Maths on Profession Loot (Armor Only)

Maths on Profession Loot (Armor Only)

in Guild Wars 2 Discussion

Posted by: KehxD.6847

KehxD.6847

Hey there,

so to finally get some maths into this discussion. I made a spreadsheet that take current (28th August 2014, 22:03) tp selling prices for materials and evaluates the worth of average armor drops under the assumption of 1% or 5% more chance to get armor of your weight.

Please note that these values make some average assumptions that are not exact. (As for example average of 2 normal materials from salvages). But I did test quite a bit, and it fits the averages I picked.

Spreadsheet

In case you are too lazy to look up the spreadsheet, here is the summary:

Absolute Average per salvage: 2,0713s (What everyone has at the Moment.)

Assuming you have 1% more chance to get Armor of your weight:

  • Light Armor: 2,1081s per salvage. +3.7c per Armor drop from average
  • Medium Armor: 2,0435s per salvage. -2.8c per Armor drop from average
  • Heavy Armor: 2,0624s per salvage. -0.9c per Armor drop from average

Assuming you have 5% more chance to get Armor of your weight:

  • Light Armor: 2,2550s per salvage. +18.4c per Armor drop from average
  • Medium Armor: 1,9322s per salvage. -13.9c per Armor drop from average
  • Heavy Armor: 2,0268s per salvage. -4.5c per Armor drop from average

To be honest, even if it is only 1% more chance to get your armor class drop, that is still some pretty good boost on mesmer. 3,7c per armor drop can be a bunch over a long time.

Though I am not that much of a “DON’T DO THIS!” kind of person (even though I am ranger), I think Anet should only enable it below lvl 80, because that is pretty insane if not. Light weights would have 6.5 copper more per drop average than mediums classes.

If you find any grave mistakes, please correct me. I am pretty sleepy, but I looked over it quite a few times, so it should be correct if I am not stupid.

Have a nice day!

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