Mega bosses are just a bad idea

Mega bosses are just a bad idea

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Posted by: jweez.7214

jweez.7214

I think that megabosses are a bad idea.

Many people can not run them due to fps issues. Personally, I get around 12 fps on lowest settings on most of them and my rig is pretty good. Nothing to write home about but good enough that I usually run on max settings when doing other content. I know for fact that this an issue because everytime I do one of these events people in map chat are having conversations about their low fps and how it should be running better because their computer has X, Y, and Z.

I get that anet doesn’t want it instanced because they don’t want people being excluded from content. They don’t believe it’s fair to certain people. I’d argue that by keeping these events in the open world you aren’t being fair to the people who take their time and resources to hold the hands of people who don’t know how the event works. Essentially the people who know the event have to make up for others because the boss gets more difficult as more people are doing the event.

Finally, because the devs know there will be people who have no idea what they are doing they will always have to make content with a much larger margin of error than what they would with a traditional instanced encounter. Which basically goes against the idea of being “Hard-Core, Mega-Organized Events”.

I just think the cons outweigh the pros by a lot.

Thank to all the organizers of these events who try to make sense of this inherently broken system anet handed to you.

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Posted by: notebene.3190

notebene.3190

Well, it started out talking about performance issues, which is a legitimate concern, and hopefully they can fine tune that with the networking team, and perhaps tuning mega server thresholds.

That last two thirds seems more about wanting to change the game to get rid of content that the badz can do, and just keep content for the gudz.

As far as carrying goes, I personally think part of the fun is learning new things I haven’t done from people who know how to do them, and conversely teaching people that don’t know how to do it the ropes. Tell me, how do you learn things? Or are you just inherently ‘the gudz’ all all times? I’m not sure I could handle the gravimetric forces of being that awesome.

There are dungeons, which you have total control over who you invite, and can craft your join message such as to disclude anyone not wanted (must have completed ‘All You Can Eat’, ‘no badz’, etc). If the stacking tactics are too easy, you could create parties that only outfit themselves in green items, clear the whole content and never stack? Maybe ‘no zerker gear’ can be part of your LFG message?

There are fractals too? I’ve only been invited a few times, and probably didn’t do all that well, and it was all very intense. Lots of crazy levels of that, and then at higher levels you need some sort of stat in those infused slots to help you do it? That seems pretty awesome?

So why does content ever needed to be taken away from people that might enjoy it?

Should your battle cry be, “The outdoor, everyone can play, non-instanced content is fine for people that enjoy it, but for those of us who like to create specific 5-man groups for instanced content are getting a bit bored with the existing dungeons and fractals and could stand some new content.”?

Or is your message really, “I don’t like people who are badz, so can we just restructure all the existing content around the gudz, so maybe the badz will leave.”?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Megabosses are a great idea really, as long as there’s also instanced stuff for people who don’t want to run them.

You can’t really put lag as an argument. You could make a similar argument about having high-end graphics. Also, having X, Y, Z on your PC doesn’t nessecarily mean its going to run well if it’s not optimised. You could have the best GPU, CPU, everything but a absolutely terrible cooling system, and your PC would just not function under stress at all.

I personally don’t like the way new megabosses are made, but I like the concept itself. I think megabosses bring out the massive in a MMO, which is something the genre has hugely lacked since WoW came along. But I don’t think thy should be ‘hardcore’ or. Dry challenging. They should be purely based on fun. They should be fights that aren’t hard to eat but you come out going ‘boy that was kitten’.

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Posted by: PowerCat.5738

PowerCat.5738

Finally, because the devs know there will be people who have no idea what they are doing they will always have to make content with a much larger margin of error than what they would with a traditional instanced encounter. Which basically goes against the idea of being “Hard-Core, Mega-Organized Events”.

I’m gonna have to agree with you on that. In most other mmorpg’s, hardcore raids usually put a lot of personal responsibility on everyone participating; where a few mistakes can mean wipe and restarting the entire instance.

