Megaserver downfall.
A better solution, would be to leave the capital city hubs as they were, and use the other zones for megaservers. They could be like WvW zones, where only server populations are allowed.
A better solution, would be to leave the capital city hubs as they were, and use the other zones for megaservers. They could be like WvW zones, where only server populations are allowed.
Why? Most ppl play mmorpgs to play with other ppl and if the hubs have fewer ppl then the zones you play in how would that be better then having hubs that a full populated?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
A solution would be to revert servers back to the way they were, and create new servers that are megaservers.
This is what I’d love to see very badly. But I don’t believe it will happen.
Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.
The problem is that its incredibly hard to form bonds with the megaserver players you meet. Chances are, you`ll never see them again anyhow and the things that once brought you common ground, such as both having chosen to be on a WvW, or RP server are gone.
On a megaserver, you can be surrounded by people and yet still be isolated.
A better solution, would be to leave the capital city hubs as they were, and use the other zones for megaservers. They could be like WvW zones, where only server populations are allowed.
Why? Most ppl play mmorpgs to play with other ppl and if the hubs have fewer ppl then the zones you play in how would that be better then having hubs that a full populated?
Wrong.
Most people play MMORPGS to play with people that in same server/guild/community not with random intelligent life forms that don’t wanna communicate you and spam “1”.
i love the mega server, the game feels alive again!
no matter where you are or what time it is, you will always encounter people
Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.
The problem is that its incredibly hard to form bonds with the megaserver players you meet. Chances are, you`ll never see them again anyhow and the things that once brought you common ground, such as both having chosen to be on a WvW, or RP server are gone.
On a megaserver, you can be surrounded by people and yet still be isolated.
It’s somewhat easier if you actually talk on map chat. Most of the people who have ever run any event chain (Dry Top, World Bosses) for instance know each other now to some level. On the other hand people who don’t talk are treated as NPCs.
I make friends on megaservers too. I talk to people, I add them to my friend’s list. If I see them again I talk to them again. I’ve made friends. It takes some effort, but it always did.
I like MegaServers because it means I don’t have to deal with trolls like a certain “Meat & Chop” consistently.
Ahhhh not this again…..tell me OP.From all those great people that you could see on old servers how many of them are your friends actually?Why does it matter to stare at same people that afk in 1 same place every day?Is that gameplay?
I love the Megaservers too. It’s really nice to see lots of people on the maps. However I can see the point of making one or all of the cities to be server specific.
First: is to see the people on your server, to see familiar names.
Second: is so WvW people can come in and recruit people to play right then.
Third: is for the guilds to recruit people. Since influence is still tied to servers, most guilds want guildies that are from their server. If their people are spread out amongst all the maps it’s harder to get enough influence to do guild upgrades.
Fourth: for role players to find each other and play on a server that is less likely to be have people trolling them.
I wouldn’t mind if the cities were taken off the megaserver.
Make friends with people in the maps as you play with them. The megaserver settings are intended to put you in the same maps as your friends, so use your friends list to join up with players who share your playstyle regardless of their server.
I’ll agree with the op on the point that in any of these zones I see randoms all over the place, people I don’t recognize at all. The only true place to get that server community is in WvW now. That being said I do like seeing all the zones populated. They should just add a server chat to the chats, so you can basically map chat with only people from your server. It would also help with wvw reinforcement call outs as well.
Wu Táng Financial [Táng] – YB
You know….I always wonder how you can tell if you are seeing the same people, or not, unless you have them on your friends list, and check it often.
Because, players often have more than one character; several, in fact, and I don’t really recognize each and every alt….again, unless they are on my friends list, and I check it to see which character they are using at the moment.
Thus, all those ‘randoms’ might be just alts! Lol.
I make friends on megaservers too. I talk to people, I add them to my friend’s list. If I see them again I talk to them again. I’ve made friends. It takes some effort, but it always did.
This.
Everyone is well aware of how MegaServer SHOULD group players. If you run into someone you want to play with again, add them to friends list….how hard is this? If you don’t have time to add them, how much did you really want to see them again?
