In my opinion, Map Completion is too rewarding, too boring

In my opinion, Map Completion is too rewarding, too boring

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Posted by: Grumwulf.9602

Grumwulf.9602

In the BWEs people seemed to form these groups and go off looking for events much more than they do now. I think it’s because map completion has taken over. The rewards in silver and xp are too good, the xp just from getting all the POIs etc is too good. No one needs to do events, so everyone just runs round solo doing their map completion. Maybe I’m wrong, maybe it’s different on other servers, I don’t know. Anyone else feel the same way, that map completion is too big a part of levelling? It’s pretty boring in terms of gameplay, going to points on a map and it really spoils the sense of exploration by hand holding you through the world. I feel that they ought to cut down the XP gain by few hundred percent and buff up the XP from events. Get people playing together more. But maybe they need to add in more events first.

I know I could personally switch off my map markers and play in my own way, and I do actually ignore map completion these days. But the community at large seems to be all these busy bee individuals with no time, no time for fun, as they have a POI and a vista and waypoint to get. Isn’t that why everyone runs off in their own separarte direction after an event, because everyone has their own separate map completion order? Maybe all MMO’s end up like this, like paper going from inbox to outbox. But it was different in the BWEs, I’m sure it was.

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Posted by: Seras.5702

Seras.5702

I use the POIs and vistas and skill challenges as guides for my exploration. I want skill points and the hearts are fun so why shouldn’t I explore them? And as I’m exploring the world, hunting down areas i’ve never been…shouldn’t I stumble upon DEs? I hope so, cuz they’re my favorite part. But unless I roam around with 4-5 others at all times, I have to rely on random chance for DEs to start.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Calavera.1086

Calavera.1086

Map completion doesn’t give karma. That’s why you need events for.

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Posted by: RaZaC.1963

RaZaC.1963

I still do events for xp else í’ll lag behind if i dont hop between area’s. Well that is level 1-40 after that it’s not a big deal anymore and i find myself exploring allot, on my own. I dont always want to play with other people so ye….

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Posted by: Gehenna.3625

Gehenna.3625

Map completion can only be done once per character. The rewards are nice but considering the time it takes to complete maps, I don’t agree with you that the rewards are too good.

When I do map completion, which I do a lot recently, I actually participate in events because they make completing tasks much easier.

The real issue lies probably more in the fact that there are too many events per map and that it’s unclear when which events takes place. If I see an event I have to think about whether I will be there in time and if I am doing map completion or personal story quests, how often do I stop for events? Sometimes I do, sometimes I don’t.

It’s a game forum. The truth is not to be found here.

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Posted by: Reclusiarh.2674

Reclusiarh.2674

For me at least map completion now that I’m L80 doesn’t mean much. I just go around and do stuff, explore, do DE, fight champions and so on. But for those under 80 it must be too appealing to skip the map completion. I get your concern here. Maybe when more people are 80, there will be less of this behavior.

Guild wars should be war between orders, because orders are guilds too.

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Posted by: Xeres.3724

Xeres.3724

Well I like exploring in every game. It probably is the cause of most my deaths while leveling because I tend to wander into zones that are way over my level. So I like the map completion idea. The way I level in this game is I’ll go to the next heart, then if I see an event in the area I’ll do it. Then complete the heart and get the POIs and Vistas last. Rinse and repeat.

The only real exception to this is if there’s a big event going on that I know of. Then I’ll try and get there.

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Posted by: Gehenna.3625

Gehenna.3625

The things is though that aside from the rewards, it gives you something to work towards.

The storyline is too far and between to give you a continuous goal and just doing DE’s for the sake of doing them/leveling gets boring.

Completion gives you a direction and in doing so gives you xp to level. If you complete all starter areas first, you simply are doing well for leveling and you have a sense of accomplishment.

It’s a game forum. The truth is not to be found here.

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Posted by: tolunart.2095

tolunart.2095

Personally, I often go out of my way when the “Event Nearby” message pops up. Even if I only get a couple shots off before the event ends I look at it as getting bonus xp & loot. Vistas and waypoints aren’t going anywhere, but DEs usually last only a few minutes. Unless I have to log off soon, I can usually spare a few mins to do an event.

