Meaningful events

Meaningful events

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Posted by: xusa.4021

xusa.4021

Hi. Guys, nowadays I think we have been having a problem with events: They doesn’t seem too meaningful to ppl not leveling in the area and even to those, those chained or more complex events are maybe left behind for more easy, fast events.

My suggestion: Events right now, aside from aesthetic and maybe a seller here and there, when successful doesn’t give you any meaningful reward. Only karma, a few coins and exp, which any heart or eotm can give. And the sole purpose of dynamic world events, the way I see it, is that they represent a live world where players and enviroment interact in a more intimate and transforming way. Every aspect of the game has it’s argument which makes ppl go there make something instead of going somewhere else or do something else and dynamic events only have few arguments, and the best one is that they are always close to the player, who, seeing the announcement on the top right of the screen, feels compelled to make it, since it’s already there next to him.

So what more could be made in order to make events more interesting? I have two suggestion that could be put together:

1st: A “hero of ______” buff reward which would reward the player who has it with a exp and gold boost of 5% for a single event or 10% for a completed chain of events. the “______” is the name of an area (Maguuma Jungle, Kryta, Ascalon etc) and wherever the player go inside these areas he’d carry this buff with him.

2nd: The second prize will work for wherever is in the area with a plus for whoever participated in the event and earned a silver medal in it. The prize would be a pleased NPC. This NPC would grant for whoever talks to it a gift in the form of a random food compatible with the player’s level. Also, for whoever helped in the event, it would also be granted a hero gift, which would be a box with random drop capable of dropping crafting material from common to a glob (with a low chance, obviously).

What do you think of something like that?

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Posted by: Asmodeus.5782

Asmodeus.5782

In their current state events should not provide any particular boosts and rewards beyond what they give now… Because they’re shamefully easy even to solo and do not scale for the megaserver population at all. They’re all autowin, pretty much, with an odd exception here and there. They’ve become so boring and being there feels so pointless that many people avoid them just because of that.

Scaling first… Rewards rework later, imo. Loot and bonuses are not half as important as gameplay, I think.

Besides, proper scaling means a bit more creatures which are somewhat beefier, and drop more loot, anyway… Would be a nice change from being unable to tag a mob, because 3 mad zerkers rushed in first.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

Meaningful events

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Posted by: xusa.4021

xusa.4021

I agree completely with that.

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Posted by: Lyndis.4653

Lyndis.4653

In my opinion gameplay and rewards are at least equally important. For instance fractals are arguably the most interesting activity gameplay wise but their rewards have always been a problem and I have trouble getting any guild mate into them.

I agree most events are too easy but they are also designed to be manageable by leveling character so you have to keep that in mind also.

I completely disagree about their current rewards : this is not the maximum they could give in their current state. Why is that ? Well the most obvious proof is that noone has ever used events to farm as one would do dungeons : the rewards are quite negligible. Even though they are easy they still take time, if that time goes unrewarded then they are not worth doing except the first time to discover the lore aspect of it.

I personnally dream that someday I’ll be able to casually earn my life exploring areas looking for events… This is the kind of solo play I’d love for this game with some added JP (which could also use some more rewards). Someday maybe…

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Posted by: xusa.4021

xusa.4021

Well, I think events shouldn’t be farmable, and Anet thinks the same way, I believe, since they are constantly nerfing farmable events, like queensdale.

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Posted by: TexZero.7910

TexZero.7910

Well, I think events shouldn’t be farmable, and Anet thinks the same way, I believe, since they are constantly nerfing farmable events, like queensdale.

Farming champions isn’t farming events.

There’s the first problem.

Second problem: Events in the world need to be meaningful from both a reward and scaling standpoint. Currently the case can be made that both are entirely lackluster.

Third problem: EoTM…This needs to be gutted. Rewards in WvW need to be buffed to get players out of EoTM. There is 0 reason for EoTM to have better, WXP, Gold Gain, Champion Bags etc… than playing the mode that is designed to benefit you and your server.

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Posted by: xusa.4021

xusa.4021

This post isn’t about eotm. And the farmed champions are part of events (Sometimes even being an entire event themselves.

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Posted by: TexZero.7910

TexZero.7910

This post isn’t about eotm. And the farmed champions are part of events (Sometimes even being an entire event themselves.

It is about EoTM. The map itself is being used as a glorified event chain for rewards.

It is about making meaningful events. That can easily be done without “Champions”.
The whole concept of a champion mob being in the world by itself is a silly notion to begin with and detracts from bringing the world to life via the Dynamic events that are in the game.

Ask yourself why should this champion be here. If you can come up with something other than loot bag, or it’s been that way since launch then maybe it can stay a champion. Otherwise it needs a swift demotion. Champions from the standpoint im coming from should be something that is meaningful content for multiple players to take out. However most champions are entirely soloable, that’s a problem.

Also, if you seriously want queensdale or any other “farm” like that back, you’re only hurting the cause for meaningful events which is the topic of this thread.

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Posted by: xusa.4021

xusa.4021

I don’t think you’ve read what I wrote. Anyway, you’re using a strange argument saying that ppl are playing eotm because of rewards (which is gold/exp/karma) while saying that we need something other than loot bags.

The events doesn’t need better lootbags because they’re not there for that. Champions are there for that and they exist so that beginners have a shot at getting good loot. That’s why, in the first place, we have a world boss in each of the beginning zones, for example, so they do have a purpose. You may argue about one here or there, but not their general existence in the game. Also I see you have a whole level 80 perception, and that’s not what this thread is about, even though it would affect level 80’s in a good way.