This can’t work in non-instanced maps where it’s impossible to coordinate every single person present

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Posted by: jweez.7214

jweez.7214

Megabosses are a great idea really, as long as there’s also instanced stuff for people who don’t want to run them.

You can’t really put lag as an argument. You could make a similar argument about having high-end graphics. Also, having X, Y, Z on your PC doesn’t nessecarily mean its going to run well if it’s not optimised. You could have the best GPU, CPU, everything but a absolutely terrible cooling system, and your PC would just not function under stress at all.

I personally don’t like the way new megabosses are made, but I like the concept itself. I think megabosses bring out the massive in a MMO, which is something the genre has hugely lacked since WoW came along. But I don’t think thy should be ‘hardcore’ or. Dry challenging. They should be purely based on fun. They should be fights that aren’t hard to eat but you come out going ‘boy that was kitten’.

Thanks for the reply. I appreciate that you didn’t just assume you know all about me and my motives and instead expressed how you saw the situation even though we don’t see eye to eye.

I enjoyed reading what you thought about the situation.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

You just need a better PC.

In GW2, Trading Post plays you!

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Posted by: jweez.7214

jweez.7214

You just need a better PC.

Can you run them? There always seems to be a few people who are like “I’m getting like 60 fps on ultra.” And everyone else are lagging their kitten off.

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Posted by: Ionut.2307

Ionut.2307

You just need a better PC.

Can you run them? There always seems to be a few people who are like “I’m getting like 60 fps on ultra.” And everyone else are lagging their kitten off.

Of course he can’t run them. It’s just a failed troll attempt. No PC can handle 100+ players spamming kitten with this game engine .

Just a bad idea with a bad engine.

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Posted by: pdavis.8031

pdavis.8031

So it’s not an issue of the mechanics of mega bosses, as it is a hardware problem. I too experience FPS drops and lag, but if there was a way to turn off particle effects that would help, or only show the models of the people in your group. Otherwise mega bosses are fine. (granted they could use an overhaul, but thats not what the OP is talking about.)

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: jweez.7214

jweez.7214

So it’s not an issue of the mechanics of mega bosses, as it is a hardware problem. I too experience FPS drops and lag, but if there was a way to turn off particle effects that would help, or only show the models of the people in your group. Otherwise mega bosses are fine. (granted they could use an overhaul, but thats not what the OP is talking about.)

Hmm seems like a lot of people share your sentiment. I am starting to suspect I am further in the minority than I thought. Which is fine. Won’t be the first or last time I was mistaken. Thanks for the reply

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Posted by: Dusty Moon.4382

Dusty Moon.4382

1. People were complaining the areas were dead.

2. People were complaining they couldn’t finish bosses because of low populations

3. People were complaining the ‘guesting’ on another server caused them to go into overflow and not finish an event.

So, A.Net came up with mega servers to fix the above, now people want it to revert the way it was. You can’t have it both ways.

Turn off anti-aliasing – that helps a huge amount.

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Posted by: pdavis.8031

pdavis.8031

Anti aliasing…I’m not sure if I have it turned off…will have to check later.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: jweez.7214

jweez.7214

1. People were complaining the areas were dead.

2. People were complaining they couldn’t finish bosses because of low populations

3. People were complaining the ‘guesting’ on another server caused them to go into overflow and not finish an event.

So, A.Net came up with mega servers to fix the above, now people want it to revert the way it was. You can’t have it both ways.

Turn off anti-aliasing – that helps a huge amount.

Lol I’m not talking about mega servers.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

1. People were complaining the areas were dead.

2. People were complaining they couldn’t finish bosses because of low populations

3. People were complaining the ‘guesting’ on another server caused them to go into overflow and not finish an event.

So, A.Net came up with mega servers to fix the above, now people want it to revert the way it was. You can’t have it both ways.

Turn off anti-aliasing – that helps a huge amount.

Lol I’m not talking about mega servers.

They are the same bosses as before – just more people to do them.

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Posted by: Rauderi.8706

Rauderi.8706

Mega-bosses can be a good thing. Problem is that megaserver populations are far too high to make them anywhere near engaging.