The core of the problem, though, is player attitude, not the way the game is set up. This is a result of the “get to max level ASAP before you play the real game” conditioning from other games. There is no post-80 game, the game you are playing now is the same game you’ll be playing next week, next month…

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Posted by: Vzur.7123

Vzur.7123

Yeah, I stopped doing map completion stuff. I love seeing the gameworld, but I don’t need a checklist of POIs and waypoints to do that. So I don’t do it.. At the same time though, I feel like they sort of pressure me to do it, and I’m missing out, by being all, ‘yeah screw that.’

It is boring. I’d miss so much, if I thought map completion was what the game is all about, the way a lot of people seem to.

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Posted by: theerrantventure.9185

theerrantventure.9185

I use the POIs and vistas and skill challenges as guides for my exploration. I want skill points and the hearts are fun so why shouldn’t I explore them? And as I’m exploring the world, hunting down areas i’ve never been…shouldn’t I stumble upon DEs? I hope so, cuz they’re my favorite part. But unless I roam around with 4-5 others at all times, I have to rely on random chance for DEs to start.

This. I only run off on my own if I have completed a DE or Heart or notice that one of the areas for these overlaps a POI etc. I like to complete zones as I level, doing all of the exploration and activities. I’ll go back and get the zone’s I missed closer to 80.

Trolls are like stray cats.
Feed them and they multiply.
Please do not feed them.

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Posted by: Himei.5379

Himei.5379

I run from poi to poi for map completion. In the process, I’ll run into events, I just tag a bit then run to the next poi. No matter where i am on the map, since I tagged aka Participated in the event, I’ll get a gold or silver medal for it. It saves you the trouble of staying for the event. When I’m done with the map, if I feel like it, I’ll drop by again and slow down to enjoy the events.

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Posted by: Blacklight.2871

Blacklight.2871

I only fixate on map completion when I’m in WvW. It’s the only reason I’m there and I ignore everything else that’s happening. Back in the real world, first I follow events, second I follow groups who look like they know something I don’t, third I follow resource nodes, and last I chase map completion. The only exception to this is when there’s a combat skill point that’s already been activated. If I see that, I’ll drop everything else to jump in.

My reasoning is that it’s always better to go for an activity that’s temporary first. Map points aren’t going anywhere, so I can come back to those anytime (with that one exception). I go for resource nodes before POIs so I can get the clock ticking on them ASAP.

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Posted by: Gehenna.3625

Gehenna.3625

I think the point is that the game offers stuff for different playstyles and the OP doesn’t like that people have other playstyles and wants to force them to help him with his events.

Sorry, but I can’t have a problem with people doing map completion and not stopping for events. It’s a choice and why should I or anyone tell them they have to do this or that?

It’s a game forum. The truth is not to be found here.

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Posted by: Grumwulf.9602

Grumwulf.9602

I think the point is that the game offers stuff for different playstyles and the OP doesn’t like that people have other playstyles and wants to force them to help him with his events.

Sorry, but I can’t have a problem with people doing map completion and not stopping for events. It’s a choice and why should I or anyone tell them they have to do this or that?

Well people can play how they like of course. I never said otherwise. My point was that map completion was too rewarding, in my opinion, and it encouraged a kind of solo play style which I think, personally, is a shame because of Arenanet’s stated intent of being community builders. I, personally (do I really need all this qualification?), was a little fed up with the solo levelling style of other MMOs and hoped GW2 was a remedy to that. I have found that GW2 levelling ends up being just as much a solo adventure as other MMOs and the culprit, I think, is map completion. I’m not sure how stating my opinion is in anyway trying to force you to play in a certain way. Rewards do encourage certain playstyles though. Imagine if all the charr areas gave triple XP, I think you would find an awful lot of people in those areas, very few in the others. Now this sort of skewed reward obviously affects everyone, even those who decide not to go to the charr areas. My argument is that Arenanet ought to change the rewards for map completion to encourage more interest in DEs. If they were to do this then of course you will still have just as much freedom to play the way you do now. If you feel that lowering the reward for that playstyle is “forcing” you to play a different way then it follows that the current system is also “forcing” people to play a certain way. You can’t have it both ways, I’m afraid.

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Posted by: samrogan.9132

samrogan.9132

I personally think its a good way to get involve in events! When I’m running around doing my map completion that is usually when I find the best events

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Posted by: arjeidi.2690

arjeidi.2690

Like someone said, considering map completion can only be done once per character, yet events can be repeated endlessly, it makes no sense to say “Map completion is ruining events!”.

