Megaserver system = bane of community events

Megaserver system = bane of community events

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I host several community events, and I also help others on my server (Aurora Glade) host theirs. Hosting these events has always been troublesome, thanks to the lack of districts. But now that there is this megaserver system, community events are even less accessible to players.

We’ve tried to get around this problem, by creating a special event-guild that players can join, in an effort to get them in the right instance. No such luck unfortunately, plus it is a lot to ask from players just to get them to attend an event.

This really is a big problem. Before people could just randomly swarm to our events, and join in on the fun. If you were in Aurora Glade, and you joined the event early, you were assured of being in the main server. Now it’s a gigantic mess. Players meet up in the same zone, and still find themselves in completely different instances of the map.

We never had this problem in Guild Wars 1. In Guild Wars 1, we could tell people that we’d be hosting an event in Lion’s Arch international 1. People would simply select the district, and be able to join the fun. We need to have this old system back, for the sake of the community. Because this is ruining community events.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Megaserver system = bane of community events

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Posted by: Asmodeus.5782

Asmodeus.5782

= bane of communities as such, mate. We are doomed to be lonely in a faceless, farming, autoattacking crowd now. (half of the time a pink crowd, because their models can’t load quick enough)

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

Megaserver system = bane of community events

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Posted by: X The Manimal.5293

X The Manimal.5293

This should go in the “Feedback/Questions: Megaserver” thread. Might get more attention there.

Megaserver system = bane of community events

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Posted by: Blude.6812

Blude.6812

This should go in the “Feedback/Questions: Megaserver” thread. Might get more attention there.

That’s funny, it won’t get anymore attention there.
This will likely get merged anyway.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Interesting…. just a couple months ago it was ‘overflows are the bane of community events.’ Now it’s mega servers….

kitten ed if they do…. kitten ed if they don’t

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Megaserver system = bane of community events

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Posted by: Romo.3709

Romo.3709

This should go in the “Feedback/Questions: Megaserver” thread. Might get more attention there.

That’s funny, it won’t get anymore attention there.
This will likely get merged anyway.

Yeah communities are being destroyed left and right. Instead of actually doing something about the issue and listening to people’s feedback and ideas, everything is being merged into a big blob of a thread that the devs are not reading because it’s way too long at this point. And people are loosing their patience because of ANet’s “Issue? Stay quiet. It’ll go away.” policy.

Megaserver system = bane of community events

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Posted by: Blude.6812

Blude.6812

Interesting…. just a couple months ago it was ‘overflows are the bane of community events.’ Now it’s mega servers….

kitten ed if they do…. kitten ed if they don’t

Actually kittened when they do it wrong.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Interesting…. just a couple months ago it was ‘overflows are the bane of community events.’ Now it’s mega servers….

kitten ed if they do…. kitten ed if they don’t

Actually kittened when they do it wrong.

I didn’t say it was right….. I’ll agree that it’s got some serious kinks that need ironing out.

However, according to some nothing in the whole kitten game is ‘right.’ Ever

They can’t win. It doesn’t matter what they do, or try to do, people are absolutely never happy.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Megaserver system = bane of community events

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Posted by: Romo.3709

Romo.3709

Interesting…. just a couple months ago it was ‘overflows are the bane of community events.’ Now it’s mega servers….

kitten ed if they do…. kitten ed if they don’t

And what would you call this Megaserver system then? It’s all overflows with no main map. It’s practically taking the Main map out, leaving only overflows, but with a different name slapped on it.

It’s not that we’re never happy. If you present us with a solution that causes more problems than the issue presented before, then we have every right in the world to be unhappy. Megaservers is a huge overhaul into the game. The overhaul normally takes months of planning, testing, and making sure it works with every aspect of the game before it becomes implemented. But when you have 100 people testing it, it doesn’t show any problems, because they always will end up on the same map. The testing group was way too small to detect any issues that are now presented because of hundreds of thousands of people playing. It just doesn’t work anywhere near as advertised either.

Megaserver system = bane of community events

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

And what would you call this Megaserver system then? It’s all overflows with no main map. It’s practically taking the Main map out, leaving only overflows, but with a different name slapped on it.

It’s not that we’re never happy. If you present us with a solution that causes more problems than the issue presented before, then we have every right in the world to be unhappy. Megaservers is a huge overhaul into the game. The overhaul normally takes months of planning, testing, and making sure it works with every aspect of the game before it becomes implemented. But when you have 100 people testing it, it doesn’t show any problems, because they always will end up on the same map. The testing group was way too small to detect any issues that are now presented because of hundreds of thousands of people playing. It just doesn’t work anywhere near as advertised either.

The mega-server has been semi-successful. Personally, the only issue I’ve had with it is some lag due to having more people around. (Ok, and maybe being scared out of my skin because I run into people where I’m used to having no one around). So, for some, it works ‘as intended’ in that regard.

It’s by no means perfect, and yes, for some it seems to be more bothersome than overflows. The conversations I’ve seen in game are pretty 50/50 for like vs dislike, and the biggest complaint is simply due to the boss schedule. However, that’s just my perspective on it. The forum, yes, is overwhelmingly negative, but taking into consideration the overall stance of the forum, it’s always pretty negative. Rarely is the majority on here positive.

Are they working on adjusting the mega server? They’ve said they are. Is it working as intended? Probably to some degree, but they aren’t going to tell us one way or the other. Most businesses simply don’t. The simple fact is that they are at least trying though, and we should give them credit for that.

Was their testing team / environment potentially too small? Very possible, but then again there have been several things that worked just as well full scale as they did in the small scale. We simply don’t know, nor are we ever going to.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Megaserver system = bane of community events

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Posted by: Romo.3709

Romo.3709

If you are a single lone wolf kind of player I can see how this is working as intended. You have people everywhere. Boss schedule kind of sucks, but it’s bearable. The problem is the communities people built over the past months.

Guild Missions are a major pain to execute these days. Especially since there is very limited number of areas that take part in Missions while there’s an overwhelming amount of guilds out there. The biggest problem is that it was specifically said that the system will “smartly” place people from same server/guild/party on the same map. Which is never the case.

We start guild missions with about 50-60 ppl on average in my guild. Not only I can’t get everyone on the same map, but people in my party end up on different maps. Then we spend another 10-15 minutes partying up with everyone to bring them to the same “version” of the map.

Guild recruitment is also broken. Since if we recruit people from different servers, they do not benefit from bonuses the guild provides, nor they put influence towards the guild as a whole. The only plausible recruitment can be done on wvw maps only, which on many servers have hours long queue because of ongoing tournament.

The game’s performance is also very heavily impacted. Since there’s a huge 100+ people zerg during every major event. And loading times tripled if not quadrupled on some maps. It’s pretty much old Lion’s Arch loading times on every map in the game now.

I can see that some areas of the gameplay like leveling a character are benefiting from Megaservers since they can get help with Skillpoints and mini events easily.

The problem is that the game became a big blob of people from everywhere. And those tight communities that came together before are slowly falling apart, because there’s nothing that can be organized.

Megaserver system = bane of community events

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Posted by: Moderator.8539

Moderator.8539

Hey there,

please make sure to post your feedback about the Megaserver in the main thread for it:

https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/

Thank you! =)