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Posted by: Swish.2463

Swish.2463

Perhaps its just me, maybe its not but Tyria seems to have lost much of its vastness and scale between Gw1 and Gw2. Part of this may be do to limits on the technological side but In all my years of waiting I never really could picture the Brand being only (what feels like) 100 yards across.. Things just don’t seems as epic as they could have been.

Part of this might be Movement speed and Character sizes, etc… But Its my biggest qualm with the overall experience and Lore. I love the rest of the game guys, but can we look forward to seeing truly vast playing fields that feel like the old Guildwars again, in the future?

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: zerospin.8604

zerospin.8604

Zheitan himself was shrunk by something like a factor of 10, comparing to the concept art.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

I’d rather have smaller zones with dense content like in GW2 rather than larger zones where the content is much more sparse. I personally don’t need to waste my time running across needlessly stretched out landscapes to get an epic feel. Take Hoelbruk or Divinity’s Reach, those cities really aren’t that big compared to real world scales of places like Rome or Paris but they are still darn impressive.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: Chessrook.8643

Chessrook.8643

The Crystal Crater from Pockmark Flats in GW1 has indeed shrunk MASSIVELY from its original size, and is much smaller in GW2 than it used to be, and much closer to Serenity Temple.