Mapping Orr....
I mapped Orr solo aside from temples. Hit me up in game ill guest to you and help.
FYI I’ll be on in 1 hour I’m on cd server
The thing with the statues, e.g. Balthazar, is that they have an umbrella of AoE within them. So with the Balth statue there are fireballs that rain down on you – so even if you can sneak or sprint past there’s a high chance of being hit by a fireball which interrupts the communing process. I can put two stunbreaks/cantrips in my utilities and activate them while I’m channeling, but even then it doesn’t seem to be fool-proof.
I think i know what champion you’re talking about. You need someone to help you pulling agro while you take the skill point, but i agree that ANet should remove that champion from there, if you are in a dead server you wont find anyone on the map to help you with that.
If you cant find any help, you can try to use an ash legion spy kit
http://wiki.guildwars2.com/wiki/Ash_Legion_Spy_Kit
I think i know what champion you’re talking about. You need someone to help you pulling agro while you take the skill point, but i agree that ANet should remove that champion from there, if you are in a dead server you wont find anyone on the map to help you with that.
If you cant find any help, you can try to use an ash legion spy kit
http://wiki.guildwars2.com/wiki/Ash_Legion_Spy_Kit
I’m an ele so there are ocassions where summoning my Earth Spirit – he draws the aggro of everything and tanks for a while – and using Armour of Earth and Mist Form can allow me to distract any enemies and break stun+stability for long enough to channel a SP, but in this situation it just did not work, I imagine the Spy Kit would have had similar results?
I think places like this, Orr, are like other parts of the game. By that I mean it is a point where Anet wants you to bring friends and explore being part of a team effort. We see it in the end of the personal story, WvW map completion, and in cases like this. I guess the idea is that this is an MMO and you should, at some point, start finding a way for others to join with you. I can’t say I agree with it, but I’m guessing that is part of the reasoning behind these places in Orr. You, know, join a guild and ask for help sort of thing.
(edited by JustTrogdor.7892)
I completely get what you’re saying Trog, but I want to point out that in every single other area map completion is easily solo-able. GW2 is designed to be played your way, which means it’s designed so that you can play on your own or with other people. And the game manages that really well! The only forced grouping comes in the form of world bosses and dungeons (and group events), the rest of the game is quite happy to let you run around on your own.
To be clear, this is not an instance of avoiding player contact. If that’s what this was then I would tell myself to stop being ridiculous. But when content requires you to bring in other people to help out with something very simple like a skill point, I think that’s a little problematic. I have an amazing guild and most of the time there are one or two people who will help out if I really need it, but they’re all doing their own thing – the end game is dungeons and world bosses and you can’t stop those things half way through to help out a guild member who is missing a skill point.
I can see WHY Orr is how it is – they completely intended for it to be a source of end-game. They wanted groups running around capturing statues and farming. But this isn’t really how it’s turned out, people do the main temple events, but the statues are ignored unless they absolutely have to be conquered. You don’t see people running around doing events in Orr (apart from the statues which are in localised areas). So it becomes pretty difficult for the average player to get these last few skill points.
I can sort of understand your comparison with WvW, but WvW is totally soloable in terms of map completion. Yeah you have to keep track of how much of the map your team holds, but it’s actually advantageous to be running around solo in WvW. You don’t attract attention and if you’re paying attention you can usually hide from your enemies or run the other way when you see them off in the distance. Orr doesn’t give you that option when there are Champions who sit at skill points.
I agree FF, but Anet has shown in many cases that they want players to be forced to play in certain ways so as to experience all aspects of their game. By putting those champs on skill points they are basically saying, “Bring some friends.” I don’t agree with it myself. Like I also mentioned it is the same way with the end of the personal story. “Better bring some friends.” How personal is that?
I totally agree that open world PvE should be solo friendly. It just seems that Anet wants to force you to play in ways they think you should play at times and in cases like Orr that means taking a bunch of people with you.
-sigh- yeah >.>
It’s just frustrating. I always try doing things on my own first because the sense of achievement is far greater (that’s not to say I don’t like working with others, just that I would rather compare myself against myself than other people). Because of that I end up in situations where I’ve died three or four times trying to evade or kill the champion just to get a Skill Point – and of course because it’s Orr and every single WP is contested you have to try again from far away.
