Megaservers and Community.

Megaservers and Community.

in Guild Wars 2 Discussion

Posted by: Ltomato.8649

Ltomato.8649

Seriously.

I’m in Lion’s Arch, relaxing, when chat erupts into a mudslinging trollfest about feminism, homosexuality, communism, and who knows what.

This happens way too often.

I remember when GW2 had the objectively BEST communities. But now, with Megaservers, and seemingly little action against chat trolls, it’s more and more difficult to avoid these situations.

I remember when someone in map chat could say that they were new and needed help, and everyone would pounce to try and assist them. Now, they go to Lion’s Arch, find… whatever this is, and that’s their impression of the people who play this game.

You can’t really choose which server you join anymore, so you’re basically stuck rolling the dice on guesting and hoping the Megaserver it puts you in is better. Before Megaservers, you could guest to a reliably calmer chat on a different server’s community if things got too bad.

Please give us an option to swap Megaservers on the fly, or make cities server locked. It would be provide better experience for all players, new and old.

Megaservers and Community.

in Guild Wars 2 Discussion

Posted by: Asmodeus.5782

Asmodeus.5782

Yup, the chats have gone downhill since people realized that they no longer are a part of any community and nobody will remember them among the megaserver crowd.

But then I hate megaservers in their every single aspect, so yeah. Not exactly an objective opinion.

Language is a virus from outer space.

William S. Burroughs

Megaservers and Community.

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

I remember when GW2 had the objectively BEST communities.

I don’t ever recall that, but ANet lacks the human parts when it comes to game design. They seem to be exceedingly proficient in many technical areas but utterly fubarred when it comes to the primate at the keyboard.

Take a look at the TP “improvements” as an example, did anyone human actually check it out (ie. USE it?) before it was released? I won’t delve into it here, but it’s related to the usual ANet’s blind spots.

Community is such a delightfully squishy term.

If ANet had truly wanted and understood “server pride and solidarity” they wouldn’t have made the slew of design choices like:

  • no unique WvW faction maps, only clone
  • WvW doesn’t matter, once the ANet threw in the towel and removed the Orbs of Power, the whole idea of tying WvW into something tangible to the applicable realm was sidelined
  • EotM just short circuited the whole of the older WvW implementation
  • no identifiable PvP enemies, just generic names/ranks (hell, we don’t even get the same color on the map each time!)
  • outside of regular guildees, do you even run into the same players on a routine basis?
  • bewildering dungeon designs that work against casual groups
  • outside of a dungeon, who even needs to be in a group?
  • multiple Guild Memberships, yeah that’s a real great way to be dedicated!
  • account bound…everything. No chance here to build identities on specific characters with specific friends and social associations. Nope, all lumped under one Name:6666 label…I feel so very immersed!
  • no defined roles, yes no Trinity…just borgish Unity. It would have been far more revolutionary if ANet had allowed the Trinity roles to be an actual option, but their design doesn’t allow for very deep specializations.

/rant off

(edited by Kuldebar.1897)

Megaservers and Community.

in Guild Wars 2 Discussion

Posted by: pessimist.7294

pessimist.7294

I was fine when the megaservers were put in for the areas outside the major cities. But why the hell did they hat to implement it into the cities too? They stole our server identity with that.
In the past we used to have smaller fan made events on our home city maps on our server. Now its barely possible to have 50 people from the same server on the same map. Events cant be made without getting a constant flamewar from people who dont know our server and our own server culture. And they know that they dont have to fear any consequences.