Material Bloat: need real solution
If you’re getting 150+ Empyral Fragments per day, you’re doing something silly. Chest hunting doesn’t reward well except in Empyral.
As for mawdrey, you can craft multiples of them. Each has their own separate limits.
http://wiki.guildwars2.com/wiki/Mawdrey_II
Notes
Each account is limited to 3-6 gifts per day, regardless of the number of Mawdrey II items used to consume the dust.
So the wiki is wrong then? havent crafted my first yet so i dont know
If you’re getting 150+ Empyral Fragments per day, you’re doing something silly. Chest hunting doesn’t reward well except in Empyral.
As for mawdrey, you can craft multiples of them. Each has their own separate limits.
I haven’t been keeping count of how many of a particular type of material I am getting each day, I can only attest that it is too much.
As for Mawdrey II, that’s nice to know…but at the 100-150 gold costs to create Mawdrey II…no thanks!
and 150+ empyral fragments aint to hard if you run dungeons and cap stuff in WvW
If you’re getting 150+ Empyral Fragments per day, you’re doing something silly. Chest hunting doesn’t reward well except in Empyral.
As for mawdrey, you can craft multiples of them. Each has their own separate limits.
I haven’t been keeping count of how many of a particular type of material I am getting each day, I can only attest that it is too much.
As for Mawdrey II, that’s nice to know…but at the 100-150 gold costs to create Mawdrey II…no thanks!
what is it that cost so much the fox fires or are you buying the already crafted thing from tp?
what is it that cost so much the fox fires or are you buying the already crafted thing from tp?
Yes and even if I had to go “farm” for the materials to make Mawdrey…it’s simply not worth it or fun. I find it rather ludicrous that I would have to resort to buying or farming expensive mats just to get rid of crap materials.
May as well ask me to dig a hole in the ground and fill it back up again…
well you can always farm the trees and sell on tp for profit and less fox fires to buy
What they might end up doing is increase the requirement of materials to make vision crystals. Personally I am always short on empyreal fragments. I don’t do dungeons much anymore. When I need empyreal fragments I take my 10+ characters to the four jumping puzzles in caledon forest. Each one awards 6-9 fragments, so 24-36 fragments per character every few minutes.
Personally I hope they don’t increase the costs to make vision crystals.
Dragonite ore and bloodstone dust I don’t have issues getting, though.
well you can always farm the trees and sell on tp for profit and less fox fires to buy
I don’t really craft, and I sell nearly everything I gather on the TP; not really interested in “crafting” in order to get rid of crafting items.
The took EMpyrial fragments and dragonite ore off the loot table from chests in eotm with the wintersday patch.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Star of Gratitude is trivial to get so no reason not to have it.
Hoewever, Mawdrey is a pain to get and just the sheer volume of this junk that gets thrown at us is staggering. Thermo catalytic reagent and obby shards are too expensive as a solution to it.
This stuff is more common than dirt, it’s a joke. It would be better if all recipes and awards of this junk were divided by 10 as that would also divide the amount of storage needed for this dirt by 10
(edited by Sandpit.3467)
The took EMpyrial fragments and dragonite ore off the loot table from chests in eotm with the wintersday patch.
Did they? Good to know, but I don’t have an affinity for any of the three mats, so I can only notice I’m still getting these items at a fairly substantial rate. I PvP, WvW, Boss fight and salvage a lot on my various characters.
Star of Gratitude is trivial to get so no reason not to have it.
Meh, jumping puzzles..not my thing.
You have 2 choices: stash it, or trash it. There is no other alternative. You don’t craft, you don’t want to go for Mawdrey. As things are it sure looks like a big waste of good storage space.
Some puzzles are very easy
You have 2 choices: stash it, or trash it. There is no other alternative. You don’t craft, you don’t want to go for Mawdrey. As things are it sure looks like a big waste of good storage space.
Totally agree with your assessment, I just wish ANet didn’t force this type of “problem” upon me…I mean for supposed “ascended” materials…they seem rather mundane and of little worth.
Why is crafting a mandatory game mode, alternatives are nice, aren’t they?
Can’t we just get a vendor price?
Vendor price would help increase inflation as many would simply do just that.
They should constantly balance item rewards with sinks. Rewards aren’t Ronco Rotisseries you can’t “set it and forget it” and expect it to be perfect.
Vendor price would help increase inflation as many would simply do just that.
They should constantly balance item rewards with sinks. Rewards aren’t Ronco Rotisseries you can’t “set it and forget it” and expect it to be perfect.
The material is inflationary by its existence in the sense it is a “glut” that is of little value to players like me.
The Mawdrey II solution was a good idea…but it’s simply not up to the task and I think it crazy that I need to craft an item to get rid of crafting mats that I have accumulated because I don’t craft. :{
For frackin sakes, just let me mystic toilet flush 4 stacks at a time for rng vendorable crap!
(edited by Kuldebar.1897)
I’d just love for those unique crafting/trade items that seem to come out with every new map/Living World release to be actual collectibles and stored somewhere. Most of them can’t be used to get anything without significant time-investment, making them dead weight inventory space in the meantime. I ~could~ trash them, but they ~are~ unique and do lead to rewards I might be interested in working towards someday.
Pain in the butt. New area, new inventory junk, every time.
Vendor price would help increase inflation as many would simply do just that.
They should constantly balance item rewards with sinks. Rewards aren’t Ronco Rotisseries you can’t “set it and forget it” and expect it to be perfect.
The material is inflationary by its existence in the sense it is a “glut” that is of little value to players like me.
The Mawdrey II solution was a good idea…but it’s simply not up to the task and I think it crazy that I need to craft an item to get rid of crafting mats that I have accumulated because I don’t craft. :{
If it has little value to you, trash it. If Anet adds a vendor value, it will be 1 copper.
IF they make them tradeable, people will sell it for a copper.
Right now you are occupying bank slots with stuff worth 2.5 silver per stack without knowing if you ever gonna be able to sell it.
If you dont craft, its unlikely that you will get any future uses for them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.