Please have a little more perspective. :/

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Posted by: ciannait.1945

ciannait.1945

I love doing map completion. It helps me find events I might otherwise miss, especially if they’re in far-flung spots or corners of a map. I like being encouraged to discover ALL of the content that ArenaNet worked so hard to put there for people to enjoy. I have a particular love/hate relationship with vistas – so hard to get to, so neat to see the view.

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Posted by: Vzur.7123

Vzur.7123

Like someone said, considering map completion can only be done once per character, yet events can be repeated endlessly, it makes no sense to say “Map completion is ruining events!”.

Sure but a lot of people complete an area and leave, never to come back. They may only do map completion once, but that means they aren’t doing most of the events at all.

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Posted by: ciannait.1945

ciannait.1945

Like someone said, considering map completion can only be done once per character, yet events can be repeated endlessly, it makes no sense to say “Map completion is ruining events!”.

Sure but a lot of people complete an area and leave, never to come back. They may only do map completion once, but that means they aren’t doing most of the events at all.

And a lot of people, like me, will do events multiple times (in a row) because they’re up.

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Posted by: Pennry.9215

Pennry.9215

Um, events give more reward than map completion. Events gives cash, Karma, experience, and loot (more cash). Map completion to the extreme given by the OP gives experience and cash.

Think about map completion for a minute. You run for PoI to PoI, you just get the experience. You look at Vistas, again just experience. Waypoints, more experience. Hearts are the only thing that gives anything more than just experience. You get a bit of cash on completion and maybe some loot if it required killing mobs.

Now think about how events work. First, they often enough overlap and help complete the Hearts much quicker. The experience gained at the end is close to the same as the Hearts. The potential loot is greater as more events require mass killing than Hearts do. The kicker being the Karma.

Doing both as you go (as previously pointed out) is the best method, but don’t say that map completion’s reward is too much. The only real major bonus reward, the Gifts, is at 100%.

Now I do see the point of people clearing an area and not coming back. Orr is the only real place where you’ll see repeat people day after day. But really, how much fun is it to come to some lower level area and just dominate everything? “End game grind” here is SPvP, WvW, or Legendaries. Only SPvP doesn’t require any event “farming”. Yes, you can get by in WvW with just drops gained there, but to really contribute with blueprints, etc you need some extra cash.

I see a lot of “alts”. A guild mate even told me “I don’t have a main or alts, I’m just playing the game”. The game is the whole world, the best way to experience it is to just create another character. I at least plan to keep hitting 30+ to join the orders and see the different Personal Stories.

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Posted by: Orion Templar.4589

Orion Templar.4589

Don’t agree with the OP on this one. Map completion is not boring in my opinion. It may cater to one playstyle over another as compared to events, but that is a good thing. I personally enjoy the solo game more than group activities, so map completion has been a lot of fun. Having the discrete items to gain (POIs, vistas, etc.) is a better mechanic than cartogropher was in GW1. All the wall-scraping in GW1 was no fun. GW2 map completion is a better mechanic and the rewards are appropriate.

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Posted by: arjeidi.2690

arjeidi.2690

Don’t agree with the OP on this one. Map completion is not boring in my opinion. It may cater to one playstyle over another as compared to events, but that is a good thing. I personally enjoy the solo game more than group activities, so map completion has been a lot of fun. Having the discrete items to gain (POIs, vistas, etc.) is a better mechanic than cartogropher was in GW1. All the wall-scraping in GW1 was no fun. GW2 map completion is a better mechanic and the rewards are appropriate.

I agree completely. 100%.

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Posted by: Vzur.7123

Vzur.7123

In my opinion, putting “in my opinion” in front of all these subject lines is just silly.

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Posted by: Mazrem.3291

Mazrem.3291

I like it. It gives you something to do that requires exploring and going off the beaten path, and it rewards you for it. There’s nothing that stops you from doing events while hitting the POI’s and I find that most events usually attract everyone in the vicinity regardless.

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Posted by: Echo.7634

Echo.7634

I always go for 100% completion along the way.
I also try to do as many of the DE’s along the way as possible.

Some nights are great because people will /map the event and the nearest waypoint for people to jump in. Not so many people seem to do this anymore though. Its kinda a shame.

The 1 map I have issue with is Gendarren Fields. Its a 25-35 map and I have 4 characters that I have played through the zone. ALL 4 were 100% complete at level 29 or 30. I am not sure why this particular zone is so stingy with the XP…but it is.

And the last time I rolled through I went slow over 3 days gathering everything, participating in the DE’s multiple multiple times each day. And still came up WAY short on XP. That got me from 24 to just shy of 31.