Actually that’s something they really need to look at, there are quite a few waypoints that are contested because there are trash mobs right next to them – and as far as I can tell there is no way for them to NOT be contested. Which means they may as well not exist in the first place.
They need to throw a couple LS updates at Orr. Get some people invested in the area and freshen it up a bit.
For the most part it’s been ignored by all the LS content. I’d really enjoy some max level content updates.
They need to throw a couple LS updates at Orr. Get some people invested in the area and freshen it up a bit.
For the most part it’s been ignored by all the LS content. I’d really enjoy some max level content updates.
LS is intended more for casual players, who level slowly and many of whom have not even visited Orr at all. Aside from teleports into relatively sheltered areas that uplevel toons (like the early LS chapter taking place in Southsun) it seems that the Devs constructing the stories wanted to concentrate on lower level zones that are more familiar and easier for casuals to access.
A year into the LS, more people have reached max level on at least one toon, so the second story may venture into high level areas more often.
They need to throw a couple LS updates at Orr. Get some people invested in the area and freshen it up a bit.
For the most part it’s been ignored by all the LS content. I’d really enjoy some max level content updates.
LS is intended more for casual players, who level slowly and many of whom have not even visited Orr at all. Aside from teleports into relatively sheltered areas that uplevel toons (like the early LS chapter taking place in Southsun) it seems that the Devs constructing the stories wanted to concentrate on lower level zones that are more familiar and easier for casuals to access.
A year into the LS, more people have reached max level on at least one toon, so the second story may venture into high level areas more often.
Shrug.
Hope so. Will have to wait and see.
They need to throw a couple LS updates at Orr. Get some people invested in the area and freshen it up a bit.
For the most part it’s been ignored by all the LS content. I’d really enjoy some max level content updates.
LS is intended more for casual players, who level slowly and many of whom have not even visited Orr at all. Aside from teleports into relatively sheltered areas that uplevel toons (like the early LS chapter taking place in Southsun) it seems that the Devs constructing the stories wanted to concentrate on lower level zones that are more familiar and easier for casuals to access.
A year into the LS, more people have reached max level on at least one toon, so the second story may venture into high level areas more often.
It’s more geared towards the mid levels. Not so far away that a new player will not reach it if they started the first day of the LS but not so low level that it will be a walk in the park for a level 80.
As to the OP: I know exactly which skillpoint you’re talking about when it comes to a camping champion.
Back when the majority of players who weren’t sitting in LA were in Orr doing the events there weren’t ever very many contested waypoints or at least not for long. And there were people out in the world to do a map chat: hey, need assistance at X skill point or vista.
But when they nerfed the rewards in Orr and left a few of the quests buggy, they didn’t foresee the fact that that would drive players from Orr entirely beyond map completion.
That being said, I didn’t get anywhere near Orr, let alone Cursed Shore, until well after those nerfs.
Short of the POI’s and Waypoints you got to during personal stories, I soloed most of Cursed Shore. The personal stories I was doing with a group of friends who were aiming for Arah Story mode. We figured we’d all get a character to that story quest so that we didn’t have to do it too many times. I only had to ask for help for 3 things. 2 skill points and a Vista. The Vista was a by a contested area that was too filled with enemies for me to find the vista. One skill point had too many enemies around it and was a fighting one. The third was the commune skill point the champion camped at. I had 2 friends help out with those three.
And I attempted each of those at least once solo. But I knew where my limits were and those were beyond my skill level.
I’m now “patiently” getting WvW. But my server’s not very good at WvW so it’s a bit hard to get places like Stonemist Castle.
Solo’d all with my Charr Warrior with the exception of 1 skill point where I happened to bump in 2 guys. I dont know what class you play but the “trick” I wished to learn upfront was the cheesy tactic to use the skill warband support which summons a couple of soldiers. Thankfully, the champs are stupid enough to focus them while you channel the skill. (Definetely worked on the Malchor’s leap skill that was guarded by the champion risen knight)
Solo’d all with my Charr Warrior with the exception of 1 skill point where I happened to bump in 2 guys. I dont know what class you play but the “trick” I wished to learn upfront was the cheesy tactic to use the skill warband support which summons a couple of soldiers. Thankfully, the champs are stupid enough to focus them while you channel the skill. (Definetely worked on the Malchor’s leap skill that was guarded by the champion risen knight)
I’m an Elementalist – so I am a lot more squishy…
The Malchor’s skill point was easy enough because Risen Knights can be kited quite easily and then a stability skill manages the rest.