Fate is just the weight of circumstances
That’s the way that lady luck dances
A better solution, would be to leave the capital city hubs as they were, and use the other zones for megaservers. They could be like WvW zones, where only server populations are allowed.
Why? Most ppl play mmorpgs to play with other ppl and if the hubs have fewer ppl then the zones you play in how would that be better then having hubs that a full populated?
You’re missing the point. I think megaservers are good, but not for major cities.
The point is to foster a community, so you can get familiar with guilds and people, on a consistent basis. Megaservers are always fluctuating, so now there isn’t any reason to build upon a community event-driven society. These same guilds and people often hosted events in Lion’s Arch, whether it was a Guild Bounty run, Prize offers, WvW events, or RP events.
Now imagine if WvW was megaserver’d. You would have different commanders, guilds, roamers, etc., each time you went into WvW. It’s pretty much what happened to the racial capital cities.
Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.
The problem is that its incredibly hard to form bonds with the megaserver players you meet. Chances are, you`ll never see them again anyhow and the things that once brought you common ground, such as both having chosen to be on a WvW, or RP server are gone.
On a megaserver, you can be surrounded by people and yet still be isolated.
What are you talking about? What fanciful server did you play on that you got to see the same people regularly? I don’t think I regularly even saw people on the same champ trains day in and day out.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.
The problem is that its incredibly hard to form bonds with the megaserver players you meet. Chances are, you`ll never see them again anyhow and the things that once brought you common ground, such as both having chosen to be on a WvW, or RP server are gone.
On a megaserver, you can be surrounded by people and yet still be isolated.
What are you talking about? What fanciful server did you play on that you got to see the same people regularly? I don’t think I regularly even saw people on the same champ trains day in and day out.
I saw the same people regularly, but that was because I am on Devona’s Rest and there were at most 20 people online at once in any given hub. Since the Megaserver, I still see my DR peeps, but I also see a ton of other people.
I make friends on megaservers too. I talk to people, I add them to my friend’s list. If I see them again I talk to them again. I’ve made friends. It takes some effort, but it always did.
This.
Everyone is well aware of how MegaServer SHOULD group players. If you run into someone you want to play with again, add them to friends list….how hard is this? If you don’t have time to add them, how much did you really want to see them again?
Not every person should be added to friends list though. The way i see it, the Friends list, is for people that i’ve met in other games or for people i’ve formed a more closer bond with. Then there’s the occasional familiar face you see in chat and near the banks, crafters, mystic forge, etc., that would always socialize in /say and /map, and you would get to know them better, and do events with them from time to time, but never wanted to add them to friends list.
It’s sort of like Facebook. People have specific groups for family and friends, and then there’s Friends of Friends, etc.
There are a few legit reasons to complain about MegaServer but yours is simply because you refuse to use the tools to work within the system. It’s not changing back, so you should attempt to adapt.
I will agree with you that a revamp of the FRIEND list system is needed (to allow you to classify your FRIENDS into groups).
Fate is just the weight of circumstances
That’s the way that lady luck dances
I make friends on megaservers too. I talk to people, I add them to my friend’s list. If I see them again I talk to them again. I’ve made friends. It takes some effort, but it always did.
This.
Everyone is well aware of how MegaServer SHOULD group players. If you run into someone you want to play with again, add them to friends list….how hard is this? If you don’t have time to add them, how much did you really want to see them again?
Not every person should be added to friends list though. The way i see it, the Friends list, is for people that i’ve met in other games or for people i’ve formed a more closer bond with. Then there’s the occasional familiar face you see in chat and near the banks, crafters, mystic forge, etc., that would always socialize in /say and /map, and you would get to know them better, and do events with them from time to time, but never wanted to add them to friends list.
It’s sort of like Facebook. People have specific groups for family and friends, and then there’s Friends of Friends, etc.
The friends list is to keep track of in game friends. That’s it. If you’ve superimposed some other definition of it, that’s your own doing.
I make friends on megaservers too. I talk to people, I add them to my friend’s list. If I see them again I talk to them again. I’ve made friends. It takes some effort, but it always did.
This.
