Mega server tweak
I’d say in addition to this, add more elements to the fight the more times they succeed.
For example:
Twice – Add siege.
Three – Add a mob that channels a shield for the siege.#
Four – Add a mob that uses player corpses to produce mobs.
Five – Add a mob that spawns after, say, five mins that channels a spell that prevents people from entering the event after it (kind of like a massive Ring of Warding).
Time is a river.
The door is ajar.
I’d say in addition to this, add more elements to the fight the more times they succeed.
For example:
Twice – Add siege.
Three – Add a mob that channels a shield for the siege.#
Four – Add a mob that uses player corpses to produce mobs.
Five – Add a mob that spawns after, say, five mins that channels a spell that prevents people from entering the event after it (kind of like a massive Ring of Warding).
I like these ideas although I’m thinking of something that would be something they could implement in the short term. Things like a code that overwrites their current player sensitive difficulty where more enemies spawn.
Eventually they could tailor specific events to have the things you mention. It will probably take them a long time to individually go through every event and give it interesting scaling mechanics.
Yeah because we all wanna play zerg wars 2 like you.
It is really sad that ANet really give what “more is good” people asked. It is really sad.
Yeah because we all wanna play zerg wars 2 like you.
It is really sad that ANet really give what “more is good” people asked. It is really sad.
So you prefer running around ghost towns? Struggling with any boss because no-one will help you. I look back and appreciate this change, it needs some tweaking, it’s bound to, but overall it is a far better experience.
Its more like playing with a manageable group of say 5-15, not lagtastic-spastic 50+ zerg fest that breaks our computers and makes us blinder than a dredge in a dark room!
The Megasever made game play terrible for lower end computers, myself included, and nothing renders properly or everything is on the verge of crashing halfway through a world boss.
Its why I don’t even do Shatterer, teq, or three headed wurm at all and never will do them.
Yeah because we all wanna play zerg wars 2 like you.
It is really sad that ANet really give what “more is good” people asked. It is really sad.
So you prefer running around ghost towns? Struggling with any boss because no-one will help you. I look back and appreciate this change, it needs some tweaking, it’s bound to, but overall it is a far better experience.
Nope. I was in Desolation in EU. Except low level maps, which I don’t care, I could find enough people without a problem. And apart from guests, I could find my server’s players without a problem. They took this basic stuff from me. Instead, ANet gave me an abomination which forces me to play with random dudes that I don’t know and even I can’t communicate with.
But who cares “more is good”, right?