Megaservers and the Cities...

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: naphack.9346

naphack.9346

As I fear, that this topic will drown in the big thread, where many concerns for events, event sceduling, etc are handled, I am seperating it from the main topic, knowing of the existance of said topic and with the clear intent of doing so.

Let’s start about Megaservers in general. Megaservers are a good idea, as is, but the execution is poorly. That shouldn’t be the topic here, so we will move on from there. The main idea behind megaservers is to get rid of the drastic differences between servers. While there are “full” servers, where every map can generate an overflow, as soon, as a world event starts, there are rather empty servers, where nobody shows up for world events.
While guesting to Vabbi, my guild tried to make a joke of killing the shatterer with a 5 man team. It didn’t work, but that’s beside the point. The intent of these changes is to make large content more accessible to the masses. While this is a great idea, I have no idea, how this relates to cities in any way.
In cities, there is no large scale content, no events and no hearts to complete. From this standpoint, there is already no reason to merge the cities.

I will now present a couple of reasons, why introducing the megaserver system to cities is a bad idea.

First off: Language barriers.
While in open world zones, this matters far less, in cities, the rule of thumb was generally to speak in the language of the server, you have chosen. For our server, Drakkar, that language was german.
We chose german servers to be able to communicate in german. There are even people on our server, who can’t even speak english or at the very least are not very fluent in it. Even more, getting the map chat spammed in french or spanish is not really helpful either.
The main purpose of cities is to:
1) Give access to services
2) Give an area, where one can communicate with others.
That second point is severely influenced by the megaservers. You could happen to be the only german speaking person on a server full of french people. What if you have some questions to ask, because you are new to the game?
Someone new to the game, who has chosen a german server will surely find this a bad joke, when he has to use his bad french from way back in school to communicate with others. Heck, I may still be able to understand some basic french senteces, but as I never needed to communicate in french, I am not able to form a single sentence in this language.
Let’s turn it around. A french player landing on a megaserver dominated by Germans.

Second point: Roleplaying
While I surely do not belong to the group of players, who are actively roleplaying, there are many, who do. Outside of dedicated roleplaying servers, they are generally shunned or belittled. Even on Drakkar, which was once hailed as the german rp server, the irrational hatred towards roleplayers runs deep.
The problem at hand is, that especially the cities are like hubs for roleplayers. They mostly meet in the cities, they mostly rp in the cities. With the megaserver system in place, those players will have difficulties meeting up with other roleplayers. They will sometimes be thrown into hostile environment, where every attempt at roleplaying is met by snarky remarks from the bystanders. It will be hard to get any active roleplaying done, and while it does not seem important, the game will also be less immersive. If multiple people are roleplaying on their own in masses, the city will become “alive”.
An experience like that is also prohibited by the megaserver system, which brutally rips apart those rp communities and seperates them over different overflows.

Third point: World vs World
For lower tier servers, the cities are the only place to effectively recruit people. If some special event is going on, like in the case of Drakkar, for example, the 24 hour raid, there needs to be a way of telling the people who don’t frequent WvW as often, that you need people for a large scale offense. There may also be cases, where you need more people for defense, in which case, some people may also go to the cities and ask for help.
During the first season, this was more prevalent than it is now, but especially servers from even lower tiers than Drakkar will surely find it difficult to field people for WvW, when there is no place, where you are guaranteed to encounter people, who are mainly from your own server.
heck, with the megaserver in place, the probability is there, 80% of the players on the map are from your enemy server and decide to go to wvw themselves.
Especially for the lowest tier of servers, where there is no centralized teamspeak(which fortunately Drakkar has), the cities might be a place, where you can discuss and plan strategies for WvW. You are basically disconnecting the WvW community from its own server.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: naphack.9346

naphack.9346

Which leads us to fourth: Server identity
So let’s say, you are a new player. You log in and the first thing, you realize is, that your server choice amounts to literally nothing. You chose a german server, yet everyone is speaking english. You chose “Drakkar”, yet everyone who DOES speak german, assures you, that Riverside is way better than Drakkar, and if you don’t believe it, all you have to do is look up the WvW rankings. What does your server choice amount to? Nothing. You better forget, which server you have selected, because it is of no importance, bears no consequences. You don’t need to know stuff like this, because you are not into PvP anyway.
I view this as a huge problem. It becomes even more complicated for:

Fifth point: Multi-purpose guilds
Right now, there is a lot of guilds, who do both open world, guild missions, aswell as dungeons, some PvP and most importantly WvW. Guilds like that are by definition in need of players from the same server.
because they do some WvW, right? So how do these guilds recruit players?
For pure PvE guilds, it’s no biggie. You grab whoever is in front of you. Boom. Done.
For pure WvW guilds, it’s also no problem. You grab, whoever you encounter in WvW. Boom. Done.
But these multiguilds have a serious problem. For every recruitment request, you’d need to include the server. And even, if your guild is not THAT WvW centric, it will serve to deter people who are mainly PvE based, because if you need only people from a specific server, you are surely some hardcore WvW guild, right?

