Massive world contribution events

Massive world contribution events

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Posted by: uhohhotdog.3598

uhohhotdog.3598

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

Massive world contribution events

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Posted by: Ralanost.8913

Ralanost.8913

Looks like you haven’t read up on the expansion yet. The Verdant Brink will have things like that with a day/night cycle. You collect resources during the day to fortify outposts and protect them from the Mordrem during the night.

Massive world contribution events

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Looks like you haven’t read up on the expansion yet. The Verdant Brink will have things like that with a day/night cycle. You collect resources during the day to fortify outposts and protect them from the Mordrem during the night.

I haven’t heard anything about content in the expansion. But I doubt this is anywhere near what I’m talking about.

The Dynamic events in game are just so boring and repetitive. There needs to be a bigger purpose to them all.

Massive world contribution events

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Posted by: Ralanost.8913

Ralanost.8913

Looks like you haven’t read up on the expansion yet. The Verdant Brink will have things like that with a day/night cycle. You collect resources during the day to fortify outposts and protect them from the Mordrem during the night.

I haven’t heard anything about content in the expansion. But I doubt this is anywhere near what I’m talking about.

The Dynamic events in game are just so boring and repetitive. There needs to be a bigger purpose to them all.

So I told you they exist, you admit you haven’t heard about them, don’t bother to educate yourself and then assume the worst. Seriously?!

Massive world contribution events

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Posted by: Knighthonor.4061

Knighthonor.4061

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

I like this idea.

Could also be cool to have this major event be made up of a bunch of smaller events all over the map that connect to this event.

Like some players can be doing some collection eventss that that the mats to a travel vehicle, which another group of players are escorting back and forth to the construction site.

Another group of players are defending the construction site from attackers.

another group of players are building the fort.

Once this fort is built, it leads to players building a second and third fort.

once thats done, a giant DoTA battle takes place between players and Monsters. like a PvE version of Stronghold PvP….

Massive world contribution events

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Posted by: uhohhotdog.3598

uhohhotdog.3598

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

I like this idea.

Could also be cool to have this major event be made up of a bunch of smaller events all over the map that connect to this event.

Like some players can be doing some collection eventss that that the mats to a travel vehicle, which another group of players are escorting back and forth to the construction site.

Another group of players are defending the construction site from attackers.

another group of players are building the fort.

Once this fort is built, it leads to players building a second and third fort.

once thats done, a giant DoTA battle takes place between players and Monsters. like a PvE version of Stronghold PvP….

Yes. Think of it like an RTS game where the players help build a base while also fighting off attacks. If a building is destroyed it must be rebuilt. But it has to feel like a large event. Not collect a few things and suddenly an entire building is constructed in seconds.

Massive world contribution events

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Posted by: Cyninja.2954

Cyninja.2954

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

This has been done, and to a certain extent done in GW2 as well (see Living Story 1). It usually is never popular post the initial “wow” effect.

It’s quite hard to adjust rewards and make them viable and if rewards are not equal, people will just jump in to the step where the maximum reward for the least amount of time is to be had.

Others have pointed this out, I’ll just repeaet it: The commitment of ressources these kind of events would take is way out of line of how much use they usually get (judging by similar events in other mmos).

Something like this could be implemented on a limited basis in WvW since pairing last a week, meta events of 1-3 days length would work. I don’t see this as something that draws much attention in PvE though.

Massive world contribution events

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Posted by: uhohhotdog.3598

uhohhotdog.3598

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

This has been done, and to a certain extent done in GW2 as well (see Living Story 1). It usually is never popular post the initial “wow” effect.

It’s quite hard to adjust rewards and make them viable and if rewards are not equal, people will just jump in to the step where the maximum reward for the least amount of time is to be had.

Others have pointed this out, I’ll just repeaet it: The commitment of ressources these kind of events would take is way out of line of how much use they usually get (judging by similar events in other mmos).

Something like this could be implemented on a limited basis in WvW since pairing last a week, meta events of 1-3 days length would work. I don’t see this as something that draws much attention in PvE though.

I did LS1. There is absolutely NOTHING like this in the game. You have very limited vision to compare it to anything that exists.

As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.

Massive world contribution events

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Posted by: Cyninja.2954

Cyninja.2954

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

This has been done, and to a certain extent done in GW2 as well (see Living Story 1). It usually is never popular post the initial “wow” effect.

It’s quite hard to adjust rewards and make them viable and if rewards are not equal, people will just jump in to the step where the maximum reward for the least amount of time is to be had.

Others have pointed this out, I’ll just repeaet it: The commitment of ressources these kind of events would take is way out of line of how much use they usually get (judging by similar events in other mmos).

Something like this could be implemented on a limited basis in WvW since pairing last a week, meta events of 1-3 days length would work. I don’t see this as something that draws much attention in PvE though.

I did LS1. There is absolutely NOTHING like this in the game. You have very limited vision to compare it to anything that exists.

As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.

I said similar, not exactly. And we did have massive contribution events, and people got bored towards the end of all of them.

What you want has been done in other MMOs (original Alterac Valley in WoW vanilla is the first one that comes to mind) and it has never been received well over a medium or long time period. People get bored and start doing stuff only for the rewards.

And the novelty disappears very fast once you’ve seen the event unfold once or twice. I’ll say it again, maybe in WvW. Not worth it in PvE.

