Megaserver Population Cap & Lag

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Berk.8561

Berk.8561

Doing the Frozen Maw earlier today, the map and event were so heavily populated that I saw lag worse than I’ve ever seen in WvW and when you’ve got that many people throwing damage, it can also be very difficult to hit anything before it dies if you don’t know exactly where to stand and what to target for the pre-events (knew where to be and what to target at got Silver and Bronze for a couple of the pre-events). I come from a low-population server where plenty events were rarely attempted or completed before the megaservers because there were too few people but I think things have gone way too far in the other direction, from my perspective.

I would very much like to see ANet dial down the population cap for individual megaserver instances. I thought it was much more enjoyable trying to do the Frozen Maw with 5 people because that’s all that were there than with a 50+ player zerg. Not saying I want to go back to doing it with 5, but I’m not enjoying the lag and quality of play with 50+ at all. Something in between, maybe?

Kerzic [CoI] – Ranger – Eredon Terrace

(edited by Berk.8561)

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Asmodeus.5782

Asmodeus.5782

Yes, please. This game clearly doesn’t support such large amounts of players in one place. Not in terms of gameplay and not in terms of performance.

Language is a virus from outer space.

William S. Burroughs

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There are changes coming in the next feature patch addressing performance in large groups.

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Asmodeus.5782

Asmodeus.5782

But not the fact that the zerg facerolls everything while watching movies in the corner of the screen and those who actually want to fight have difficulty getting to the creatures before they implode.

Language is a virus from outer space.

William S. Burroughs

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Babow.1952

Babow.1952

I definitely agree OP.

Just take a look at the Temple of Grenth event- the part where you defend Jonez as he performs the cleansing ritual. It’s turned into people spamming aoe on the spawn points, and any enemy that isn’t a veteran dies before it even has a chance to appear on my screen.

Things like this are seen in just about any event- the hardest part about events (both major and minor) is tagging enemies in the hopes of getting credit. It’s really not much fun for me.

Maybe ArenaNet is looking into this? I’m not so sure; after almost five months since the megaserver release you think something would have been done to address issues such as helping and doing all you can in an event and getting bronze completion. Or the 150 man zerg swarmed on Taidha Covington (gee, what a fair fight! not to mention having to see kitten comments every single time I do the event).

World bosses used to be fun for me- megaservers killed it.

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Hannelore.8153

Hannelore.8153

Could barely do Claw of Jormag yesterday, everyone kept getting disconnected by the server because the hardware couldn’t handle it.

The Claw died while in the wrong phase and left ice spikes everywhere. Nobody could really figure out that it was done besides the chest. The server had just become so lagged to heck that the players were completely out of sync.

And you know what? Its been happening since I joined the game. Yet despite clear evidence since day one that the servers cannot handle so many players in one place, they continue to add more and more and more zerg content.

Its mind boggling…

Map caps need to be significantly lowered. On top of that, encounters need to be designed less like Tequatl and more like Twisted Marionette, where players are encouraged to separate themselves and reduce the lag.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

(edited by Hannelore.8153)

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Berk.8561

Berk.8561

There are changes coming in the next feature patch addressing performance in large groups.

As others have pointed, out, it’s not just a matter of the lag but the fact that things die before you can even see them — and the events are so huge and chaotic, you can’t really see or appreciate what any individual character is doing.

When there were a dozen or less doing the Frozen Maw, I could see what everyone was doing and the Shaman moved around quite a bit because he wasn’t constantly pinned or in melee combat. I can’t even make out individual names or guild tags in the middle of a zerg constantly blasting damage. And in the pre-events, it can be challenging for lower level characters to tag or do enough damage to things to get credit for events, especially if you’ve never done the event before, which is a problem in starting areas like Wayfarer Foothills for new players (where the Maw takes place).

On a broader look-and-feel level, I’m fine with Lion’s Arch or any of the other cities feeling like a bustling metropolis full of players. It’s not really how I want, say, Malchor’s Leap or Lornar’s Pass to feel unless it’s for a special event like the attack on Lion’s Arch.

Kerzic [CoI] – Ranger – Eredon Terrace

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

There are changes coming in the next feature patch addressing performance in large groups.

Hopefully, they will have an impact more along the lines of the culling fix than the system put in to “reduce” particle eyesore.

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Berk.8561

Berk.8561

And you know what? Its been happening since I joined the game. Yet despite clear evidence since day one that the servers cannot handle so many players in one place, they continue to add more and more and more zerg content.

Eredon Terrace was fairly sparsely populated before the megaservers, in both PvE and WvW. While I’m not recommending things be as empty as they were for Eredon Terrace (where events were rarely done and events like Tequatl required guested help from other servers), I can’t remember ever seeing much lag (usually only low frame rates) in PvE and only see lag in WvW during really large battles for keeps and SMC during prime time. Heck, it wasn’t uncommon to see five people at the start of the last phase of the Frozen Maw and only two to three times that when it was done during off hours. You’d probably be amazed at how much the Shaman moves around when he’s not pinned down with constant melee combat. He moves way out on to the ice and goes after people, but you won’t see that when he’s in the middle of a zerg.

So for me, this is new, and I wonder how much time the ANet developers spent on low-population servers like Eredon Terrace in both PvE and WvW because they seem intent on making the whole game play like at high-population T1 server game. If I had wanted a high-population T1 experience, I would have paid for a transfer or guested to a high population server in PvE. The only time I ever used guesting was during the more recent Living Event stories because they were scaled in a way that low population servers had almost zero chance of completing them, especially with tight time limits requiring tremendous DPS that didn’t scale down very much.

Kerzic [CoI] – Ranger – Eredon Terrace

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: loseridoit.2756

loseridoit.2756

OP, run either warrior or guard and run a full melee mobile meta build. You will not have as many problems taging enemies.

Dont range, you are missing cleave opportunity if you do.

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Great fix, isn’t "it? ANet fix the obvious problem with forcing us to play either warrior or guard.

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: loseridoit.2756

loseridoit.2756

Great fix, isn’t "it? ANet fix the obvious problem with forcing us to play either warrior or guard.

you can play thief or ele.

Oh well, this tagging system punishes low dps classes

Megaserver Population Cap & Lag

in Guild Wars 2 Discussion

Posted by: Asmodeus.5782

Asmodeus.5782

This tagging system was quite fine before the overpopulation problem hit.

Language is a virus from outer space.

William S. Burroughs