Map Completion Rewards

Map Completion Rewards

in Guild Wars 2 Discussion

Posted by: Nuprin Feelgood.9257

Nuprin Feelgood.9257

I love this game, and I think Anet is doing a terrific job.

I have one complaint. Map completion rewards.

This is one area where you put in a lot of time and effort to get the reward, and the randomness (or coy vindictiveness) of the reward can be very very frustrating.

Case in point, on my Elementalist I have completed roughly half the maps in the game, and on 90% of the reward drops, I recieved weapons and armor completely unusable by my class. Or I recieve a materials drop contrary to my chosen crafting discipline.

I understand that I can just sell it for coin, or pass it off to an alt. It is just a disheartening thump to my morale that after working hard to get a map done, I dont have the option to choose a piece of loot I can use.

It would not be a hard thing to adjust, we already get these choices with story mission rewards. I am just saying that for something that requires so much time and effort, something more than a purely random drop could be devised.

“Sticking feathers in your butt does not make you a Chicken.” — Tyler Durden

Similarly, equiping a legendary weapon does not make you a legend.

Map Completion Rewards

in Guild Wars 2 Discussion

Posted by: Fred Fargone.3127

Fred Fargone.3127

The game is pretty easy as it is. I don’t really wish to see any more pampering. I mean, its better as random than getting everything handed to you. As it is now, it supports in game, player run economy as you need to consider buying the weapons and whatnot for your chosen profession and sell the weapons unuseable by your profession.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.