Mega Server, Disconnects and Event Design
As i’ve stated in multiple threads over the past 3 years, Anet needs a DC/map swap protection feature.
Upon leaving a map via disconnect or population swap, your character should have a spot saved on the map with all buffs, stacks, etc saved for 1 minute. If you don’t return in one minute then the map should function as it currently does, but if you reconnect immediately you should have your stacks, map and other things saved and recovered.
The DC’s are one thing.. game client crashes are beginning to be even more of a problem than DC’s ever were for me.. and only since the last major patch a few weeks back – but yeah, grindy zergfest unrewarding and boring content is one thing – putting the effort into do it then finding you get crashed/DC’ed out for no fault of your own and loosing not just your map place but and kind of reward is something that leaves a bad taste in ya mouth.