Maximizing Loot in Hot. A new Mordrem trend?

Maximizing Loot in Hot. A new Mordrem trend?

in Guild Wars 2 Discussion

Posted by: leftyboy.9358

leftyboy.9358

Between SW and the new invasion, seems like Anet may be changing the way loot is awarded for events. Seems like there’s less incentive now more than ever to stick around for objectives on an event. In SW the way to get most loot is just kill a couple enemies and move on, endlessly running in a loop as fast as u can. there’s no incentive for guiding bulls all the way from point A to B. No incentive to hold a fort the entire time through the various waves. The Invasion appears to function same way. A mad rush to hop between points. I get alot of loot but I’ve been feeling for awhile now, like I’m not really accomplishing much. Tag and go, Tag and go , Tag and go.

Maximizing Loot in Hot. A new Mordrem trend?

in Guild Wars 2 Discussion

Posted by: Tommyknocker.6089

Tommyknocker.6089

A participation counter is indeed warranted here. If, say I tag one mob then move on I should not get anywhere near the same reward as the guy that sticks with the even till it’s conclusion. I do not know how much coding would be involved, but just knowing that completion gives a better reward would go a long way to making me want to finish the current event.

Maximizing Loot in Hot. A new Mordrem trend?

in Guild Wars 2 Discussion

Posted by: Exile.2745

Exile.2745

It’s not hard to know where a player is on the map so ANet can definitely track if they spend more time in areas where there isn’t an event going on compared to areas where there are. They can also delve further to check whether they are constantly moving in/out of areas with an event to ensure they do not punish people who merely run to events and arrive late.

I’m a 2nd year comp sci student and if I can think of these basic things why can’t ANet -_-