Solo’d all with my Charr Warrior with the exception of 1 skill point where I happened to bump in 2 guys. I dont know what class you play but the “trick” I wished to learn upfront was the cheesy tactic to use the skill warband support which summons a couple of soldiers. Thankfully, the champs are stupid enough to focus them while you channel the skill. (Definetely worked on the Malchor’s leap skill that was guarded by the champion risen knight)
I’m an Elementalist – so I am a lot more squishy…
The Malchor’s skill point was easy enough because Risen Knights can be kited quite easily and then a stability skill manages the rest.
Did you tried the Ask legion Spy kit? 28 karma for a 60 sec. camouflage that should work when trying to commune with a skill point challenge. Sold by Kyra Sharptracker / renowned heart at Plains of Ashford.
Solo’d all with my Charr Warrior with the exception of 1 skill point where I happened to bump in 2 guys. I dont know what class you play but the “trick” I wished to learn upfront was the cheesy tactic to use the skill warband support which summons a couple of soldiers. Thankfully, the champs are stupid enough to focus them while you channel the skill. (Definetely worked on the Malchor’s leap skill that was guarded by the champion risen knight)
I’m an Elementalist – so I am a lot more squishy…
The Malchor’s skill point was easy enough because Risen Knights can be kited quite easily and then a stability skill manages the rest.
Did you tried the Ask legion Spy kit? 28 karma for a 60 sec. camouflage that should work when trying to commune with a skill point challenge. Sold by Kyra Sharptracker / renowned heart at Plains of Ashford.
I will try it now, but the point of my post isn’t so much that there is no way around it – but rather than this type of content needs a rethink in the future.
Solo’d all with my Charr Warrior with the exception of 1 skill point where I happened to bump in 2 guys. I dont know what class you play but the “trick” I wished to learn upfront was the cheesy tactic to use the skill warband support which summons a couple of soldiers. Thankfully, the champs are stupid enough to focus them while you channel the skill. (Definetely worked on the Malchor’s leap skill that was guarded by the champion risen knight)
I’m an Elementalist – so I am a lot more squishy…
The Malchor’s skill point was easy enough because Risen Knights can be kited quite easily and then a stability skill manages the rest.
Did you tried the Ask legion Spy kit? 28 karma for a 60 sec. camouflage that should work when trying to commune with a skill point challenge. Sold by Kyra Sharptracker / renowned heart at Plains of Ashford.
I will try it now, but the point of my post isn’t so much that there is no way around it – but rather than this type of content needs a rethink in the future.
I will give you the answer.
A lot of things in this game seemingly do not make sense in terms of execution, rewards. I believe the design purposely wants you to push to one or another direction trying new things / binding you to the game on several levels.
1.) monthly reward – PvP gear. Purpose? So you can go ahead and PvP although you got the reward from almost strickt PvE experience
2.) Map completion – WvW based objectives. Lol, why? So you start WvW-ing
3.) Contested skill points – go figure, are you in a guild…well, maybe its time to join one
I could go on, but its here to stay
I mapped all of Orr pretty much solo. The only thing that gave me trouble is a buggy Champ that does life drain for 30+ seconds at a skill point in CS. Even that I worked around by asking a guild member to kite it away from the point while I capped it. Everything else I did on my own, and it wasn’t that hard at all.
I remember my first time with Orrian skill challenges. The baroness champ in Cursed Shore holds a special place in my heart.
I remember engaging her, then after 3 seconds, trying to get the hell out of there from certain death. Somehow i managed to lure her into a blob of farming bots nearby. Half the bots died. THe other half barely defeated her with my help. I grabbed the skill point, and with everlasting gratitude in my heart, i reported all the bots.
good times
I’ve already covered all of that because I understand why it’s in game.
