Mastery suggestion: Underwater sonar
That is a wonderful suggestion! Some people claim there is a difficulty with 3D perception underwater, so having a way to echo distance between mobs/places and the player is cool. Maybe somehow highlight mobs differently FOR THE PLAYER and the sonar echoes their positions? Then they could figure out how distant they are.
If carefully implemented, it could solve many issues.
Highlighting mobs (even with an arrow pointing towards them) could be fun, but keep in mind it should not affect combat in any way. Masteries has to be optional. That’s why I want to use it to search for treasure, caves and so on. All that can be spawned at random (like dynamic events, even), but it doesn’t give anyone any advantages.
However, what they could do is give everyone a “mini-sonar” that highlights enemies when used. That way everyone has it, and it won’t do anything useful. We can still use a “real” sonar mastery to dig for treasure etc.
Sonar could be improved with higher tiers, and this thing is already optional because it’s tied to underwater. Not everyone likes it. I love it, and it was a selling point for me (I’m too attached to movement fluidness).
Yes, upgrading it will be very useful. I’m thinking the initial one can only find small things on the ocean floor, like a sword buried under sand and stuff like that. But later on, it will be able to penetrate rock to some degree, so we can find bigger things like caves.
it would be so welcomed and use full if Anet upgraded the under water areas and add more stuff to it. as well as making what is there a bit more better. i find it fun to hop in one of the big lakes and just go all over the place . but wish there was more
Or just add an underwater area with an underwater elder dragon..possibly Bubbles? I think the Quaggan using dolphins for sonar would be cooler. What if the Quaggan could talk to the dolphins but we needed them to translate. If i could talk to the animals..
https://www.youtube.com/watch?v=nvMcKbo0vYc