Mega server bosses are now boring

Mega server bosses are now boring

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Posted by: Auntie.7864

Auntie.7864

Q:

I know there are good reasons for Anet to set up the mega-servers. However, after a week I find the boss events are extremely dull. The zerg size has destroyed the fun of these events. They are just a run, hope you get a hit in before the boss is downed – so you can get the chest and move on to next boss. Even the pre-events are too crowded as well. I’ve tried going at later hours but the zergs are still ridiculously large. Then there is the reduced drop rate in the boss chests as a way of compensating for eliminating the armor repair costs. Talk about a double whammy. The zergs look like the ones I see on WvW. They have so many people you don’t see the characters, only the names. They are no longer challenging and you get very few drops. And the temple events are non-existent. Is there any possible way to limit the zerg size?

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Posted by: MrDmajor.7084

MrDmajor.7084

Here’s some useful information. The mega server solution isn’t the cause of bosses being boring. They were always like that. Welcome to Guild Wars 2.

ArenaNet does NOT play Guild Wars 2. This can’t be.

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Posted by: Immensus.9732

Immensus.9732

i thought they always were boring, theres no challenge and many times is just stack and spam. it always have been like that, thats what made me hate open world bosses. i really hope they make most of them like tequatl and the great jungle wurm and get some meaningful end game raids except from this mindless zerg fest. even a 5 year old can beat these fights kitten

Mesmers Shall Rule Tyria!

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Posted by: Widebody.5071

Widebody.5071

I remember doing most of these runs as in the mid to high 70s level range with at the most 14 other people and it was fun and challenging. Now it’s like “Oh st**” Hope I hit the boss enough times. Also we should not be able to run through each other that will fix allot of the problems with WvWvW.

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Posted by: Immensus.9732

Immensus.9732

I remember doing most of these runs as in the mid to high 70s level range with at the most 14 other people and it was fun and challenging. Now it’s like “Oh st**” Hope I hit the boss enough times. Also we should not be able to run through each other that will fix allot of the problems with WvWvW.

let me correct my previous statement, it was hard until lvl cap, since then it became what i described. and again that not just for WBs that also for dungeons
Mesmers Shall Rule Tyria!

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Posted by: nightwulf.1986

nightwulf.1986

I will agree with Immensus to a point. These issues being brought up with the world bosses and megaserver system are not new. On my server, there were a usually lot of people running world bosses whenever I decided to run them pre-megaserver. A lot of the lower level bosses would go down quick and getting credit wasn’t even an option if you didn’t have a movement speed buff depending on how far the boss was from a waypoint. If anything, Anet has already been taking concrete measures in previous patches to ensure people could at least have a fighting chance at event credit by adding more health to some bosses and new mechanics. The world bosses that have seen the most benefit from these changes as of late were The Jungle Wurm in Caledon Forest, Svanir Shaman in Wayfarer Foothills, Shadow Behemoth in Queensdale, and Tequatl. So, I know where you are coming from but you should know that what you are describing is indeed not a symptom of the Megaserver but of event scaling and how combat works currently. Anet has been attempting to make changes to make the fights more engaging and encourage greater participation but they still have a lot of foundational changes they can make before they get it right.

Edit: To answer your question, these are fights intended for participation by as many as possible. They are in the open world and not instanced. I don’t think their goal is to limit participation in the manner you are suggesting at the moment. For small group, coordinated boss fights you have dungeons. People have been asking for something in between and (arguably) we got the Marionette fight during the living story as an experiment. They are willing to experiment and this last year has shown us some interesting different ways to handle open world bosses with zergs. I’m curious as to what they decided worked and what didn’t.

(edited by nightwulf.1986)

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Posted by: Healix.5819

Healix.5819

They need to add more anti-AFK mechanics. For example, all the people that sit at range on Jungle Wurm who are usually AFK now die. That was done right. The Shatterer however was done wrong, only making non AFK players do more work. Since there’s no death penalty now, to prevent AFKers with the intention to get credit and die (because they always get revived), they need to add a new mechanic. If you die within the event area, you should be forced to waypoint.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Sounds like the mega server is working as intended. When there are a lot of people on, the system spawns more copies of the zone, but all are well-populated. In off times, the existing zones are still well-populated, and fewer players just means fewer zone copies.

As to ways to limit the zerg size… I doubt there is anything players can do. ANet could do some things, such as reducing rewards, or tweaking numbers to allow fewer players per zone copy. Frankly, the push to concentrate players in certain content was in part to ensure that the player-base didn’t spread out too much. Now that the player base can’t spread out even if it wants to, maybe it’s time to normalize rewards more across the rest of the game.