Massive world contribution events

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Posted by: maddoctor.2738

maddoctor.2738

As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.

Or incentive to open the LFG tool, find zones which are at 95% and hop there to get the max rewards then go back farming whatever you were farming before.

Only way something like this would work is by having milestones / checkpoints like the JP in SW. Imagine if every 10% in the SW map you got a milestone and the more milestones you have, the higher your rewards in the end. To prevent afking, players will need to acquire participation during each 10% of the map in order to get the milestone. The Perseverance buff just isn’t enough.

Otherwise your idea of better rewards for more established zones will simply result in lots of map hoping and afking.

Massive world contribution events

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Posted by: uhohhotdog.3598

uhohhotdog.3598

As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.

Or incentive to open the LFG tool, find zones which are at 95% and hop there to get the max rewards then go back farming whatever you were farming before.

Only way something like this would work is by having milestones / checkpoints like the JP in SW. Imagine if every 10% in the SW map you got a milestone and the more milestones you have, the higher your rewards in the end. To prevent afking, players will need to acquire participation during each 10% of the map in order to get the milestone. The Perseverance buff just isn’t enough.

Otherwise your idea of better rewards for more established zones will simply result in lots of map hoping and afking.

I don’t see why you think you would get a reward for afk. Most events don’t give you any reward for afking

Massive world contribution events

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Posted by: uhohhotdog.3598

uhohhotdog.3598

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

This has been done, and to a certain extent done in GW2 as well (see Living Story 1). It usually is never popular post the initial “wow” effect.

It’s quite hard to adjust rewards and make them viable and if rewards are not equal, people will just jump in to the step where the maximum reward for the least amount of time is to be had.

Others have pointed this out, I’ll just repeaet it: The commitment of ressources these kind of events would take is way out of line of how much use they usually get (judging by similar events in other mmos).

Something like this could be implemented on a limited basis in WvW since pairing last a week, meta events of 1-3 days length would work. I don’t see this as something that draws much attention in PvE though.

I did LS1. There is absolutely NOTHING like this in the game. You have very limited vision to compare it to anything that exists.

As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.

I said similar, not exactly. And we did have massive contribution events, and people got bored towards the end of all of them.

What you want has been done in other MMOs (original Alterac Valley in WoW vanilla is the first one that comes to mind) and it has never been received well over a medium or long time period. People get bored and start doing stuff only for the rewards.

And the novelty disappears very fast once you’ve seen the event unfold once or twice. I’ll say it again, maybe in WvW. Not worth it in PvE.

You can’t say it’s a bad idea because other less developed ideas didn’t go as well as expected. You’re really lacking in creativity

Massive world contribution events

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Posted by: Cyninja.2954

Cyninja.2954

As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.

Or incentive to open the LFG tool, find zones which are at 95% and hop there to get the max rewards then go back farming whatever you were farming before.

Only way something like this would work is by having milestones / checkpoints like the JP in SW. Imagine if every 10% in the SW map you got a milestone and the more milestones you have, the higher your rewards in the end. To prevent afking, players will need to acquire participation during each 10% of the map in order to get the milestone. The Perseverance buff just isn’t enough.

Otherwise your idea of better rewards for more established zones will simply result in lots of map hoping and afking.

I don’t see why you think you would get a reward for afk. Most events don’t give you any reward for afking

Auto attack 1-2 times (or have a ranger pet attack something) then go afk. You were saying?

Massive world contribution events

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Posted by: Cyninja.2954

Cyninja.2954

This game needs massive contribution events. For example I want to see an event where you have to gather supplies and kill enemies to build a very large fort. Once the fort is complete it can better repel attacks from enemies with cannons and such. Every hour or so it would be attacked where players can defend it. Large boss and everything. If event failed fort becomes over run and starts to be dismantled. Players must drive them out and start rebuilding.

Building and rebuilding shouldn’t be some 5 minute event. It should be days or weeks. Think wvw but with NPC enemies.

This has been done, and to a certain extent done in GW2 as well (see Living Story 1). It usually is never popular post the initial “wow” effect.

It’s quite hard to adjust rewards and make them viable and if rewards are not equal, people will just jump in to the step where the maximum reward for the least amount of time is to be had.

Others have pointed this out, I’ll just repeaet it: The commitment of ressources these kind of events would take is way out of line of how much use they usually get (judging by similar events in other mmos).

Something like this could be implemented on a limited basis in WvW since pairing last a week, meta events of 1-3 days length would work. I don’t see this as something that draws much attention in PvE though.

I did LS1. There is absolutely NOTHING like this in the game. You have very limited vision to compare it to anything that exists.

As far as rewards, they should be better the further established the zone is. An incentive to keep it going and not let it burn to the ground.

I said similar, not exactly. And we did have massive contribution events, and people got bored towards the end of all of them.

What you want has been done in other MMOs (original Alterac Valley in WoW vanilla is the first one that comes to mind) and it has never been received well over a medium or long time period. People get bored and start doing stuff only for the rewards.

And the novelty disappears very fast once you’ve seen the event unfold once or twice. I’ll say it again, maybe in WvW. Not worth it in PvE.

You can’t say it’s a bad idea because other less developed ideas didn’t go as well as expected. You’re really lacking in creativity

I’m saying it’s a bad idea because this type of content has never been popular for a long period of time. Take that as you may, does not change how people work or behave.