Everyone is well aware of how MegaServer SHOULD group players. If you run into someone you want to play with again, add them to friends list….how hard is this? If you don’t have time to add them, how much did you really want to see them again?
Not every person should be added to friends list though. The way i see it, the Friends list, is for people that i’ve met in other games or for people i’ve formed a more closer bond with. Then there’s the occasional familiar face you see in chat and near the banks, crafters, mystic forge, etc., that would always socialize in /say and /map, and you would get to know them better, and do events with them from time to time, but never wanted to add them to friends list.
It’s sort of like Facebook. People have specific groups for family and friends, and then there’s Friends of Friends, etc.
The friends list is to keep track of in game friends. That’s it. If you’ve superimposed some other definition of it, that’s your own doing.
I haven’t superimposed anything. Oddly enough, the UI shows it as Contacts and LFG, yet the tab shows Friends. So which is it? A contact or a friend? Because a friend is different from a colleague, a co-worker, a dependent, a contact, etc. As someone mentioned above, a revamp of the Contacts list would be nice, with the ability to classify people into lists. It really wouldn’t have been needed though if server communities were more stable, instead of fluctuating with every map change.
The solution isn’t to revert city hubs, it’s to revert Lion’s Arch. Lion’s Arch was always full, it didn’t need to be megaservered (don’t tell me LA was abandoned when megaservers came up, they changed over Gendaran then too, so your point is invalid). Anet, we NEED a spot where we can meet with our server mates! No, WvW doesn’t count, because you can only meet up with like what, 50 people on the bls, and 100 people on EB at a time? You’re destroying server identity, because there is none outside of WvW, and that only matters to 500 people at a time.
Why does everyone want to go back to the days of dead or nearly dead zones? Go play a single player then.
The top servers weren’t dead or nearly dead in most zones (I often guested when I wanted a map with more people) — that was just true of the average servers. So this probably hurt people on servers like TC (which I guess was a role playing server, and is certainly well populated) much more than people in the average server. Trade-offs… :-/
This time last year, I loved logging in and running around seeing the same guilds and the same people, it gave the server life and meaning. At one point I wanted to transfer to Tarnished Coast solely because their population was so friendly and very helpful. Now, let’s fast forward to the present. Everything feels so synthetic; whereas before the megaserver, everything felt natural. With the exception of WvW, it truly feels the only people you will be bonding with is your current guild/friends.
Do not get me wrong, this is not a complaint. Anet probably gets tired of hearing stuff like this. This is simply feedback.
A solution would be to revert servers back to the way they were, and create new servers that are megaservers.
Anet probably get tired of people complaining how dead/empty their server is, that’s why they make the change. If they revert back, the players will get split up again.
A better solution, would be to leave the capital city hubs as they were, and use the other zones for megaservers. They could be like WvW zones, where only server populations are allowed.
Why? Most ppl play mmorpgs to play with other ppl and if the hubs have fewer ppl then the zones you play in how would that be better then having hubs that a full populated?
You’re missing the point. I think megaservers are good, but not for major cities.
The point is to foster a community, so you can get familiar with guilds and people, on a consistent basis. Megaservers are always fluctuating, so now there isn’t any reason to build upon a community event-driven society. These same guilds and people often hosted events in Lion’s Arch, whether it was a Guild Bounty run, Prize offers, WvW events, or RP events.
Now imagine if WvW was megaserver’d. You would have different commanders, guilds, roamers, etc., each time you went into WvW. It’s pretty much what happened to the racial capital cities.
Just because your in the same zone afking dose not make a community you get far more community out of events such as WvW that is world locked and would not work if it was mega world at all see EotM.
Your argument is the same used by gated comunitly “we want to keep the bad ones out” or “we want to keep the ones we THINK are bad ones” its the same argument of f2p vs p2p its all one group thinking other groups are not as good.
Most ppl who play GW2 do not RP and a real RP player makes it work you can RP in a card game if you wanted to that is the point of RPing using your imagination to play a roll. Megaserver have nothing to do with that. As far as your other points you can use forum to make world events and often they work better then spamming /m to tell ppl things are going on. For a real online comunitly you need to think beyond a game or what you can or cant do in a game because you have every thing the web has the offer to do things it just happens that they play the same games.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
One solution could be to create districts once again for zones, and bring back the suing system.