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Posted by: Relshdan.6854

Relshdan.6854

all world bosses are awful (too easy…horrible lag)……but chain events in pretty much every zone are now awesome because people do them. i’ve literally discovered dozens of chains the last few days that i never experienced before…and i’ve played since beta.

hopefully they tweak mechanics (not just numbers) to make the world bosses worthy of the now huge player blobs.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

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Posted by: Immensus.9732

Immensus.9732

I will agree with Immensus to a point. These issues being brought up with the world bosses and megaserver system are not new. On my server, there were a usually lot of people running world bosses whenever I decided to run them pre-megaserver. A lot of the lower level bosses would go down quick and getting credit wasn’t even an option if you didn’t have a movement speed buff depending on how far the boss was from a waypoint. If anything, Anet has already been taking concrete measures in previous patches to ensure people could at least have a fighting chance at event credit by adding more health to some bosses and new mechanics. The world bosses that have seen the most benefit from these changes as of late were The Jungle Wurm in Caledon Forest, Svanir Shaman in Wayfarer Foothills, Shadow Behemoth in Queensdale, and Tequatl. So, I know where you are coming from but you should know that what you are describing is indeed not a symptom of the Megaserver but of event scaling and how combat works currently. Anet has been attempting to make changes to make the fights more engaging and encourage greater participation but they still have a lot of foundational changes they can make before they get it right.

Edit: To answer your question, these are fights intended for participation by as many as possible. They are in the open world and not instanced. I don’t think their goal is to limit participation in the manner you are suggesting at the moment. For small group, coordinated boss fights you have dungeons. People have been asking for something in between and (arguably) we got the Marionette fight during the living story as an experiment. They are willing to experiment and this last year has shown us some interesting different ways to handle open world bosses with zergs. I’m curious as to what they decided worked and what didn’t.

Unfortunately buddy it has been like that for ever, go check my forum history i started from completely defending anet on everything, i had hope, i just cant anymore, people are asking for challenge and some content worth of expansion for sooo long, LS is good but not enough, and im one of them that says that and i really hope they`ll finally hear that and give us more challenging like teq bosses, it is fun grouping up and doing events but is more fun organizing to do em, until then i already pre-order wildstar to keep me busy and hopefully gw2 will get some good xpac to make us play

Mesmers Shall Rule Tyria!

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Posted by: Porterhouse.6304

Porterhouse.6304

My gripe is that these low level zone boss’s don’t seem to be designed for the level range they are in.

I noticed this with the Shadow Behemoth. This is a level 1-17 zone. I was there with my level 30 Engineer. It took 14 minutes to kill it and I was there from the beginning, putting all my firepower in to it.

I didn’t do enough damage to get a chest. That’s ****** up!

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Posted by: OMNIBUS.2913

OMNIBUS.2913

Well i can at least say the new grenth is a pain in the kitten . Just a tad bit too close to those shades and boom u insta dead! Long walk back too lol

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Posted by: Auntie.7864

Auntie.7864

I want to reiterate, there are good reasons for going to mega-servers. But, none-the-less, it’s made the bosses into just chest grabs. Now all I have to do is follow a few simple rules: 1) spam skill #1; 2) don’t use melee because someone in a zerg that size uses a knock-back skill and my computer can’t re-catch (tabbing catches every foe except the one I want, and clicking on it w/my mouse is difficult on my small screen) the boss fast enough; 3) don’t bother doing pre-events – the zergs just mow them down. The point I’m making is: 1) no challenge if all I have to do is spam one skill; 2) zerg sizes affect whether you can even get a hit on the boss, let alone try to work on DPS; 3) the pre-events were part of the challenge and they offered drops. I haven’t seen Arah, Eye, Dwayna, etc event since mega server started.
As for the suggestion of doing dungeons for a limited size instead of the bosses. Sooooo, the alternative to a couple hundred people sized zerg is the 5 person dungeon party? Dungeons are fine … if you know the speed run. It’s reminiscent of the GW1 UW speed run dilemma: you’re kicked from the party if you don’t know how to do the dungeon; but, you can’t learn the dungeon if you don’t get to practice. Participation in dungeons depends on finding people willing to teach how to do them.
I don’t expect any real fix for this. I guess I’m just venting.

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Posted by: JJBigs.8456

JJBigs.8456

Everyone must run cleric gear. Zerker gear should be banned!!1111111

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Posted by: Knighthonor.4061

Knighthonor.4061

My gripe is that these low level zone boss’s don’t seem to be designed for the level range they are in.

I noticed this with the Shadow Behemoth. This is a level 1-17 zone. I was there with my level 30 Engineer. It took 14 minutes to kill it and I was there from the beginning, putting all my firepower in to it.

I didn’t do enough damage to get a chest. That’s ****** up!

this really happening?

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Posted by: Immensus.9732

Immensus.9732

My gripe is that these low level zone boss’s don’t seem to be designed for the level range they are in.

I noticed this with the Shadow Behemoth. This is a level 1-17 zone. I was there with my level 30 Engineer. It took 14 minutes to kill it and I was there from the beginning, putting all my firepower in to it.

