “I don’t even want to think about how much I spent on the tickets…”, and it’s clear that the money sink is working as intended (and others replying “just farm it, lol”).
Are you cashing in your sprockets for tickets or not? Because once you factor in sprockets, the drop rate increases quite a bit.
Oh for crying out loud.
ANet can change the game’s direction as they see fit whether you like it or not. It’s their game. I am not telling people to stop suggesting or something, but clinging to an old design, really?
If the old design doesn’t match what majority of people like, what the current trend is or doesn’t promote the gameplay longetivity to the masses and doesn’t promote income – they will change it.
They are a company for god’s sake – they will want to earn as much as they can. They are not a charity to make people happy all the time.
Making their customers happy should be on their priority list. If the customers aren’t happy then they aren’t going to make ‘all the money they can.’
3335 Hours over the past 9 months.
So many hours. I’ve only got ~300 over 11 months. How do you find the time to play?
On a side note, some simple math calculates that to 9-10 hours a day.[/quote]
Quote is somewhat broke, so here’s my response.
You can’t please everyone. So, they’ll please the majority instead.
Quote is somewhat broke, so here’s my response.
You can’t please everyone. So, they’ll please the majority instead.
Then why they are aiming and tuning all their content thinking about the hardcore crowd that “can chew through all the content faster than anet can make it”? Everythink they do to slow down that group (which is a tiny, tiny minority) affect casuals (your majority) many times stronger.
They don’t please majority. They ignore that group completely. All they think about are Vayne’s – people with over 10k achievement points and 3k hours of logged time. The top 1%.
Remember, remember, 15th of November
Quote is somewhat broke, so here’s my response.
You can’t please everyone. So, they’ll please the majority instead.Then why they are aiming and tuning all their content thinking about the hardcore crowd that “can chew through all the content faster than anet can make it”? Everythink they do to slow down that group (which is a tiny, tiny minority) affect casuals (your majority) many times stronger.
They don’t please majority. They ignore that group completely. All they think about are Vayne’s – people with over 10k achievement points and 3k hours of logged time. The top 1%.
I don’t know about this. I have a casual guild with tons of people who can’t log in hardly ever. It doesn’t matter to them that there’s new content every 2 weeks…they haven’t finished the old content.
It’s like going on a walk in the woods. For them, there’s always something new and different to do…some of it fun for them, some not. But they’re never going to compete with achievement points, so they just play for fun.
And it’s true a couple of people walked from the game, but far more of them are hanging out, logging in for their 4-6 hours a week and having a good time when they do, even if they only do some dungeons or fractals in their in game time.
I think Anet is appealing to a range of people. Take the current update.
You have the ultra hard core players and the Queen’s Gaunlet. None of the casuals in my guild are even attempting it. But there are balloons and torch races for them. And for people who like to farm, there’s the Pavillion.
I don’t really think Anet is just catering to one crowd. That doesn’t mean they’re catering to you personally, but they are catering to more than one demographic. If they were only making it for me, they wouldn’t need the balloon DEs.
Over 12 hours of logged in time, but even so, 9-10 hours per day does sound reasonable considering your posts…
Sorry, but I can clearly see why your sense of time and patience is completely off for a proper casual player.
Whatever estimate is in your head, please triple or quadruple that estimate.Anyway, here’s some something interesting that happened today.
I asked in map chat how many tickets they had and how long they were farming at the pavilion.
One person replied ~300 tickets over 20 hours (person was general farming, not ticket farming).
Judging by the number of tickets I had and how long I farmed, that was about the same amount (well, I think I got slightly less, because RNG).
That amounts to 15 tickets per hour.
1 ticket = 1 admission.
1 ticket = 1 gambit (5 gambit max).
Therefore, a game can cost anywhere between 1 ticket to 6 tickets.
One game takes about 4 minutes on average for me (includes queue and running back up after dying).
4 minutes * 15 tickets = 60 minutes MAXIMUM.
Amazing how I need to spend at least as much time grinding as playing the gauntlet.
Readers themselves can calculate what happens if you want to try and attempt the game with 5 gambit on multiple times…
Well, looks like I’ve given up on grinding for this, and won’t play it as much as I’d like. Disappointing, to say the least.Of course, you’ll also see people in map chat saying “I don’t even want to think about how much I spent on the tickets…”, and it’s clear that the money sink is working as intended (and others replying “just farm it, lol”).
Are you cashing in your sprockets for tickets or not? Because once you factor in sprockets, the drop rate increases quite a bit.
I did not do a proper tracking of those, but I’m guessing around 30-40 sprockets per hour and 5 g per hour.