The same goes for the other world bosses. When I see Defiant go to 75 stacks and most champs disintegrate within 10 seconds, there are some huge problems with scaling and population sizes.

Heck, I used to think having a 100 max with a party-invite-only buffer of 50 more was good. After seeing some of these events, I’d go so far as to say 50 float-in max with another 50 taxi-in (so guilds can still invite people over for runs).

Most of the encounters I’ve bumped into required no more than about 15-20 people per location on a big boss (Wurm, Marioniette, etc), and it makes the scaling less out of control.
Plan for 10-60 people instead of 10-150, and you’ll need less boundary testing to make the numbers work.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: pdavis.8031

pdavis.8031

So it’s not an issue of the mechanics of mega bosses, as it is a hardware problem. I too experience FPS drops and lag, but if there was a way to turn off particle effects that would help, or only show the models of the people in your group. Otherwise mega bosses are fine. (granted they could use an overhaul, but thats not what the OP is talking about.)

Hmm seems like a lot of people share your sentiment. I am starting to suspect I am further in the minority than I thought. Which is fine. Won’t be the first or last time I was mistaken. Thanks for the reply

So are you against the mega bosses because of the lag and FPS drop issues? Or because there are too many people doing them making them a uber zerg fest? I don’t understand where exactly you stand, and why you want them removed.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Rauderi.8706

Rauderi.8706

So are you against the mega bosses because of the lag and FPS drop issues? Or because there are too many people doing them making them a uber zerg fest? I don’t understand where exactly you stand, and why you want them removed.

Because it’s human nature to seek the easy answers. :\

If the devs could focus on fixing some of this stuff (or even talk to us about fixing it), we could have some really enjoyable content.

As it is, world bosses that are exclusively monoliths (solo creatures) do not work well in populations that vary from 10-100. Tequatl is actually a decent example of how to get players working on different tasks while managing a large number. (It’s not great, but it’s a start…)

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: pdavis.8031

pdavis.8031

^
I totally agree on everything. I’m just confused by what the OP is wanting. In his first post he says “Many people can not run them due to fps issues.” and then follows with “I’d argue that by keeping these events in the open world you aren’t being fair to the people who take their time and resources to hold the hands of people who don’t know how the event works.”

It seems he doesn’t like the fps drop and lag issue, and doesn’t like that there are noobs playing the events. And because of these things the mega boss events need to be thrown out and made into “raids”.

However there will always be noobs in such events. Everyone starts out as a noob. Thats how it works, and thats ok. A noob doesn’t think “ooo a huge dragon event! wait, before I go in I better go read the wiki, watch the you tube videos, and walkthroughs, and retrait to x, y, z, Switch my gear and weapons before I do this”

A “noob” thinks: “oooo cool!! a big dragon! Lets kill it!! and theres lots of people here so it must be fun!”

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Rauderi.8706

Rauderi.8706

A noob doesn’t think “ooo a huge dragon event! wait, before I go in I better go read the wiki, watch the you tube videos, and walkthroughs, and retrait to x, y, z, Switch my gear and weapons before I do this”

Uuuugh. I chaffe so much at the “GO READ THE STRAT” mentality when it comes to raiding culture. It’s like they need a cheat guide just to feel superior.
But I digress, because as some point, failure sucks. THEN you go read the strat. :P
I’ll go “read Dulfy” when I care, thx.

Still, even world bosses aren’t overly complicated. Except maybe Wurm. The simultaneous kill part is just dumb. (That’s a thing, isn’t it?)

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Dusty Moon.4382

Dusty Moon.4382

A noob doesn’t think “ooo a huge dragon event! wait, before I go in I better go read the wiki, watch the you tube videos, and walkthroughs, and retrait to x, y, z, Switch my gear and weapons before I do this”

Uuuugh. I chaffe so much at the “GO READ THE STRAT” mentality when it comes to raiding culture. It’s like they need a cheat guide just to feel superior.
But I digress, because as some point, failure sucks. THEN you go read the strat. :P
I’ll go “read Dulfy” when I care, thx.

Still, even world bosses aren’t overly complicated. Except maybe Wurm. The simultaneous kill part is just dumb. (That’s a thing, isn’t it?)

