Map Switching
As Admiral Ackbar would say “IT’S A TRAP!”
Not what I was looking for, but interesting anyway. From my understanding, it works like this …
Whenever a new map is created, the megaserver-system tries to fill it up with as many people as possible. Usually it takes the ones who enter that map first. After some time it checks out the other maps of the same area. If there is a map which is not full but a lot older than the new created, the system tries to move the people to that new map. So the megaserver does move you from an active (old) map to an underpopulated (new) map on purpose. For the system itself, the decision is logical, because new > old. For us it looks a bit weird. If machines could think we would not be here, eh? ^^
What I’d love to have, but will never come in this game, is a table i can open, which shows me all open instances of my map, the pouplation and an option to either queue or instantly move to those maps. This would be awesome.
They know there are problems and have said (I think by John Smith) that they are trying to develop a system that works better than it does now. Since it has not been implemented it is not ready to use yet.