Split the zones into so many districts (the megaserver part of trying to put you with people of same realm, guild, friends, etc, stays). But let’s say you want to go to a different district because they may be doing better at a progress event like dry top. Right click portrait, select and go. Is it full? Then you get a prompt asking if you want to wait in que.
The REAL irony in this though, is that system DOES EXIST but is more of a pain. Want to swap to a different server? Find someone on that server, party up, right click THEIR PORTRAIT, and join. Its seriously already there, just give us the ability to not have to group up to get there. And then add the wue so we don’t have to keep spamming till it accepts us.
I make friends on megaservers too. I talk to people, I add them to my friend’s list. If I see them again I talk to them again. I’ve made friends. It takes some effort, but it always did.
This.
Everyone is well aware of how MegaServer SHOULD group players. If you run into someone you want to play with again, add them to friends list….how hard is this? If you don’t have time to add them, how much did you really want to see them again?
Not every person should be added to friends list though. The way i see it, the Friends list, is for people that i’ve met in other games or for people i’ve formed a more closer bond with. Then there’s the occasional familiar face you see in chat and near the banks, crafters, mystic forge, etc., that would always socialize in /say and /map, and you would get to know them better, and do events with them from time to time, but never wanted to add them to friends list.
It’s sort of like Facebook. People have specific groups for family and friends, and then there’s Friends of Friends, etc.
The friends list is to keep track of in game friends. That’s it. If you’ve superimposed some other definition of it, that’s your own doing.
I haven’t superimposed anything. Oddly enough, the UI shows it as Contacts and LFG, yet the tab shows Friends. So which is it? A contact or a friend? Because a friend is different from a colleague, a co-worker, a dependent, a contact, etc. As someone mentioned above, a revamp of the Contacts list would be nice, with the ability to classify people into lists. It really wouldn’t have been needed though if server communities were more stable, instead of fluctuating with every map change.
Friends lists in games are friends in that game. Not friends in real life. Presumably, if someone is your friend in real life, you wouldn’t really need to list them in Guild Wars 2. Because you’d have them on maybe facebook or your email program. The idea of a friends game in a game is for having in game friends.
You’re trying to apply English usage of a word into a game. It doesn’t really work that way. It’s to keep track of people you want to play with.
I make friends on megaservers too. I talk to people, I add them to my friend’s list. If I see them again I talk to them again. I’ve made friends. It takes some effort, but it always did.
He am?na kodu?um benle de arkada?l?k kurmay? denesene.
As you can see, you can’t make friends while your whole map refuse to talk the common language.
Most ppl who play GW2 do not RP and a real RP player makes it work you can RP in a card game if you wanted to that is the point of RPing using your imagination to play a roll.
Yeah if you kitten a whole community with megacrap, of course there won’t be any RPers in this game. It is simple logic.
(edited by Phoenixlin.8624)
I have used Divinity’s Reach as my hub since the destruction of LA and I see the same people there every day and managed to make a lot more friends than before the megaserver change. Most of them are from some other world than my own.
Also still seeing the same people around the world. There are not that many maps of each zone except the ones that currently have bosses up or living story is there.
This thread will be closed and the posters advised to post their feedback in the “official” Megaserver feedback threads (that has the exact same arguements with no official response) in
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What are you talking about? What fanciful server did you play on that you got to see the same people regularly? I don’t think I regularly even saw people on the same champ trains day in and day out.
Piken Square, thanks for asking.
I really miss the sense of community we had in our cities, the outdoor zones I can (grudgingly) understand having as mega-servers but our cities were never empty, you consistently saw the same names crop up and it felt like home. Nowadays I don’t recognise anyone in the cities (except for Rflgmp113* the local gold seller ) and I am less engaged with the world as a result. WvW is great but generally we’re all too busy being stomped/stomping to sit around and chew the fat.
Making our cities server-specific again would be marvellous.
*completely made up name.
Piken Square