It is a coordination thing – it isn’t so bloody hard to do.

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Posted by: pdavis.8031

pdavis.8031

It’s not…Just pay attention to map chat and listen to commanders, or join a squad and listen to squad leader. Or TS if available.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Araziel.7201

Araziel.7201

Down with mega bosses, raids, cloaks, duels, mounts, trade window, group finder, crit builds, housing, guild halls, and every kitten thing else! We are different. Even if it makes us look stupid. God bless GW2.

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Posted by: jweez.7214

jweez.7214

^
I totally agree on everything. I’m just confused by what the OP is wanting. In his first post he says “Many people can not run them due to fps issues.” and then follows with “I’d argue that by keeping these events in the open world you aren’t being fair to the people who take their time and resources to hold the hands of people who don’t know how the event works.”

It seems he doesn’t like the fps drop and lag issue, and doesn’t like that there are noobs playing the events. And because of these things the mega boss events need to be thrown out and made into “raids”.

However there will always be noobs in such events. Everyone starts out as a noob. Thats how it works, and thats ok. A noob doesn’t think “ooo a huge dragon event! wait, before I go in I better go read the wiki, watch the you tube videos, and walkthroughs, and retrait to x, y, z, Switch my gear and weapons before I do this”

A “noob” thinks: “oooo cool!! a big dragon! Lets kill it!! and theres lots of people here so it must be fun!”

Hello. I hear what you are saying. There certainly is a learning curve regardless of the situation. I think that instanced content is still better to teach new people even still. If I am leading a megaboss and I go through and explain everything and we fail a significant portion of the time I just invested in trying to help people learn the event is gone because many of them will either quit all together, or wont be on the same server the next time the event pops.

In instanced content I could teach people the event and if we fail no big deal. Especially if it is my guild members because most of them will likely stay and now they have learned a bit more about the fight.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

It’s not…Just pay attention to map chat and listen to commanders, or join a squad and listen to squad leader. Or TS if available.

It is. All it takes is one god forsaken fool walking past the event circle, completely oblivious to map chat, and the wurm head will charge off at him/her in phase 2 and GG, fight’s over. And that’s just someone accidentally entering the event area, imagine if someone’s doing it on purpose?

Also, for those that complain about the FPS drops, run at max performance preset, including the sub-sampling option. Yes, it looks ugly as hell, but if you have the time to stand around for 10 minutes and complain about how it looks, I honestly doubt you’re actually there for the fight itself.

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Posted by: jweez.7214

jweez.7214

Just a bit more about how I came to think about all of this because it seems some are mistaking me for an elitist who hates noobs when its quite the contrary. I am pretty noobish myself. Despite what the first person who replied to me thinks of me I have done fractals a maybe a handful of times. Dungeons just enough to get the armor that I wanted and I have done the megabosses…I think 3 times maybe.

The reason why I even started thinking about the megaboss events is because I participated in one of them without knowing much about the fight. We failed despite the efforts of the people trying hard to organize the event. Personally, I was far more of a detriment to the group than an asset.

Anyways from there I started thinking about what It would take to try to lead an event like that where it seems there is so much against you. I don’t know I just kinda thought it was an awesome thing to try to do and put myself in that position. While it is awesome of those who try to lead these events, it doesn’t take away from that it all seems so unnecessary when there is an easier and better way to implement that type of content. That is pretty much how I came to writing this.

So its not really new players that I am mad at. More so the system that just-to me atleast-doesn’t make sense because there are so many more economies to putting it in an instance.

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Posted by: pdavis.8031

pdavis.8031

Putting it in an instance would classify it as a raid. But then how many are allowed in an instance? Same as a full map? You’d still have the exact same issues. Players joining instance not knowing what they are doing, not listening to instructions, trolling, or not actively involved in the event, just tagging and waiting for loot. It wouldnt really solve anything. Plus it goes against anets view of open world events. If you want raids there are other games for that. Guild wars 2 isnt one of them. It was designed that way on purpose.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Stormcrow.7513

Stormcrow.7513

It doesnt matter what pc you have unless you turn everything down to minimum you will never get good frames.
The game has content written for it that the antiquated engine cannot handle.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: Dee Jay.2460

Dee Jay.2460

I like Dynamic Events more than questing.