I don’t have a problem with the game encouraging you to try new things or ask for help, as I’ve already stated I am in a guild with helpful people. The problem I have is with a specific situation where the game is forcing a different kind of play philosophy than the one located in literally every single other area of the game.
I repeat – Orr was designed to be an end game area, but it never really became what they intended and as such there is content that is counter-intuitive and acts like a brick wall rather than the challenge it should be.
Challenge players by all means, but don’t whack stop signs up in front of their faces.
Spy kit works very very well solo for commune skill points guarded by champs. Click the kit, run past the mobs, press 1, and commune. Environmental effects from contested temples are way more problematic…..
You should have seen Orr before they water’d it down. Place was crawling with risen that had unlimited cc, it was nightmare just running thru it. But enough of qq-ing fixed that.
Group events are called that because…suprise! they are meant for groups of players, what would be point of calling it group event if it scales for solo play?
And baroness can be avoided if you’r careful and you can get that sp without fighting her. I know that because thats how i did it on several chars.
-sigh- yeah >.>
It’s just frustrating. I always try doing things on my own first because the sense of achievement is far greater (that’s not to say I don’t like working with others, just that I would rather compare myself against myself than other people). Because of that I end up in situations where I’ve died three or four times trying to evade or kill the champion just to get a Skill Point – and of course because it’s Orr and every single WP is contested you have to try again from far away.Actually that’s something they really need to look at, there are quite a few waypoints that are contested because there are trash mobs right next to them – and as far as I can tell there is no way for them to NOT be contested. Which means they may as well not exist in the first place.
If a WP is contested then it means there is some event that needs to be cleared or possibly an entire event chain needs to be pushed.
Orr had problems from the very beginning and with the additional of champion boxes and ascended crafting low level areas are more rewarding than higher level areas.
The only hard part for me was Balt, I soloed the rest. For Balt, I needed one other person to help clear out the mobs, since so many would get summoned and I would just go down. In addition, the raining fireballs were quite a nuisance.
Otherwise, it’s really not bad at all.
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Then, if you haven’t completed your story yet, you will have an issue with the end of the game because Spoiler Alert the last mission requires you to group up with others for SM Arah so yea….I wasn’t too thrilled about it myself first time through but still completed it and second time through it wasn’t an issue.
Also, word of advice, you mentioned in a post that the ones near statues have AOE hitting you etc, you can guest to another server where the temple is OPEN and these AOEs shouldn’t’ be activated. There will still be some mob action but nothing like what you are describing. http://www.gw2state.com/temples.html
The Champs guarding the SP, yea that is still there. I was able to do Orr solo on my second lvl 80 toon but not my first lvl 80 one and they are both mesmers. You mention you are squishy in comparison to a Warrior…well I am your squishy counterpart and have successfully done Orr so I know you can too. Get crafty, experiment with your build and utilities and I honestly think you’ll get it done. You seek self accomplishment? Well, Orr will give you that.
Point is, I learned more about my play style and about my advantages over time. If you are unable to access these SPs then think about other ways to approach it and hopefully one of your skills will help you. Kite mobs off, slow them, and using your fiery greatsword, try to rush back to SP and LOS if possible, for example.
Got any useful signets you can use to avoid damage or stun a foe approaching you in order to buy yourself an extra second if you need? If you use your skills to your advantage, you will get Orr complete I truthfully do believe. If all else fails, when you guest to a server where the temple is complete, odds are you will have people doing the same thing you are and can probably work with them. Doesn’t mean you have to group but if I see a guy eyeballing a SP, and knowing how tough and frustrating they can be, I’ll offer help. If you want to go at it alone, then by all means do it and you can be successful as well.
You obviously know, because you had to repeat yourself…Orr is end game zone. The higher tiered nodes and temples are there. Tough foes and mobs await your crossing of the shore, therefore it makes sense that the zone is a little more demanding in regards to solo play than any previous zone.
Server – Yak’s Bend
(edited by Nodo.6907)
Spy kit works very very well solo for commune skill points guarded by champs. Click the kit, run past the mobs, press 1, and commune. Environmental effects from contested temples are way more problematic…..