There are also TONS of chests and splended chests as well as jump puzzles. More incentvie to explore as you go.

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Posted by: Nooka.8390

Nooka.8390

Agreed. Map completions really take away from this game for me. I would think completing all the hearts should of been enough for map completion. The thought of doing all the vistas again and poi’s really discourage me from playing alts.

Not everyone wants to be an explorer, and even I who somewhat feels like I enjoy exploring don’t want to do that again. Kinda the downside of making 80% of the vistas a jumping puzzle of sorts.

Also, map completion should be cumulative among your various characters as well as dye’s imo.

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Posted by: Agemnon.4608

Agemnon.4608

I like map completion. The only thing I’ll asks is to keep cooking ingredients out of the rewards lists, getting asparagi really feels like a slap in the face compared to when we win orichalcum.

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Posted by: SoulTrain.2157

SoulTrain.2157

i love the map exploration also and will try to do events along the way if i can solo them, but sometimes i cant and noones around to help so i just skip by them.

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Posted by: Vzur.7123

Vzur.7123

Agreed. Map completions really take away from this game for me. I would think completing all the hearts should of been enough for map completion. The thought of doing all the vistas again and poi’s really discourage me from playing alts.
Not everyone wants to be an explorer, and even I who somewhat feels like I enjoy exploring don’t want to do that again. Kinda the downside of making 80% of the vistas a jumping puzzle of sorts.
Also, map completion should be cumulative among your various characters as well as dye’s imo.

I am an explorer, but after doing it once, it’s not really exploring, anymore… At the very least, yeah, I agree, map completion should be account-wide. Which would really be an xp penalty for alts, not an advantage, but I’d be fine with that.

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Posted by: juiceman.2870

juiceman.2870

As usual it just depends on the person. I did both getting the events while I wondered the map just exploring. I think the system is unique and fine how it is better then grinding mobs somewhere in a circle.

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Posted by: vitigis.4160

vitigis.4160

I have no problem completing maps and doing dynamic events at the same time. Why anyone would skip a DE they are near for any reason is beyond me.

Q-everyone has it better than me-Q

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Posted by: Mairenaianelle.3849

Mairenaianelle.3849

I have no problem with map completion. Think of it this way….not everyone has time to do a lot of stuff…like on-going events. Someone may be checking in to do a bit of wandering around from one place to another just to kill some time and to have done “something” without stopping in the middle of say…helping during an event…..before having to get back to work or whatever they may have planned for that day. GW2 makes it quite easy to pick up and put down to pick up at another time of any day.

Me——I have problems with my wrists…so I don’t always have the same amount of time each time I want to play before my wrists start to bother me too much to play. So I have to be ready to log out at any given moment before my arms start spazzing. :S

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Posted by: Silver Chopper.4506

Silver Chopper.4506

World exploration is THE biggest attraction of this game to me.

The reward is not a cause for people skipping DEs. That’s a silly idea.
It’s down to the player to go through the content they enjoy. And as far as I know, map completion is not the fastest way of making cash (by a large margin).

And DEs give karma. Make that currency more attractive on short term and people will do DEs more often.

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Posted by: Himei.5379

Himei.5379

“And DEs give karma. Make that currency more attractive on short term and people will do DEs more often.”

Yup, I learned this after completing high level maps and seeing what I can buy with Karma. They dont interest me so doing DEs for karma is useless for me, and only me. I love the world so I explore, trying to get 100% map complete. I barely touched my story, something I do in almost every game that lets me explore.

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Posted by: Gehenna.3625

Gehenna.3625

Well people can play how they like of course. I never said otherwise. My point was that map completion was too rewarding, in my opinion, and it encouraged a kind of solo play style which I think, personally, is a shame because of Arenanet’s stated intent of being community builders. I, personally (do I really need all this qualification?), was a little fed up with the solo levelling style of other MMOs and hoped GW2 was a remedy to that.

Well, I don’t think it’s too rewarding if you look at what you have to do for it. Community building is one thing, but solo play is a part of any MMO because there are lots of people who like that, even in a MMO. However, as you stated also I believe there are groups of people doing completion together. That’s the thing, all the solo content can be done in groups. Your complaint seemed to revolve about them completing rather than joining the DE’s you want to do.

I have found that GW2 levelling ends up being just as much a solo adventure as other MMOs and the culprit, I think, is map completion. I’m not sure how stating my opinion is in anyway trying to force you to play in a certain way. Rewards do encourage certain playstyles though.

