(edited by Akikaze.1307)
Megaservers and Channel switching
Perhaps, the algorithm (at least tries) to take precedence. /shrug
I don’t think the want people freely map hopping.
For one, if I remember correctly, regular resources nodes are map specific, so it would be far easier to hit up what you need by clearing a map and then moving to the next one.
It would also make the Grindwastes situation that much worse. A notable portion of the population already refuses to help get the bar full, instead only taking the taxi into ones that are almost done. If people could map hop freely it would take forever to make any progress.
At least the taxi situation makes that more difficult.
I’ve read comments from people going on about the introduction of megaservers made the PvE experience a better place. However I find it a bit odd in comparison to other mmorpgs that we cannot manually change map channels through an UI option. Most other mmorpg that utilize multiple channels provide users with a menu switch option. Instead players in GW2 have to rely on “taxi” to get people to join your server channel through the LFG system.
Why does the system sometimes shift players to the empty map instead of automatically filling the semi-full maps? I’ve had experiences where teleporting to the Silverwastes, the game would put me into a channel with only 10 people, most of which were afking, and 2% completion. When I looked up LFG, there was zones that’s moderately filled activity with 30%/50% completion. If the other channels were actually full, then it cannot be helped but they weren’t.
Even better the volunteer map switch would sometimes appear after joining a map recently. I’ve had an odd occurrence where the volunteer switch port you to a lesser filled channel than the previous.
Alternatively, if there was a channel selection option, choosing between 1 to X, then players can shift through channels themselves. I understand that this may hinder some player’s experience with others actively trying to hop across map channels that’s near completion to just get the end reward. But that’s exactly what LFG Taxi into maps does anyways.
It just feels like, sometimes finding an active channel is more RNG than loots.
The reason there’s no way to actively change the map you’re on (stop referring to them as channels, this aint gw1) because the game dynamically creates and collapses them. Everyone moves off it? It gets collapsed to reclaim server resources.
The reason there’s no way to actively change the map you’re on (stop referring to them as channels, this aint gw1) because the game dynamically creates and collapses them. Everyone moves off it? It gets collapsed to reclaim server resources.
I have never played GW1. I refer them as channels because that is a term to describe what they are in mmorpg. Maps are the location you play in, ie Queensdale. Zones are collection of such particular maps, ie Kryta. Channels are different instances of said map. And server is a character bound instance location.
That’s the problem with the map dynamics, people move off it or how the game allocates you. It isn’t as obvious for World Bosses since they just flux up and down whenever the boss spawns. As bosses spawn roughly the same time across maps, you’ll get maps like 100% – 80% – 40% all fighting the same thing, only separated by minute delays.
However for static maps with dynamic events like Silverwastes/Orr, it feels off that the map was full one minute and empty the next. Maps like that end up as instances of 10% – 12% – 10% – 50% – 80% – 80%, separated by wider gaps. You’ll end up with multiple instances of dead maps, that doesn’t collapse because the system recognizes it as sufficient player base. Having a choice for map switch doesn’t mean the system can’t collapse the map resources. It might even save more resource when players move off the map entirely without waiting to kick them out.
(edited by Akikaze.1307)
This has probably been suggested a thousand times.
Megaservers in their current state are extremely confusing for everyone involved. From experience, it doesn’t matter what home server I’m from, what guild I’m in or how many of my friends are on the map, I get thrown into a map copy at complete random.
Sometimes, when I’m in a party with other players and we move to a new map, we get separated into multiple map copies. We’re in the same party, for crying out loud!
And better yet, because of how megaservers work, I’ll get thrown into a map copy that’s about to close. Again. And again. And I’ll have to keep switching map copies every 10 minutes.
The algorithm is broken, and players need to be able to select which map copy they play on. The game may have to change certain mechanics in consequence, but as of right now, anything would be better. I’d gladly opt out of megaservers if I had the choice.
And I can’t even start to explain this garbage to confused new players who don’t understand why they can’t find their friends…
I don’t think the want people freely map hopping.
For one, if I remember correctly, regular resources nodes are map specific, so it would be far easier to hit up what you need by clearing a map and then moving to the next one.
Is still possible to some point .. but was much better of course before the mega-server
where you always had 3 zones of a map, while now often there are is just 1
instance of a zone .. especially later at night.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.