But Megaevents are best left to actual raids.

It was a nice experiment to bring “raid content” into the open world but it has failed, failed completely. Instead it highlights the bad stuff about raiding and leaves out the good.

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Posted by: Dark Saviour.9410

Dark Saviour.9410

I liked the concept of huge event chains leading up into these epic multi-stage boss battles, but the execution of them honestly ended up being terrible.

You either get scheduled loot pinatas that become increasingly repetitive or you have the new mega-bosses which… honestly feel just as soulless and repetitive but which instead of being an automatic win are instead exceptionally frustrating due to the need for so many people (to the point I’m probably going to stop bothering with them entirely… Sick of ending up in a server full with… certain groups… who then bail and leave the map as a skeleton crew…)

World bosses and mega-events could have been something great… Like so many things here though, it just ended up being lost potential. :-/

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.

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Posted by: Nike.2631

Nike.2631

There is nothing wrong with mega-bosses as a concept.

There is EVERYTHING wrong with any content that doesn’t scale to the number of players present.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Lolindir.3518

Lolindir.3518

Putting it in an instance would classify it as a raid. But then how many are allowed in an instance? Same as a full map? You’d still have the exact same issues. Players joining instance not knowing what they are doing, not listening to instructions, trolling, or not actively involved in the event, just tagging and waiting for loot. It wouldnt really solve anything. Plus it goes against anets view of open world events. If you want raids there are other games for that. Guild wars 2 isnt one of them. It was designed that way on purpose.

If they want to make bosses for 150 players, they could still make a huge instanced area to fit those people (or three medium rooms in case of bosses that require three grups, like the wurm). About random players flowing the instances, they could easily give an option to guild leaders and officers to open a LFG message visible only to guild members or players invited directly by the leaders. In case they still need other people they could open up the instance and let random players join.

I’m not against open world events, but I think there is a limit they should not cross if they want the game to be fun and not stressful. The difficulty of the marionette was ideal for an open world event, the wurm would be better into an instanced dungeon.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Finally, because the devs know there will be people who have no idea what they are doing they will always have to make content with a much larger margin of error than what they would with a traditional instanced encounter. Which basically goes against the idea of being “Hard-Core, Mega-Organized Events”.

I’m gonna have to agree with you on that. In most other mmorpg’s, hardcore raids usually put a lot of personal responsibility on everyone participating; where a few mistakes can mean wipe and restarting the entire instance.

This can’t work in non-instanced maps where it’s impossible to coordinate every single person present

Ye I third this(or xth it I didn’t look to see if anyone replied). Just going from experience its already a hastle to get people who are in TS and coordinated all into the same map, and even then you still have TS people who just came along for the ride, and don’t really do much. They just want the reward/achieve. We can’t have that in hardcore content.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Putting it in an instance would classify it as a raid. But then how many are allowed in an instance? Same as a full map? You’d still have the exact same issues. Players joining instance not knowing what they are doing, not listening to instructions, trolling, or not actively involved in the event, just tagging and waiting for loot. It wouldnt really solve anything. Plus it goes against anets view of open world events. If you want raids there are other games for that. Guild wars 2 isnt one of them. It was designed that way on purpose.

Why would we want instanced 150 man content? Most guilds can’t field that many people anyway so we’d still be left with less than 10 guilds on an entire region of the world to do them. Even then, we wouldn’t be left with the same situaton, because random people wouldn’t be entering it. It would be for guild only or something like that. Guild wars 2 obviously has made an effort to hardcore content. Its just that megabosses have been somewhat of a fail simply because of the open world factor.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Mega bosses were really cool when you could jump in and do them off timer with 3-5 people; it was challenging, it was fun, it was fast because of downscaling. You always got loot, you never raced for a tag, you used all skills and not only 1111 and your presence really mattered.