You answered your own question. By changing the rewards you do push people in a different direction. It’s simple an indirect way of forcing people. Rewards should be based on the effort needed and not on which type of activity.

My argument is that Arenanet ought to change the rewards for map completion to encourage more interest in DEs. If they were to do this then of course you will still have just as much freedom to play the way you do now. If you feel that lowering the reward for that playstyle is “forcing” you to play a different way then it follows that the current system is also “forcing” people to play a certain way. You can’t have it both ways, I’m afraid.

Why do they have to encourage more interest in DEs? Exactly because you want that. Again this is why I say you want to enforce what you want on others. Plain and simple.

I do completion not for the area rewards but for the completion. For some it may be the rewards or also but it’s not the only reason. There is a reason why the word “completionist” exists.

Furthermore, your evidence for saying that completion is the culprit here is about as thin as it gets. There are many more elements in play. Some events you will see lots of people regularly. There is competition between events. There have been lots of bugged events and not everyone knows which ones are fixed for example.

All in all, you are too easily pointing the finger and got the solution without having a proper foundation that actually proves or even indicates that this is a game wide problem. You see, just because you have this impression doesn’t make it so.

The wiser thing here would’ve been to try to find out if other people have the same experience and feel the same way, before drawing conclusions and offering so called solutions.

You see, your solution is a bad one for me. I like completion. It’s a lot of work so I also think I deserve a fair reward. At the moment it is. Simply lowering it to force people to do more DEs might just mean more people quitting. Who are you going to do DEs with then?

It’s a game forum. The truth is not to be found here.

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Posted by: Debsylvania.7396

Debsylvania.7396

I guess I’m too easily distracted. I do every event I run into while doing map completion. I’m piling up karma like crazy.

Deb ~The Chewbacca Defense [TCD];
Waiting For Death [WFD]
@ Borlis Pass Server

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Posted by: dybryd.1358

dybryd.1358

For a lot of people working on their 100% map completion, a legendary weapon is probably part of the distant goal, as it is for me.

That means that getting a mystic coin from daily achievements as often as possible is a good idea – as well as karma toward that daunting $525K total.

I’m working on the map right now, and it just makes sense for me to jump in on the nearby dynamic events that synergize with the heart quests. Gaining a few silver a little more quickly is maybe the least important among different goals I’m looking at when exploring the maps.

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Posted by: Draknar.5748

Draknar.5748

You also need Events for Daily/Monthly achievements which are decent XP. I find that doing events that pop up while doing the map completion yields the most.

In many cases the Events will give you credit towards your heart completion anyway plus a huge XP boost afterwards from finishing the event.

I’ve yet to see anyone purely doing map completion without ever participating in SOME kind of event.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I’m very much a map completionist, and I do most every DE I come across while doing so. Lately, some of them are failing because I am doing them solo. This is in the 30-50 zones.

Imo there is nothing wrong with the rewards for map completion. However, the “rewards” for other content might not be rewarding enough. Even in Orr, I find that “hard” events like the Lyssa event in Malkor’s or the Champions in the water are unattended, whereas the easy events (drake eggs, chicken coops) get completed all the time.

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Posted by: Grumwulf.9602

Grumwulf.9602

I wish I had not mentioned in my OP that I found map completion personally boring. That seems to be the thing that people are challenging mostly and it wasn’t the core of my post. I think the fact that so many people seem to enjoy map completion though does make my position weak which is a shame because I do strongly believe it is a detriment to the social side of the game and undermines a very key thing Arenanet were trying to accomplish. People do do events. Thats not in question. But because the are doing, primarily, map completion they go off on their individual way once they are complete. In the BWEs groups stayed together, and I remember the excited talk of how meeting people just happened. My main point about map completion is that it’s just become the main way of levelling, whether thats because of legendaries, silver or just personal enjoyment, and that this makes the world a kind of lonely place. At least that is how it seems to me.

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Posted by: dybryd.1358

dybryd.1358

However, the “rewards” for other content might not be rewarding enough. Even in Orr, I find that “hard” events like the Lyssa event in Malkor’s or the Champions in the water are unattended, whereas the easy events (drake eggs, chicken coops) get completed all the time.

I’ll hijack the thread to second this. I’m on Devona’s Rest, a very low-pop server, and my level 80 is really having a hard time keeping enough of a foothold in Orr even to pursue his personal story, much less attempt completing DEs solo. The Risen hold just about everything, and when you die all the waypoints are contested and you end up having to respawn miles away and spend a mint in silver.

