Medium Armor High Health Profession?
In b4 specializations changes base hp. I have feeling that they will..
Its mostly because Engi were supposed to be a heavy armor class early on.
This would have meant the only open combination would be medium armor high hp.
Instead we have 2 medium armor medium hp classes and I dont see Anet caring to balance around arbitrary concepts when they threw them out of the window pre release.
Is it important enough to change one medium profession to high health and also change its damage output to compensate? Except for having a tidy, symmetrical graph, I don’t see where it’s of any use to make a change of this nature, especially when the game is 2&1/2 years old now.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I had this question a long time ago.
My own opinion after thinking about it is that if you added a pets hp to the rangers hp,, the ranger would be the medium armor high HP profession.
I wish it was engineer, it would feel right.
I would like Anet promote Ranger to high health medium armor.
Ranger as the high health one makes more sense from an IC point of view. And no, I am not saying this cause I like playing rangers.
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
In b4 specializations changes base hp. I have feeling that they will..
Maybe if Thief gets an axe wielding Brigand/Bandit/Berserker class to pillage enemies with brute force axes and torch that would be a good opportunity to 180 the low base HP.