Map Bonus Reward

Map Bonus Reward

in Guild Wars 2 Discussion

Posted by: Lucky Shot.7650

Lucky Shot.7650

I don’t get it. I assumed when you play events and JPs on a map, you get one of the listed reward in a specific order.

I tried that today but I recieved the same reward multiple times and another item but I didn’t get the stuff I was interested in. Basically the map menu was telling me my next reward was going to be the same item, even though other items where displayed below it.

Also, sometimes I got the reward after doing an event sometimes I didn’t. How does it work, is there a hidden “map participation” bar that secretly fills up and gives you the reward at the end?

Map Bonus Reward

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Posted by: That Guy.5704

That Guy.5704

There is a hidden participation bar only really revealed through data mining (and it needs to be exposed in the UI honestly). your participation through events works like a pvp reward track. you get some amount of credit per event (and per type of event?). you then get the different items spread evenly over the track, the cheapest item lots of times, the 2nd cheapest less, and so on, just like how pvp tracks are structured.

Look here for an idea. Whether they are still structured exactly like this post release, I have no idea, but it should show you whats actually going on. https://www.reddit.com/r/Guildwars2/comments/3gjs8g/datamining_hot_map_reward_tracks/

Map Bonus Reward

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Posted by: Khisanth.2948

Khisanth.2948

There is a hidden participation bar only really revealed through data mining (and it needs to be exposed in the UI honestly). your participation through events works like a pvp reward track. you get some amount of credit per event (and per type of event?). you then get the different items spread evenly over the track, the cheapest item lots of times, the 2nd cheapest less, and so on, just like how pvp tracks are structured.

Look here for an idea. Whether they are still structured exactly like this post release, I have no idea, but it should show you whats actually going on. https://www.reddit.com/r/Guildwars2/comments/3gjs8g/datamining_hot_map_reward_tracks/

Haven’t thought about it that way but structuring it like PvP track rewards makes sense. Especially considering the fact that people have asked for that in the CDI and some other threads.

Map Bonus Reward

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Posted by: ZachAttack.3957

ZachAttack.3957

There is a hidden participation bar only really revealed through data mining (and it needs to be exposed in the UI honestly). your participation through events works like a pvp reward track. you get some amount of credit per event (and per type of event?). you then get the different items spread evenly over the track, the cheapest item lots of times, the 2nd cheapest less, and so on, just like how pvp tracks are structured.

Look here for an idea. Whether they are still structured exactly like this post release, I have no idea, but it should show you whats actually going on. https://www.reddit.com/r/Guildwars2/comments/3gjs8g/datamining_hot_map_reward_tracks/

If it is structured, I am seriously doubting that the rewards are based on price. I got more giant eyes from mount maelstrom last week than glacial lodestones, and eyes are more than 6x the cost of glacial lodestones. And if you are referring to vendor price, that sounds even less likely.

Map Bonus Reward

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

There is a hidden participation bar only really revealed through data mining (and it needs to be exposed in the UI honestly). your participation through events works like a pvp reward track. you get some amount of credit per event (and per type of event?). you then get the different items spread evenly over the track, the cheapest item lots of times, the 2nd cheapest less, and so on, just like how pvp tracks are structured.

Look here for an idea. Whether they are still structured exactly like this post release, I have no idea, but it should show you whats actually going on. https://www.reddit.com/r/Guildwars2/comments/3gjs8g/datamining_hot_map_reward_tracks/

If it is structured, I am seriously doubting that the rewards are based on price. I got more giant eyes from mount maelstrom last week than glacial lodestones, and eyes are more than 6x the cost of glacial lodestones. And if you are referring to vendor price, that sounds even less likely.

What did the bonus table look like at the time? Were eyes the “next reward” item?

Map Bonus Reward

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

There is a hidden participation bar only really revealed through data mining (and it needs to be exposed in the UI honestly). your participation through events works like a pvp reward track. you get some amount of credit per event (and per type of event?). you then get the different items spread evenly over the track, the cheapest item lots of times, the 2nd cheapest less, and so on, just like how pvp tracks are structured.

Look here for an idea. Whether they are still structured exactly like this post release, I have no idea, but it should show you whats actually going on. https://www.reddit.com/r/Guildwars2/comments/3gjs8g/datamining_hot_map_reward_tracks/

If it is structured, I am seriously doubting that the rewards are based on price. I got more giant eyes from mount maelstrom last week than glacial lodestones, and eyes are more than 6x the cost of glacial lodestones. And if you are referring to vendor price, that sounds even less likely.

No, they are probably not based on price, that was a bit of an oversimplification to get the concept across, maybe its item rarity, maybe its the scarcity level ANet desires, I dont know, point remains, you get 1 item alot, one less, one less than that etc.

Map Bonus Reward

in Guild Wars 2 Discussion

Posted by: ZachAttack.3957

ZachAttack.3957

There is a hidden participation bar only really revealed through data mining (and it needs to be exposed in the UI honestly). your participation through events works like a pvp reward track. you get some amount of credit per event (and per type of event?). you then get the different items spread evenly over the track, the cheapest item lots of times, the 2nd cheapest less, and so on, just like how pvp tracks are structured.

Look here for an idea. Whether they are still structured exactly like this post release, I have no idea, but it should show you whats actually going on. https://www.reddit.com/r/Guildwars2/comments/3gjs8g/datamining_hot_map_reward_tracks/

If it is structured, I am seriously doubting that the rewards are based on price. I got more giant eyes from mount maelstrom last week than glacial lodestones, and eyes are more than 6x the cost of glacial lodestones. And if you are referring to vendor price, that sounds even less likely.

What did the bonus table look like at the time? Were eyes the “next reward” item?

Every time you receive the next reward item, the new next reward is chosen out of all possible rewards. Whether this is a random selection or not is unknown, but based on some of my studies I am under the impression that it is. What I was saying is that the giant eyes came up as the next reward more occasionally than the glacial lodestones. Not that I’m complaining of course!