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Posted by: TexZero.7910

TexZero.7910

I don’t think you’ve read what I wrote. Anyway, you’re using a strange argument saying that ppl are playing eotm because of rewards (which is gold/exp/karma) while saying that we need something other than loot bags.

The events doesn’t need better lootbags because they’re not there for that. Champions are there for that and they exist so that beginners have a shot at getting good loot. That’s why, in the first place, we have a world boss in each of the beginning zones, for example, so they do have a purpose. You may argue about one here or there, but not their general existence in the game. Also I see you have a whole level 80 perception, and that’s not what this thread is about, even though it would affect level 80’s in a good way.

Reading is incredibly hard. I said, meaningful events. That means both rewards and scaling.

Events currently are not doing either of these properly. Does not matter if its a level 15 fight with Shadow Behemoth or in WvW.

To put this in perspective…Which you seem to have missed, why do we even need champions. Why do we even have “events”.

Events in the world are supposed to make the world feel alive. When the same events occur on loop every 15minutes to 4 hours its becomes less alive and more scripted. Not only that it demeans the area and environment.

One can only play slay the Claw of Jormag so many times. In fact you’d think Jormag would have wised up and moved his attack instead of sending the same lieutenant to his death many times over. Point being same lieutenant, same spot, same attack ad nasuem.

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Posted by: xusa.4021

xusa.4021

I’m sorry to break this for you, but this is a game. Tell me about a game not scripted. MMO’s only make this more apparent. We can’t have Anet creates a new jormag fight every few minutes.

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Posted by: Harper.4173

Harper.4173

Well, I think events shouldn’t be farmable, and Anet thinks the same way, I believe, since they are constantly nerfing farmable events, like queensdale.

Farming champions isn’t farming events.

There’s the first problem.

Second problem: Events in the world need to be meaningful from both a reward and scaling standpoint. Currently the case can be made that both are entirely lackluster.

Third problem: EoTM…This needs to be gutted. Rewards in WvW need to be buffed to get players out of EoTM. There is 0 reason for EoTM to have better, WXP, Gold Gain, Champion Bags etc… than playing the mode that is designed to benefit you and your server.

One of the reason EOTM is more profitable is because it attracts a different type of player than regular WvW.
I’m sure regular WvW would be much better rewarding if people karma trained it right instead of fighting among themselves.

That’s why EOTM works – because people usually avoid each other and farm hard.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: TexZero.7910

TexZero.7910

I’m sorry to break this for you, but this is a game. Tell me about a game not scripted. MMO’s only make this more apparent. We can’t have Anet creates a new jormag fight every few minutes.

Tell me where i said it needed to be a new fight every few minutes again ?

What part of Dynamic missed the mark here ?

Right, the part where they are all actually static. Not branching and are without the thought of the state of the world or the NPC’s / Players in it.

The only “static stations” should be those of temples. There’s 0 reason for the Vigil to have preset cannons in the northeast of frostgorge sound 24/7, 365. That spot isn’t even remotely near a base. Nor is that event anywhere near meaningful. You are not halting Jormags advance if it keeps happening.

But its okay, i can see you’d rather not have meaningful open world and would rather the status quo instead of actual improvements.

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Posted by: maddoctor.2738

maddoctor.2738

I was thinking of a system that works like this:

Everytime a player completes an event in a zone they get a “stack” much like Bloodlust/Precision etc with a name appropriate for each region (Kryta, Maguuma, Shiverpeaks etc) These stacks give some better buffs, extra exp, extra mf, extra karma, when fighting the final boss of a zone, or every some points in the stack the final boss will drop some bonus loot for the player.

When you change region the stack resets back to 0, so it’s region wide (can also be zone wide, but some zones don’t have World Bosses). With a change like this, players can still hop from boss to boss like they do now, however those who want more specific drops (for a collection or some unique boss skins) they can go to the zone early, complete events around, then engage the final World Boss.

This change will make World Bosses feel like the “final” boss of a zone and events all over the zone get a new meaning.

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Posted by: Lyndis.4653

Lyndis.4653

I have to say I seriously hate ideas based on “karma/exp/gold/mf buffs”. This kind of rewards is not gonna cut it. Seriously what will it be ? Do 5 events for 10% mf or 10% gf ? Gold is almost never dropped anyway…

Event shouldn’t be farmable as they can be at the moment (coil farm) but explain to me how wandering in an area doing every event you come by shouldn’t be a viable farming method ?

There are actually two kind of acceptable answer IMO and both are not mutually exclusive :
-Gold reward : just because this game is so centered around gold, giving more is naturally making events attractive. Gold could be about ten times higher than it currently is without being too problematic (that’s 8 to 30s basically : you need 6 events minimum to give as much gold as an AC path, chances are it will still be less interesting).

-Exclusive skins tied to events : something like a reputation system tied to either a region or an area that gives you access to exclusive skins bought with karma. You could earn a title (maguuma defender) when reaching the max reputation and access to skins.

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Posted by: xusa.4021

xusa.4021

Well, my suggestion was merely an example. I’m sure the devs and other players can think of better rewarding methods. Skin is a nice way indeed, but as we have been seeing lately, they’re trying to attach skins to more specific content (living world/fractals) or gems, so I wouldn’t count too much on that. Crafting material on the other hand could be a nice touch, since it’s already somewhat implemented in the personal story and works well to help new players to get into the economic system, which is, as you said, one of the focus points of GW2.