If there’s faster way to grind the gold/sprockets, I haven’t found it yet (I was farming in pav).
Over 12 hours of logged in time, but even so, 9-10 hours per day does sound reasonable considering your posts…
Sorry, but I can clearly see why your sense of time and patience is completely off for a proper casual player.
Whatever estimate is in your head, please triple or quadruple that estimate.Anyway, here’s some something interesting that happened today.
I asked in map chat how many tickets they had and how long they were farming at the pavilion.
One person replied ~300 tickets over 20 hours (person was general farming, not ticket farming).
Judging by the number of tickets I had and how long I farmed, that was about the same amount (well, I think I got slightly less, because RNG).
That amounts to 15 tickets per hour.
1 ticket = 1 admission.
1 ticket = 1 gambit (5 gambit max).
Therefore, a game can cost anywhere between 1 ticket to 6 tickets.
One game takes about 4 minutes on average for me (includes queue and running back up after dying).
4 minutes * 15 tickets = 60 minutes MAXIMUM.
Amazing how I need to spend at least as much time grinding as playing the gauntlet.
Readers themselves can calculate what happens if you want to try and attempt the game with 5 gambit on multiple times…
Well, looks like I’ve given up on grinding for this, and won’t play it as much as I’d like. Disappointing, to say the least.Of course, you’ll also see people in map chat saying “I don’t even want to think about how much I spent on the tickets…”, and it’s clear that the money sink is working as intended (and others replying “just farm it, lol”).
Are you cashing in your sprockets for tickets or not? Because once you factor in sprockets, the drop rate increases quite a bit.
I did not do a proper tracking of those, but I’m guessing around 30-40 sprockets per hour and 5 g per hour.
If there’s faster way to grind the gold/sprockets, I haven’t found it yet (I was farming in pav).
Well 30 sprockets is 10 tickets and 45 is 15. Something you need to factor into your calculations.
And I really do believe that content was made for the hard core crowd. The casuals I know want very little to do with it. There may be a small segment of casual people that like really difficult, challenging, solo content, but I don’t think it’s a huge demographic. I could be wrong.
Generally speaking, the people in my guild who’s doing that are the people who play for hours a day.
Over 12 hours of logged in time, but even so, 9-10 hours per day does sound reasonable considering your posts…
Sorry, but I can clearly see why your sense of time and patience is completely off for a proper casual player.
Whatever estimate is in your head, please triple or quadruple that estimate.Anyway, here’s some something interesting that happened today.
I asked in map chat how many tickets they had and how long they were farming at the pavilion.
One person replied ~300 tickets over 20 hours (person was general farming, not ticket farming).
Judging by the number of tickets I had and how long I farmed, that was about the same amount (well, I think I got slightly less, because RNG).
That amounts to 15 tickets per hour.
1 ticket = 1 admission.
1 ticket = 1 gambit (5 gambit max).
Therefore, a game can cost anywhere between 1 ticket to 6 tickets.
One game takes about 4 minutes on average for me (includes queue and running back up after dying).
4 minutes * 15 tickets = 60 minutes MAXIMUM.
Amazing how I need to spend at least as much time grinding as playing the gauntlet.
Readers themselves can calculate what happens if you want to try and attempt the game with 5 gambit on multiple times…
Well, looks like I’ve given up on grinding for this, and won’t play it as much as I’d like. Disappointing, to say the least.Of course, you’ll also see people in map chat saying “I don’t even want to think about how much I spent on the tickets…”, and it’s clear that the money sink is working as intended (and others replying “just farm it, lol”).
Are you cashing in your sprockets for tickets or not? Because once you factor in sprockets, the drop rate increases quite a bit.
I did not do a proper tracking of those, but I’m guessing around 30-40 sprockets per hour and 5 g per hour.
If there’s faster way to grind the gold/sprockets, I haven’t found it yet (I was farming in pav).Well 30 sprockets is 10 tickets and 45 is 15. Something you need to factor into your calculations.
And I really do believe that content was made for the hard core crowd. The casuals I know want very little to do with it. There may be a small segment of casual people that like really difficult, challenging, solo content, but I don’t think it’s a huge demographic. I could be wrong.
Generally speaking, the people in my guild who’s doing that are the people who play for hours a day.
FYI, it’s late and I can’t be bothered with showing my working, but the gold + TP for sprockets + farmed sprockets would give 112 tickets per hour to break even (exclude wp, repair cost, bug that skip your turn, bug that includes yourself, your foe with another person and their foe, etc), but at the moment I’m wanting to do 3-5 gambits instead of 0 gambits since I’ve finally beat Liadri.
