Mechanics vs Aesthetics

Mechanics vs Aesthetics

in Guild Wars 2 Discussion

Posted by: Jonesie.8679

Jonesie.8679

I think the wardrobe was an inspired idea. And it makes sense that the options to personalize the Guild Wars 2 experience are collocated. But…it doesn’t make sense to me that those options are also tied to the equip mechanic.

Swapping out gear it part of gameplay, and the wardrobe has messed me up a couple of times as I tried to do that. Consider separating equipment from the wardrobe? I can’t think of a downside, and you’ll be making our lives easier.

Mechanics vs Aesthetics

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Posted by: Andred.1087

Andred.1087

I support this, especially since the new additions will all be cosmetic, and equipment will still be the only tab that has anything to do with stats.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

Mechanics vs Aesthetics

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Posted by: Esplen.3940

Esplen.3940

I support this, especially since the new additions will all be cosmetic, and equipment will still be the only tab that has anything to do with stats.

God it’s so annoying for me to have to swap back to the Equip to see my stats.

Mechanics vs Aesthetics

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Posted by: MithranArkanere.8957

MithranArkanere.8957

They are removing the finisher entry from the side buttons of that panel.

Why not putting the wardrobe button in the list, under the helmet of the equipment panel, with the same icon as the wardrobe in the bank?

I’d go as far as completely detaching looks and stats.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Mechanics vs Aesthetics

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Posted by: Seth.1308

Seth.1308

What would really be nice: the search bar in the inventory panel should be able to search for any text within the item description, including the base type, rune, and skin name.

If I want berzerker stats, I should be able to just type “zerk” and find it, regardless of the name of the item, skin, or rune.