I didn’t do enough damage to get a chest. That’s ****** up!

this really happening?

yeah world bosses although popular they are f*** up as the guy says

Mesmers Shall Rule Tyria!

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

My gripe is that these low level zone boss’s don’t seem to be designed for the level range they are in.

I noticed this with the Shadow Behemoth. This is a level 1-17 zone. I was there with my level 30 Engineer. It took 14 minutes to kill it and I was there from the beginning, putting all my firepower in to it.

I didn’t do enough damage to get a chest. That’s ****** up!

this really happening?

Yup. People appropriate to the zone get bronze participation or none in a lot of cases. For pre events none is the norm, in my experience.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: squallaus.8321

squallaus.8321

Its quite laughable that some of you actually think this is normal. Quite clearly you’ve been on a high density server before all of this and has been spoilt the whole way through. While you prefer to chit chat in /map with 100 others while spamming #1 on your world bosses, people from smaller servers would still like to continue to do what they’ve had previously, having challenging fights with world bosses in small groups. Guess what? Some of the fights actually will require you to have a semi decent build and use combo finishers to win. Which is completely unnecessary when a zerg is there. But of course some of you wouldn’t know ‘cos you’ve been a zergling all your life.

Anet should allow everyone to choose which map instance to wp to for each map. As a megaserver map gets full, a new empty one is created. Those who wants a challenge can then switch to this newly created map.This way everyone has a choice of what type of fights they’d want with the world bosses. Whether that you’d be go there and get loot or take a big longer to kill and have some fun. I personally rather take 5-10 min to solo ulgoth or to kill him with a small group than to zerg him down in 2.

(edited by squallaus.8321)

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Posted by: RoRo.8270

RoRo.8270

Mega bosses were always boring it’s like everything else in this game STACK. Doing a dungeon stack, doing a fractal stack, doing wvw stack, etc

Mega bosses were never difficult. Lower population server does t make these bosses difficult it just means you gotta hit then for 30mins because they have massive health good luck with that

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Posted by: lakdav.3694

lakdav.3694

Difference is, while previously you could stack and do it easy mode or not stack and try to make it challenging if you wanted to, now there are enough people around even if you do not stack intentionally, that it pretty much acts like stacking. Thus making it easy mode.

I just did Lyssa yesterday for the first time since megaservers hit, and while previously i at least had to pay attention to some things like the champ monkies, risen trebuchets and the teleports, now i realised that even standing in the middle or on the edge of the platform and just autoattacking, i didnt go below 80% health even once. I let go of the mouse and keyboard, leaned back in my chair and stared at the screen. For the second half of the whole boss battle. The battle took 13 mins because it scaled up so much with the zerg there.

Surely its a scaling issue mostly, or a boss encounter design flaw that never intended this many players zerging on it.

Or its the zerging that is the issue. And the megaserver system that pretty much enforces the presence of zergs.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Mega bosses were never difficult. Lower population server does t make these bosses difficult it just means you gotta hit then for 30mins because they have massive health good luck with that

I was on a high-pop server and I avoided fights like Lyssa on peak hours because it scaled horribly. However, I managed to jump in the morning every now and then for a casual and fun 4-5 people Maw and Golem fight; and guess what? Downscaling made them easier, faster and yes – challenging because every person’s input mattered and you had to actually take the mechanics into account.

Now… now I just try not to do these bosses because of how dumb they are and a 0% possibility to fail.

Once again, it was a monkey paw wish by ANet; people wanted more players to succeed on low-pop servers, meaning “enough” – and now we have everyone there to never fail.

20 level 80s and counting.

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Posted by: Healix.5819

Healix.5819

Yup. People appropriate to the zone get bronze participation or none in a lot of cases. For pre events none is the norm, in my experience.

Now? Because the daily reset was bugged, causing no chest rewards for some.

Are you dealing only condition damage? If so, higher level players are going to constantly overwrite yours, causing you to deal 0 damage.

Are you parking a character at the event and only using it to do the event? Every once in a while, DR will kick in if you do that.

Other than that, I can get a gold medal for these events by hitting the boss once and leaving.

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Posted by: Taygus.4571

Taygus.4571

My gripe is that these low level zone boss’s don’t seem to be designed for the level range they are in.

I noticed this with the Shadow Behemoth. This is a level 1-17 zone. I was there with my level 30 Engineer. It took 14 minutes to kill it and I was there from the beginning, putting all my firepower in to it.

I didn’t do enough damage to get a chest. That’s ****** up!

The real problem here is that downscaling lv80s needs major adjustment. With a good look at how it downscales gear.

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Posted by: Moderator.7502

Moderator.7502

Hi there,

please make sure to post your feedback about “Feedback/Questions: MegaServer” in the dedicated main thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/

Thank you!