Megaserver? Guild Forums?
Guild recruitment messages belong in this forum:
Just because there are many people on a map doesn’t mean everyone will use the chat. Back in the days when LA was the place to be you could easily see 50-60 people standing around and yet only 3-4 were actually talking in map-chat.
Krall Peterson – Warrior
Piken Square
Lots of people are busy playing the game, in their own parties, talking to their own guilds. This is common in any MMO, doesn’t matter the population on the map, people are in the area for a goal and not to hub chat like in cities.
Perhaps not a lot of players still play?
I rarely have Map Chat on, so there may be others like me. Or, others are busy doing what they do, rather than taking time out to chat. It can be difficult to fight and chat at the same time…for some.
I’ve never found open world map chat outside of champ train zones to be very active in this game. LA gets the bulk of map chat.
I chat the entire time I’m online…with my guild, on mumble. Why should I type during dynamic events when I can talk?
Megaservers don’t necessarily mean you are going to see a lot of players. It’s an extremely buggy system with a sole objective: destroy any potential sense of community.
What it actually does is regroup a certain number of players from random worlds onto different map copies. When players begin to leave the map, it will more often than not result in shutting down the copy and shove the players left on it into another random existing copy.
Think of it like overflow maps, except there is no main copy. You are simply thrown into a map copy that needs more players. The system makes it an absolute nightmare to try and find people from your own world (for WvW or other homeworld-related matters), or even to participate in a large guild event, because players are scattered across different map copies at complete random.
So in other words, megaservers prevent maps from being empty, but they do not, by any means, increase the number of players on a normally highly populated map (like a city).
Also, in the EU, megaservers bring a lot of people using different languages onto the same map. The natural result is often quieter map chat rather than lots of different languages cross talking.
Megaservers don’t necessarily mean you are going to see a lot of players. It’s an extremely buggy system with a sole objective: destroy any potential sense of community.
What it actually does is regroup a certain number of players from random worlds onto different map copies. When players begin to leave the map, it will more often than not result in shutting down the copy and shove the players left on it into another random existing copy.
Think of it like overflow maps, except there is no main copy. You are simply thrown into a map copy that needs more players. The system makes it an absolute nightmare to try and find people from your own world (for WvW or other homeworld-related matters), or even to participate in a large guild event, because players are scattered across different map copies at complete random.
So in other words, megaservers prevent maps from being empty, but they do not, by any means, increase the number of players on a normally highly populated map (like a city).
Believe it or not, it is not entirely random ^^
Believe it or not, it is not entirely random ^^
I am aware, but if the algorithm cannot so much as guarantee party members to get on the same map copy, it might as well be completely random.
If there’s one thing the original Guild Wars couldn’t have done better, it’s the channel system. Being able to not only see but also to select which map copy to play on is undeniably a must for this kind of system.
Also they may be on a VoIP server like Teamspeak or ventrilo. I mainly hang out on TS a group of freinds and I have a TS server that we hang out on and rarely type in chat. Hate to type in game for chat and rarely read the chat. Most large guild run a TS or Ventrilo server.
put the correct term in but not everyone has kittens
Guild recruitment messages belong in this forum:
Well, in my experience, as long as the search function is broken (and will never be fixed obviously) “looking for” is literally the most useless forum section in this site. A huge massive mess of people looking for PvP teams, guilds and guilds recruiting, NA and EU altogether, moving posts to page 2+ in minutes. I personally never managed to find anything I was looking for and the post I shared was seen by like 1 person then disappeared to the who-knows-which-page, maybe works better with others.
>>=<
The OP asked were to post such messages. I answered the question. If you don’t like the way it works perhaps you should start a thread about it.
Most people aren’t particularly chatty with strangers. Being in an mmo isn’t going to change that. Some will start talking and get a few others to respond but the rest are either silent or talking to those they know.
The OP asked were to post such messages. I answered the question. If you don’t like the way it works perhaps you should start a thread about it.
There already is one:
https://forum-en.gw2archive.eu/forum/community/lookingfor/Request-Impoved-Guild-Recruitment-Forum
Created two days ago, currently on page 3.
And I completely agree, the “looking for” forum is structurally useless. For any given user, the signal to noise cannot exceed 1, and since real gamers are not idealized frictionless spheres, S/N<1 for actual users. NA players have no interest in EU guilds and vice versa.
At a minimum, there need to be two “looking for” forums (NA, EU). Ideally there should be four, NA-LFGuild, EU-LFGuild, NA-Guild recruitment, EU-Guild recruitment.
Then post in that thread about it. It is more likely to catch the devs attention as opposed to this thread.