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Posted by: Grumwulf.9602

Grumwulf.9602

I’m very much a map completionist, and I do most every DE I come across while doing so. Lately, some of them are failing because I am doing them solo. This is in the 30-50 zones.

Imo there is nothing wrong with the rewards for map completion. However, the “rewards” for other content might not be rewarding enough. Even in Orr, I find that “hard” events like the Lyssa event in Malkor’s or the Champions in the water are unattended, whereas the easy events (drake eggs, chicken coops) get completed all the time.

Yes it’s a ratio thing really. One idea I had was that when you complete an event you get a buff that lasts 10 minutes that doubles the rewards from the next event. It is refreshed each event rather than stacking. This might encourage people to farm chain events though. Well I’m not a games designer but something like this, some extra reward for events could make them more central again. Another thing that might change things is simply that over time people will get bored of map completion (especially if they have 100% world completion on a character) and decide to level alts more through events. This combined with Arenanet’s intent of adding a lot more events could change the game for the better.

In my opinion, Map Completion is too rewarding, too boring

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Posted by: Efaicia.3672

Efaicia.3672

In My Opinion, the whole problem with “map completion” is the map. Remove it and suddenly things are MUCH more challenging and interesting.
I recently started playing my second character and even though my first is nearly 100% (lacking wvw stuff) I am finding that I recognize very little of the world because I spent so much time staring at the maps for PoI’s, Vistas and such. Remove maps!

(edited by Efaicia.3672)

In my opinion, Map Completion is too rewarding, too boring

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Posted by: dybryd.1358

dybryd.1358

People do do events. Thats not in question. But because they are doing, primarily, map completion they go off on their individual way once they are complete. […] this makes the world a kind of lonely place. At least that is how it seems to me.

I don’t think the rewards for map quests are really the issue here. I think what you’re seeing is a minor negative byproduct of what is in every other way the BEST thing this game has done, which is to make it effortless and rewarding for strangers to team up and cooperate rather than competing or avoiding each other.

The primary effect of this is to make the game much LESS lonely. When you see someone fighting in GW2, your first impulse is to run toward them and help out — it’s rewarding for you both. You are constantly having brief, positive interactions with other players in this game, and it’s a huge change in tone from any MMO I’ve played before.

However, what that also means is that the prevailing solitary, standoffish feeling of most other MMOs — that much greater loneliness which pressured long-term players to form long-term, close-knit guilds — is not really there.

Other MMOs had two separate groups: solo players who basically ignored everybody else, and guild players who had done the work of establishing and maintaining those relationships. In GW2, there’s very little reason not to be a “grouping promiscuouskitten.” There’s just less motivation to commit to a long-term partner when it’s so easy to find a partner for just one night.

(edited by dybryd.1358)

In my opinion, Map Completion is too rewarding, too boring

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Posted by: Grumwulf.9602

Grumwulf.9602

Very interesting take on things dybryd. I wonder if events eventually chain together more, so that one event leads on to another and another so that one might do 20 events even, that the feeling might be more like two unforgettable weeks in Paris than a quickie in the Nightclub toilets.

In my opinion, Map Completion is too rewarding, too boring

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Posted by: Algreg.3629

Algreg.3629

map completions take a huge amount of time compared to any other activity in game and in relation to this, the rewards are really meagre.

In my opinion, Map Completion is too rewarding, too boring

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Posted by: Bluestone.7106

Bluestone.7106

@OP That’s just how some people do map completion. The way I do map completion is the way I feel fits the game much better.

I use the POI/Vistas/Hearts etc as a guide and head towards ones I do not have. When I encounter an event I do the event. The map completion serves as a great way to move around the map looking for events. Much better than sitting at a waypoint waiting for people to say in map chat that an event is starting.

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

(edited by Bluestone.7106)

In my opinion, Map Completion is too rewarding, too boring

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Posted by: Bluestone.7106

Bluestone.7106

In My Opinion, the whole problem with “map completion” is the map. Remove it and suddenly things are MUCH more challenging and interesting.
I recently started playing my second character and even though my first is nearly 100% (lacking wvw stuff) I am finding that I recognize very little of the world because I spent so much time staring at the maps for PoI’s, Vistas and such. Remove maps!

Just don’t look at your map?

You don’t remove game features just because a single player used it too much and then regretted it…

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.