In my experience those ‘effects’ seem to be targeted similar to a mob aggro. For example a minion or ally can grab the aggro of the statue, and all of the effects seem to focus around their location. I have kited away the balthazar fireballs and had a friend grab a skill point before. (Not sure if this is still how it works)
When I was running around with my thief, I found I could stealth through the contested temples without anything being thrown at me. If this is still the case, you can use the spy kit (if needed) to stealth before entering the statue’s vicinity and channel the skill point before it wears off. So a spy kit or a friendly thief with shadow refuge should make any champ or contested temple point no problem!
@Nodo, I know you can just change to a server with uncontested temples/statues – but my point is not that there aren’t ways of getting around these problems, but rather that players shouldn’t have to be playing around with the system in order to play the game – it should just be possible to play the game.
I pretty much soloed with all 8 professions. Few skillpoints are problematic to solo. Few professions I soloed when Balthazar was not buffed though. You was able to kill veterans and they didn’t spawn for some time.
Winterknell Isle SP is hard for squishy class.
Balthazar is hard if you don’t have stealth.
Malchors Leap skillpoint (Eye of Zhaitan) is hard when there are worshippers there.
If you are talking about Malchors Leap skillpoint with champ risen knight than it’s really easy: kill mobs, champ will not appear. Go to SP. Champ will appear. Move aside. He’ll follow you and cast fire shield on himself. Animation for this takes exactly enough time to commute. Dodge out immediately after commute and he’ll not even touch you.
This skillpoint: http://wiki.guildwars2.com/wiki/Noose_Road is guarded by a group event level champion.
It’s possible solo without stealth (the boss isn’t soloable unless you are insanely good) by carefully pulling and killing the adds on the left side and sneaking back into the far left corner. The boss has a walking pattern, watch it and when it starts walking toward it’s farthest point from the skillpoint, run in as fast as you can and interact with the point, there is enough time to do this and run away without getting aggro (assuming you position correctly and kill the adds quickly enough that they don’t respawn mid-channel).
http://wiki.guildwars2.com/wiki/Azabe_Qabar,_the_Royal_Tombs can also be guarded by a champ, which will require stealth or a group to kill. Check gw2state.com for a server with the event completed to get it by guesting if possible. It’s also possible to solo the pre-event up to the point where the skillpoint gate is opened, before the boss spawns, then leave the NPC to die (it becomes a group event at this point anyway) and come back and clear what mobs are around, get the skillpoint but don’t rez the event NPC or the mobs/boss will spawn.
But I’m sure someone else has actually nabbed the Balth SP on their own while it was contested.
That’s right, I did. It’s partly based on your luck though, and specifically for the Temple of Balthazar you have to dispatch 3 veteran acolytes before you stand any chance of getting it… unless you’re a thief.
“Memories are nice, but that’s all they are.”
-Facepalm-
If another person suggests stealth just please don’t…
I’m not an idiot, I know how to play the game. What I am saying is that the game should be designed better than it presently is. If you can’t actually be bothered reading what I’ve said previously then I can’t be bothered reading your response.
This skillpoint: http://wiki.guildwars2.com/wiki/Noose_Road is guarded by a group event level champion.
It’s possible solo without stealth (the boss isn’t soloable unless you are insanely good) by carefully pulling and killing the adds on the left side and sneaking back into the far left corner. The boss has a walking pattern, watch it and when it starts walking toward it’s farthest point from the skillpoint, run in as fast as you can and interact with the point, there is enough time to do this and run away without getting aggro (assuming you position correctly and kill the adds quickly enough that they don’t respawn mid-channel).
This is correct. Most of my 14 lv80s solo’ed this skill point.
Don’t try to do it in 1 go. Here’s how I do it:
1. Fight your way to the ‘stage’ where the Skill Challenge is located and hide at the left side up the rocks,
2. Wait till the champ leaves, kill the remaining guy guarding the Skill Challenge fast (usually a Risen Jester if I recall),
3. DON’T channel now! Run back up the rocks and wait until the champ returns and leaves again,
4. Channel for skill point.
I should have noted that Orr wasn’t meant to be friendly to explorers. Live with it, it’s extremely unlikely to change.
“Memories are nice, but that’s all they are.”
