Mastery Track Idea - Raw Material Mastery

Mastery Track Idea - Raw Material Mastery

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Posted by: Kaspar.3892

Kaspar.3892

I was running around a few days ago w/ a friend harvesting all of the nodes around different maps and we found it frustrating that we could only see nodes within a certain distance of ourselves. So we thought it would be really nice to have a mastery track that once fully complete shows all of the mining nodes (no matter the distance) on the current map that you’re on.

So if we were to build the Mastery Track for ANet to implement, what would we make the different levels of mastery be? How many tiers would it be?

I think that starting with something for the speed of harvesting/mining/logging would be a nice boost, so maybe a 25-33% boost to the speed of the action.

What does everyone think about the idea?

Edit: My conversation w/ Les Bloom about this idea

(edited by Kaspar.3892)

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Posted by: Serophous.9085

Serophous.9085

hm

tier 1 – harvesting speed increased
tier 2 – chance to gather extra mats
tier 3 – better chance for rarer mats (ie gems)
tier 4 – ?

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Posted by: insanemaniac.2456

insanemaniac.2456

tier 3 – better chance for rarer mats (ie gems)

lets just make sure those rare mats are oversupplied shall we

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Works for me.

Would be more useful to me than the current “get extra crafting XP” mastery, which gives me no benefit at all but I still have to grind it to get to the masteries beneath it.

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Posted by: Kaspar.3892

Kaspar.3892

tier 3 – better chance for rarer mats (ie gems)

lets just make sure those rare mats are oversupplied shall we

I think that’s why he specified “(ie gems)”.

Works for me.

Would be more useful to me than the current “get extra crafting XP” mastery, which gives me no benefit at all but I still have to grind it to get to the masteries beneath it.

Maybe Extra Gathering XP could be something for it… xD!

(edited by Kaspar.3892)

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Posted by: insanemaniac.2456

insanemaniac.2456

tier 3 – better chance for rarer mats (ie gems)

lets just make sure those rare mats are oversupplied shall we

I think that’s why he specified “(ie gems)”.

missed my point.

as long as mats arent at vendor value +15% with >100k supply sitting on the tp, the system has achieved a balance. giving people more kittens with that balance. why mess with a thing that works? dont fix it if it aint broke.

now if you intend to balance an item at a certain order of magnitude of price but it consistently flaunts your predictions in unintended major ways, sure step in and fix it. but stuff like orbs, crystals, foxfires, and flax fibers arent doing that, because if they were then john smith would have stepped in like he did for flax.

therefore its not a good suggestion.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Kaspar.3892

Kaspar.3892

I see what you mean there. We don’t want to mess w/ balance at all. We just want to mess w/ convenience mostly. So maybe we can do something like this:

tier 1 – harvesting speed increased 15%
tier 2 – harvesting speed increased 20% + Chance for harvesting tools to retain use when harvesting lower tier nodes (maybe 25%).
tier 3 – harvesting speed increased 25%
tier 4 – harvesting speed increased 30% + View current map nodes

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Posted by: Serophous.9085

Serophous.9085

tier 3 – better chance for rarer mats (ie gems)

lets just make sure those rare mats are oversupplied shall we

geesh, calm down. Its not like I kicked your puppy or something

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

How about tier 5 – being able to tell exactly what ore a particular node is?

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Posted by: Kaspar.3892

Kaspar.3892

How about tier 5 – being able to tell exactly what ore a particular node is?

YES! especially for the gathering!