Map Completion 100% (improvement)
Only if optional. Not everyone wants it.
ANet may give it to you.
Only if optional. Not everyone wants it.
I agree. If I want to 100% on another character it’s much easier to do so when I can see which parts of the map I haven’t discovered yet.
Only if optional. Not everyone wants it.
I agree. If I want to 100% on another character it’s much easier to do so when I can see which parts of the map I haven’t discovered yet.
Isn’t it easier when you see all map? You can just move from poi to another poi , same goes for vista etc..
I don’t think so. For me, it is easier to see areas that haven’t been explored when the map is ‘fogged’.
So, again, for me, I vote no on this suggestion.
Only if optional. Not everyone wants it.
I agree. If I want to 100% on another character it’s much easier to do so when I can see which parts of the map I haven’t discovered yet.
Isn’t it easier when you see all map? You can just move from poi to another poi , same goes for vista etc..
It depends if the unfogging removes the exp gained by going there and unfogging it that way. If it does, I want that exp from unfogging for when I’m doing map completion to help train the mastery lines.
ANet may give it to you.
It doesn’t make sense for me to unhide whole map for every character. I prefer to focus on gaining skill points. Regarding exp there are many ways to gain it.
Generally I can agree that this could be an optional feature.
It doesn’t make sense for me to unhide whole map for every character. I prefer to focus on gaining skill points. Regarding exp there are many ways to gain it.
Generally I can agree that this could be an optional feature.
I’m sure there are many ways to gain it, but when you need 8 million or 17 million for one mastery set I personally prefer not to lose any, so only if optional.
ANet may give it to you.
(edited by Just a flesh wound.3589)