Nowadays… nowadays I just don’t do them anymore and switched to other game modes. Working as intended.

20 level 80s and counting.

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Posted by: Azrael.4960

Azrael.4960

Due to family visting I haven’t hit the mega bosses as much the last couple weeks. However, the usual runs I do of Tequatl and Wurms are always well organised. The guilds involved encourage everyone who is on the map to join and politely request that anyone who is map exploring to relog so that players who want to get in to that server but are hardcapped out can get in.

The one key thing about the mega bosses is communication. As long as the vast majority of players are able to get clear concise communication from the commanders leading the event then even if it’s not over teamspeak, map chat can work. I’ve done runs where the only communication was via squad chat and that went flawlessly.

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Posted by: notebene.3190

notebene.3190

Just a bit more about how I came to think about all of this because it seems some are mistaking me for an elitist who hates noobs when its quite the contrary.

Well, I read this with an “I’ll show you!” attitude, and went back up and re-read it, and now I’m here to apologize, because I did mistakenly read it incorrectly the first time, at least the attitude that I attributed to you.

So for that, I apologize, and I’ll leave my rant intact as a cautionary tale and a reminder to myself.

Having said that (uh oh…here comes the but!), I still disagree that it’s inherently bad content. I think it’s fun content on it’s own merits. Outdoor world bosses where everyone and anyone that is around can come participate in and feel like they participated. There are lots of reasons why the ‘open world organic grouping’ content is attractive to many folks. I still find them very fun, and I hope they add more.

I ‘also’ hope they add more types of fractals, more dungeons, and maybe even give in and create some more challenging instanced content that scale to larger groups (10-50?) can do as guilds, or however else you feel like organizing.

And I do think that the mega is attributed by you, and others, incorrectly. I don’t think they even call the bosses mega bosses? Well, except maybe Teq and New Wurm? But all the other ones are just called ‘world bosses’. They are bosses, that are in the world. That so many people show up at them mean any number of things:

1. There’s nothing else to do.

2. It’s one of the few places in the world where you can, once a day, get some sort of guaranteed reward that doesn’t involve having to go do a grouped instance (some of us really, really just don’t enjoy doing that – unless we have exactly 4 other real life friends that we can play with)

3. Other?

Where I disagree with you is just calling them inherently bad. I don’t think they should be changed such that they alienate people that enjoy them on the skill level they are. We need content too, I don’t see any reason to take away content (or anything) from people. Choices and options (be it content, armor, [cough] running animations [cough], avatars, etc). If there needs to be more content where people are personally responsible, mechanics are harder, less people, controlled environment…which sounds like more dungeons and raid-type content, then by all means ‘add’ that content so you have something to do that is more enjoyable to you.

Solving a problem by offering more options while removing existing choices for other people seems like it’s a path to intolerance.

But again, I do apologize for my initial read and assumption about where you were coming from, in case that got lost up there somewhere (I have a tendency to ramble).

Mega bosses are just a bad idea

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Due to family visting I haven’t hit the mega bosses as much the last couple weeks. However, the usual runs I do of Tequatl and Wurms are always well organised. The guilds involved encourage everyone who is on the map to join and politely request that anyone who is map exploring to relog so that players who want to get in to that server but are hardcapped out can get in.

The one key thing about the mega bosses is communication. As long as the vast majority of players are able to get clear concise communication from the commanders leading the event then even if it’s not over teamspeak, map chat can work. I’ve done runs where the only communication was via squad chat and that went flawlessly.

Exactly – it is the same with RAIDs – communication is key. If you don’t want that and just zerg everything, you won’t succeed.

Was a nice concise post the above is!!

Mega bosses are just a bad idea

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I like the open world mega bosses, and it’s only recently that I can do them now without lagging my sorry kitten off at 1 fps. Yeah you heard me, ONE fps, and I still did them. It wasn’t easy, but it was doable.