Considering my situation now, that’s around 20-40 games available per hour of grind depending on the gambits, which still isn’t that great of a deal in terms of effort vs reward.
Over 12 hours of logged in time, but even so, 9-10 hours per day does sound reasonable considering your posts…
Sorry, but I can clearly see why your sense of time and patience is completely off for a proper casual player.
Whatever estimate is in your head, please triple or quadruple that estimate.Anyway, here’s some something interesting that happened today.
I asked in map chat how many tickets they had and how long they were farming at the pavilion.
One person replied ~300 tickets over 20 hours (person was general farming, not ticket farming).
Judging by the number of tickets I had and how long I farmed, that was about the same amount (well, I think I got slightly less, because RNG).
That amounts to 15 tickets per hour.
1 ticket = 1 admission.
1 ticket = 1 gambit (5 gambit max).
Therefore, a game can cost anywhere between 1 ticket to 6 tickets.
One game takes about 4 minutes on average for me (includes queue and running back up after dying).
4 minutes * 15 tickets = 60 minutes MAXIMUM.
Amazing how I need to spend at least as much time grinding as playing the gauntlet.
Readers themselves can calculate what happens if you want to try and attempt the game with 5 gambit on multiple times…
Well, looks like I’ve given up on grinding for this, and won’t play it as much as I’d like. Disappointing, to say the least.Of course, you’ll also see people in map chat saying “I don’t even want to think about how much I spent on the tickets…”, and it’s clear that the money sink is working as intended (and others replying “just farm it, lol”).
Are you cashing in your sprockets for tickets or not? Because once you factor in sprockets, the drop rate increases quite a bit.
I did not do a proper tracking of those, but I’m guessing around 30-40 sprockets per hour and 5 g per hour.
If there’s faster way to grind the gold/sprockets, I haven’t found it yet (I was farming in pav).Well 30 sprockets is 10 tickets and 45 is 15. Something you need to factor into your calculations.
And I really do believe that content was made for the hard core crowd. The casuals I know want very little to do with it. There may be a small segment of casual people that like really difficult, challenging, solo content, but I don’t think it’s a huge demographic. I could be wrong.
Generally speaking, the people in my guild who’s doing that are the people who play for hours a day.
FYI, it’s late and I can’t be bothered with showing my working, but the gold + TP for sprockets + farmed sprockets would give 112 tickets per hour to break even (exclude wp, repair cost, bug that skip your turn, bug that includes yourself, your foe with another person and their foe, etc), but at the moment I’m wanting to do 3-5 gambits instead of 0 gambits since I’ve finally beat Liadri.
Considering my situation now, that’s around 20-40 games available per hour of grind depending on the gambits, which still isn’t that great of a deal in terms of effort vs reward.
The other option is to make it free. Do it whenever you want. You’d have beaten it in two hours, never looked at it again, and you’d have nothing to do for two weeks.
I think game designers do things for very specific reasons. A lot of people think the game would be better without those things, but in something like an MMO, without some of those things, there would be no game at all.
MMOs are the only game where you’re expected to play for hundreds of hours. It’s not reasonable to expect enough content that’s original, compelling and challenging enough to keep enough people busy for that long.
A whole lot of people wanted legendaries to be easier to get, but once they got them, they stopped playing.
People don’t always know what’s best for the game. Sometimes Anet doesn’t either (because it’s run by people) but in this case, I think they got it right.
Well 30 sprockets is 10 tickets and 45 is 15. Something you need to factor into your calculations.
And I really do believe that content was made for the hard core crowd. The casuals I know want very little to do with it. There may be a small segment of casual people that like really difficult, challenging, solo content, but I don’t think it’s a huge demographic. I could be wrong.
Generally speaking, the people in my guild who’s doing that are the people who play for hours a day.
FYI, it’s late and I can’t be bothered with showing my working, but the gold + TP for sprockets + farmed sprockets would give 112 tickets per hour to break even (exclude wp, repair cost, bug that skip your turn, bug that includes yourself, your foe with another person and their foe, etc), but at the moment I’m wanting to do 3-5 gambits instead of 0 gambits since I’ve finally beat Liadri.
Considering my situation now, that’s around 20-40 games available per hour of grind depending on the gambits, which still isn’t that great of a deal in terms of effort vs reward.The other option is to make it free. Do it whenever you want. You’d have beaten it in two hours, never looked at it again, and you’d have nothing to do for two weeks.
I think game designers do things for very specific reasons. A lot of people think the game would be better without those things, but in something like an MMO, without some of those things, there would be no game at all.