This skillpoint: http://wiki.guildwars2.com/wiki/Noose_Road is guarded by a group event level champion.
It’s possible solo without stealth (the boss isn’t soloable unless you are insanely good) by carefully pulling and killing the adds on the left side and sneaking back into the far left corner. The boss has a walking pattern, watch it and when it starts walking toward it’s farthest point from the skillpoint, run in as fast as you can and interact with the point, there is enough time to do this and run away without getting aggro (assuming you position correctly and kill the adds quickly enough that they don’t respawn mid-channel).
I’ve actually done that once and it never moved away from the commune.
http://wiki.guildwars2.com/wiki/Azabe_Qabar,_the_Royal_Tombs can also be guarded by a champ, which will require stealth or a group to kill. Check gw2state.com for a server with the event completed to get it by guesting if possible. It’s also possible to solo the pre-event up to the point where the skillpoint gate is opened, before the boss spawns, then leave the NPC to die (it becomes a group event at this point anyway) and come back and clear what mobs are around, get the skillpoint but don’t rez the event NPC or the mobs/boss will spawn.
Isn’t that one a ‘run in, grab item, use item to get SP’? There is also no need to start the event at all. You can simply jump up on the left side.
-Facepalm-
If another person suggests stealth just please don’t…
I’m not an idiot, I know how to play the game. What I am saying is that the game should be designed better than it presently is. If you can’t actually be bothered reading what I’ve said previously then I can’t be bothered reading your response.
The game should not be designed so that a single person can explore and get map full map completion solo. This is an MMORPG. Not a solo game. And this is coming from someone who did try to solo the maps. Someone who did not want to ask for help to get the things I needed.
But alas, it’s an MMORPG, and there were places on the map that required me to have one or two others to help me. If you are that adament about not getting help from anyone, then you will have to use tricks like stealth for the commune skillpoints or vistas that are too protected for a single person to do.
And that’s perfectly fine for an MMORPG. ANet does not need to and should not redesign or create skillpoints or vistas that are always soloable. GW2 is not a one player game. It’s not and the game should not be balanced around the players who think it should be a single player game.
LS is intended more for casual players, who level slowly and many of whom have not even visited Orr at all. Aside from teleports into relatively sheltered areas that uplevel toons (like the early LS chapter taking place in Southsun) it seems that the Devs constructing the stories wanted to concentrate on lower level zones that are more familiar and easier for casuals to access.
A year into the LS, more people have reached max level on at least one toon, so the second story may venture into high level areas more often.
Actually, they didn’t (maybe they changed their opinion on it) want any part of the LS to take place in Orr because players used to complain about fighting too many risen. That’s why there’s barely (if any) any related content to the LS/Holidays content added in Orr.
-Facepalm-
If another person suggests stealth just please don’t…
I’m not an idiot, I know how to play the game. What I am saying is that the game should be designed better than it presently is. If you can’t actually be bothered reading what I’ve said previously then I can’t be bothered reading your response.
-Facepalm-
You suggest the game to be re-designed so you can compete Group events by yourself. You expect all maps to be soloable and even though they are(excluding POI and Vistas behind walls in WvWvW that your server needs to control), you make a post asking them to be redesigned. You continue to play a game for over a year yet you do not like it’s design and will not take advantage of the “work arounds” (which are there to help solo artists and the dead servers keep playing). You play a game for a year and are unable to complete Orr in that time. Why? Because you refuse to accept it’s not as easy as Queensdale? You can’t be bothered by reading responses from a community trying to help yet you post a wall of text complaining about how you can’t do something in game when you, as a player, take pride in solo competition stuff.
Btw, no one is calling you an idiot….people are only trying to help because the likelihood of your suggestion happening is slim to none. For your sake, and the sake of those who are unable to get past these “stop signs”, I hope they will consider your suggestion. From what I am understanding with the direction they are going, a dev has stated they are trying to raise the bar on players https://forum-en.gw2archive.eu/forum/livingworld/madness/Well-I-defended-these-new-events-at-first/page/5#post3559127 in hopes that future content will be involving and not always just easy content like what is in game currently.
I, for one, hope that they do take it in that direction. Best of luck to you.
Server – Yak’s Bend
(edited by Nodo.6907)