Now that I’ve upgraded, I still can’t run everything on max during a temple run or a wvw blob on blob (gotta turn it down to about medium), but that’s still leaps and bounds better than it once was. (Pretty sure at this point its more a connection issue rather than a hardware issue) For everything else, I can run everything as high as it will go. Although, I always turn anti-aliasing off (I think that’s the setting) simply because I can’t work with how bright it makes things. Insta-migraine.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Mega bosses are just a bad idea

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Posted by: tigirius.9014

tigirius.9014

it’s actually not just the performance issues altho that is a good reason to change them back and then implement dungeons for the megabosses.

The reason why I’d have them change them back are these. 1: Open world was meant for PVE casuals, to make things insanely difficult like this is just asking for people to get fed up and leave what with all of the other things wrong with the open world and PVE combat and rewards (or lack thereof) 2: Instakill bosses are never fun, doesn’t matter what they are, if you want to add challenge then add challenge but in no game in the history of all the mmos are instakilling 1 shotting bosses a success. 3: the rewards are seriously nowhere near worth the time. Running a story dungeon provides 6 times the loot chances than running anything in the open world doesn’t matter which meta boss you fight, they seriously need to fix this and many other things lacking in their rewards system.

Until these things are fixed I doubt they’ll be making a change to the bosses anytime soon. I agree with the OP tho there’s gotta be a better way and yes I think instance raid bosses are the key. Megaserver even with players having more control on which channel they are in still won’t fix the inherent problems with these meta bosses or their rewards.

Balance Team: Please Fix Mine Toolbelt Positioning!

Mega bosses are just a bad idea

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Posted by: Dean Calaway.9718

Dean Calaway.9718

I think that megabosses are a bad idea.

Many people can not run them due to fps issues. Personally, I get around 12 fps on lowest settings on most of them and my rig is pretty good. Nothing to write home about but good enough that I usually run on max settings when doing other content. I know for fact that this an issue because everytime I do one of these events people in map chat are having conversations about their low fps and how it should be running better because their computer has X, Y, and Z.

Try setting character detail to low and character limit to lowest.
It’s the last check boxes on the graphics options.

Well, it started out talking about performance issues, which is a legitimate concern, and hopefully they can fine tune that with the networking team, and perhaps tuning mega server thresholds.

Low FPS has nothing to do with networking, not the way you are thinking anyway.

It gets low because your screen gets busy.
As for improvements I wouldn’t hold my breath.

Victoria Cross [VC] – Desolation [EU]

Mega bosses are just a bad idea

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Posted by: pdavis.8031

pdavis.8031

Putting it in an instance would classify it as a raid. But then how many are allowed in an instance? Same as a full map? You’d still have the exact same issues. Players joining instance not knowing what they are doing, not listening to instructions, trolling, or not actively involved in the event, just tagging and waiting for loot. It wouldnt really solve anything. Plus it goes against anets view of open world events. If you want raids there are other games for that. Guild wars 2 isnt one of them. It was designed that way on purpose.

Why would we want instanced 150 man content? Most guilds can’t field that many people anyway so we’d still be left with less than 10 guilds on an entire region of the world to do them. Even then, we wouldn’t be left with the same situaton, because random people wouldn’t be entering it. It would be for guild only or something like that. Guild wars 2 obviously has made an effort to hardcore content. Its just that megabosses have been somewhat of a fail simply because of the open world factor.

The question was more rhetorical than anything, but even on an instanced map there would have to be a limit. As to what that limit is, I suppose would be determined by how many players at a minimum are need to succesfully defeat the boss, or some other factor. That being said, guilds already have the ability to activate those events on the off times. Now if a single guild (with the exception of TTS and some of the other world boss guilds) was unable to fully man said events, they would have to bring in others, either randoms or entire guilds. And you still have the same issues. “Noobs” not knowing what to do, people tagging and waiting for loot etc.

Now if a guild wanted to active the event, and bring in other speficially for the fight, they can, and it is done, ask the zone to be cleared if needed, or ask that those not specificly there by invitation to please leave. I’ve seen it. Most people respect it, It’s very similar to how things are done with the guild missions if 2 guilds are trying to do the same mission.

Again putting those events into an instance may minimize interferance from others, but it would only serve to alienate players and is counter to the social gameplay that Anet has designed.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)