MMOs are the only game where you’re expected to play for hundreds of hours. It’s not reasonable to expect enough content that’s original, compelling and challenging enough to keep enough people busy for that long.
A whole lot of people wanted legendaries to be easier to get, but once they got them, they stopped playing.
People don’t always know what’s best for the game. Sometimes Anet doesn’t either (because it’s run by people) but in this case, I think they got it right.
That wasn’t 2 hours, if you’ve played it, either you’d know, or just a much better player than I am.
Remember when I said triple or quadruple your estimate?
I just happened to pull more hours into grinding and playing for this than usual. Not doing that anymore. The effort isn’t worth it.
Difficult content does not mean requiring grind to access it, eg. explorer mode dungeons.
Feel free to continue to disagree, but that’s really the end of what I had to say on this.
Well 30 sprockets is 10 tickets and 45 is 15. Something you need to factor into your calculations.
And I really do believe that content was made for the hard core crowd. The casuals I know want very little to do with it. There may be a small segment of casual people that like really difficult, challenging, solo content, but I don’t think it’s a huge demographic. I could be wrong.
Generally speaking, the people in my guild who’s doing that are the people who play for hours a day.
FYI, it’s late and I can’t be bothered with showing my working, but the gold + TP for sprockets + farmed sprockets would give 112 tickets per hour to break even (exclude wp, repair cost, bug that skip your turn, bug that includes yourself, your foe with another person and their foe, etc), but at the moment I’m wanting to do 3-5 gambits instead of 0 gambits since I’ve finally beat Liadri.
Considering my situation now, that’s around 20-40 games available per hour of grind depending on the gambits, which still isn’t that great of a deal in terms of effort vs reward.The other option is to make it free. Do it whenever you want. You’d have beaten it in two hours, never looked at it again, and you’d have nothing to do for two weeks.
I think game designers do things for very specific reasons. A lot of people think the game would be better without those things, but in something like an MMO, without some of those things, there would be no game at all.
MMOs are the only game where you’re expected to play for hundreds of hours. It’s not reasonable to expect enough content that’s original, compelling and challenging enough to keep enough people busy for that long.
A whole lot of people wanted legendaries to be easier to get, but once they got them, they stopped playing.
People don’t always know what’s best for the game. Sometimes Anet doesn’t either (because it’s run by people) but in this case, I think they got it right.
That wasn’t 2 hours, if you’ve played it, either you’d know, or just a much better player than I am.
Remember when I said triple or quadruple your estimate?
I just happened to pull more hours into grinding and playing for this than usual. Not doing that anymore. The effort isn’t worth it.Difficult content does not mean requiring grind to access it, eg. explorer mode dungeons.
Feel free to continue to disagree, but that’s really the end of what I had to say on this.
Explorable mode dungeons have diminishing returns and they have tokens you can farm armor for. It’s not the same thing.
There’s not that much content to this game. If you had it your way, you’d be done with it really fast. It might suit you but anyone who plays relatively regularly would probably be done with it and never think about it again.
I don’t agree that the way this is set up is against the manifesto. In order for that to be the case, there would have to be nothing fun to do. Gating any single activity doesn’t go against the manifesto as far as I’m concerned.
Quote is somewhat broke, so here’s my response.
You can’t please everyone. So, they’ll please the majority instead.Then why they are aiming and tuning all their content thinking about the hardcore crowd that “can chew through all the content faster than anet can make it”? Everythink they do to slow down that group (which is a tiny, tiny minority) affect casuals (your majority) many times stronger.
They don’t please majority. They ignore that group completely. All they think about are Vayne’s – people with over 10k achievement points and 3k hours of logged time. The top 1%.I don’t know about this. I have a casual guild with tons of people who can’t log in hardly ever. It doesn’t matter to them that there’s new content every 2 weeks…they haven’t finished the old content.
It’s like going on a walk in the woods. For them, there’s always something new and different to do…some of it fun for them, some not. But they’re never going to compete with achievement points, so they just play for fun.
So? Anything that comes their way is pretty much accidental. At the same time, the game is being designed more and more according to what the top percent can and wants to do. The gap between that top percent and the group you described (which likely is this game’s average) is getting bigger and bigger (and any timegating intended to slow that process down actually aggravates the problem even more). Sooner or later the gap will become so big that even those not paying attention will be forced to notice. And by that time bridging that distance will become impossible.
Remember, remember, 15th of November
Quote is somewhat broke, so here’s my response.
You can’t please everyone. So, they’ll please the majority instead.Then why they are aiming and tuning all their content thinking about the hardcore crowd that “can chew through all the content faster than anet can make it”? Everythink they do to slow down that group (which is a tiny, tiny minority) affect casuals (your majority) many times stronger.
They don’t please majority. They ignore that group completely. All they think about are Vayne’s – people with over 10k achievement points and 3k hours of logged time. The top 1%.I don’t know about this. I have a casual guild with tons of people who can’t log in hardly ever. It doesn’t matter to them that there’s new content every 2 weeks…they haven’t finished the old content.
It’s like going on a walk in the woods. For them, there’s always something new and different to do…some of it fun for them, some not. But they’re never going to compete with achievement points, so they just play for fun.
So? Anything that comes their way is pretty much accidental. At the same time, the game is being designed more and more according to what the top percent can and wants to do. The gap between that top percent and the group you described (which likely is this game’s average) is getting bigger and bigger (and any timegating intended to slow that process down actually aggravates the problem even more). Sooner or later the gap will become so big that even those not paying attention will be forced to notice. And by that time bridging that distance will become impossible.
I guess we’ll see. I don’t suspect that will be the case. Or rather, it’s not that those people won’t notice the gap, it’s that they won’t care about the gap. Because they’re not as goal oriented…they’re just walking in the woods.
This game is designed, quite intentionally in my opinion, to appeal to that kind of player. You’ll never get every achievement.
For example, if you look at historical achievements, the only ones that show up there are ones you got points in. If you never logged in during the Dragon Bash festival, those achievements don’t even show in your window.
People do what they can. If you have a life, if you work a lot, you can’t worry that you can’t keep up with people who can play 24/7. But in other MMOs, you also lose touch with the guild. I have people that haven’t played for 3 months, log in and they can start running dungeons again immediately. Out of the entire game, only higher level fractals are a barrier, and that was intentional. For the rest of it…this game was made for people to come and go to.
And now Anet is trying to give those who play all the time (ie me) something to do as well.
People do what they can. If you have a life, if you work a lot, you can’t worry that you can’t keep up with people who can play 24/7. But in other MMOs, you also lose touch with the guild. I have people that haven’t played for 3 months, log in and they can start running dungeons again immediately. Out of the entire game, only higher level fractals are a barrier, and that was intentional. For the rest of it…this game was made for people to come and go to.
Totally agree with this. It’s very much forgiving of leaving and coming back, more so than any other MMO I know.
I do think that they’re testing the waters with this recent content though. I think they’ll make the game more farming-friendly going forward, as it’s clear to me that many, many people are enjoying the CP stuff and the Champion farming. I don’t think Anet would have put those in if they weren’t trying to gauge the reaction.
At the end of the day, it may just be the case that “smell the roses” type players, to whom the manifesto really speaks, are less in numbers than skritt-brained shiny-chasers. If that’s so (and Anet will surely know, after this update) then they’ll probably quietly drop the manifesto. After all, it’s easier for them to design more farming content going forward, and to adjust drop rates, than it is for them to design complex adventure content. Not that I think they won’t ever do any good new DEs or change DEs around in the future, but it will surely make life easier for them if the majority of the population proves not to really care about the possibilities they offered in the manifesto. Anet will just chalk it up to a worthwile experiment that certainly had some benefits (and going forward, it will always make new players attracted to the game), but ultimately didn’t work, because the conditioning from subscription-era MMOs is just too strong.
Getting a bit tired of the whole manifesto deal being reanimated. Even the “no they didn’t” guys are just fueling the fire.
The thing is, ANet is taking the game into a whole new territory. The Living Story is to an extent the heart of this game, even a year ago we haven’t even known about this concept. The fact of the matter is, what we wanted out of the game nack when we first saw the manifesto video should differ from what we’re expecting of the game now.
If the Living Story keeps improving, as I still think it has a ways to go, then this game will go far. It’s a great platform to roll out new concepts, while building the story around it.
GW2 has a lot to still sort out, but living in the shadow of the manifesto dream isn’t helping the game and will just turn the community sour.
People can play the semantics game all they like but when you hear someone talk about bosses staying dead and you also hear about villages staying saved and being welcomed and remembered when or if you return there (whether by the same person or not), amongst other things said, and all within the same promotional video, then it paints a pretty clear picture that would be pretty much same for any rational person.
I’m quite sure that they did all kinds of back peddling…er…explaining what they meant about the things mentioned within the promo.
The game is what it is. Unfortunately it’s all that’s really available right now as far as big titles go. TES online is too close to bother trying to get back into WoW or EVE.
To be honest, if it wasn’t for the great guild I’m in [SE] I would already be gone.