TL;DR
From all these points, we can see, that it is a bad idea to introduce the megaserver system to cities, where there are NO largescale events, NO dynamic events and NO heart quests to complete. It destroys immersion for roleplayers, disconnects the WvW players from their home server, while destroying server identity as a whole and giving all sorts of trouble to casual all-purpose guilds, who do both PvE and WvW.
Most importantly, it alienates new players, who chose a specific language server and can’t speak the language, they chose. Everyone will be forced to speak english and Servers of other languages than english will be a laughing stock.

So my heartfelt appeal to Arena.net is:
For the sake of the players, who have created amazing communities on their servers, please do not smash these communities by forcefully deporting them to foreign grounds. For the sake of all the roleplayers, non-english speaking players, WvW players, mixed guild leaders and ultimately everyone. Do not attempt to fix, what wasn’t broken in the first place and fulfilled some vital roles, it will no longer be able to fulfill.
Cities do not belong on megaservers and you should acknowledge this fact quickly and adress the problem.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Minos.5168

Minos.5168

They said that the Megaserver groups you based on your language option.

Additionally, I still consider the RP argument very weak considering they probably have each other in Friends Lists (or they should add each other now that the Megaserver is in-place) or they’re probably in an RP guild.

You get grouped based on people in your Friends List and guild first.

Server identity was already faltering. I’m on Tarnished Coast, which is/was a “Full” NA server.

I’d rarely see people outside of DR, LA, or Queensdale. Even when I was in those places, I’d often get put in overflow which killed server identity more than anything else. (And when I did see people in other areas, they tended to be doing solo stuff like I was.)

Now, the Megaserver makes the game feel alive again.

Rata Sum is now packed (which it never really was before). It’s like the early days of GW2 all over again.

If anything, perhaps ArenaNet should add language distinctions to Map chat. (Like an option to specify a German-specific one.)

I’d imagine that the “soft caps” are probably in-place on these Megaserver maps.
Say a map has a hard cap of 150, then the Megaserver probably stops putting randoms in there at 100. Leaving 50 slots for friends/guildies of the other players should they go to the same map.

TL;DR: If you join a server with a specific language, you’ll be grouped with those people before random English-speaking players. If you RP, add your friends and you should be placed on a Megaserver with them.

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Llarrian.9074

Llarrian.9074

No, you don’t. It should – maybe – work this way but not only my experience but a kittenload of other stated experiences here prove the opposite.

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: naphack.9346

naphack.9346

TL;DR: If you join a server with a specific language, you’ll be grouped with those people before random English-speaking players. If you RP, add your friends and you should be placed on a Megaserver with them.

And why is it, whenever I join a city, my chat is cluttered with english, french and/or spanish?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Asacledhae.2650

Asacledhae.2650

German, French, Spanish in my case, not a single English speaker. And not just in the cities, everywhere now.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: nGumball.1283

nGumball.1283

German, French, Spanish in my case, not a single English speaker. And not just in the cities, everywhere now.

Shocking facts now, did you know that the Megaserver was only applied in Heart of the mists?

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: rekim.5296

rekim.5296

Shocking fact : Actually, no, it’s been deployed over a whole load of maps already. Check the devlogs or just, I dunno… Login ?

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Asacledhae.2650

Asacledhae.2650

Shocking facts now, did you know that the Megaserver was only applied in Heart of the mists?

O’rly?
https://forum-en.gw2archive.eu/forum/info/news/Megaserver-Rollout-Update/first#post3911271

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: nGumball.1283

nGumball.1283

Shocking fact : Actually, no, it’s been deployed over a whole load of maps already. Check the devlogs or just, I dunno… Login ?

Shocking facts: it was applied to other areas, less than 16 hours ago, and people have gone through all the areas, experienced all of its negatives and positives already, screaming for changes.

Reminds me of how the community react to every single update, complaining about it without even giving it time.

(edited by nGumball.1283)

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Heimdall Vali.3125

Heimdall Vali.3125

Megaserver = Europpean Server euphemism imo

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

It works in other zones too, not just in the mentioned ones. For example in Mount Maelstorm.

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Asacledhae.2650

Asacledhae.2650

Shocking fact : You’re probably a US player, and you don’t experience the problem the EU players are facing with this.

So give me one positive about not being able to communicate with the community?

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: naphack.9346

naphack.9346

Can you please get back on track?
The topic at hand is specifically the cities. PvE zones actually benefit from the megaserver system.
Cities, on the other hand, should have never been made megaservers.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Tyragon.2496

Tyragon.2496

I agree on this, I see no reason for the megaserver to be in cities, other than making them feel more “alive”. But that “feeling” people want is damaging a lot of things which he stated.

For those that haven’t experienced the megaserver yet, it’s barely helping you have someone in your friendslist, guild and even in party. I’ve heard people be split moment before entering a megaserver zone.

Sure, this is bound to happen to a very young system that in time Anet can optimize, but the part about cities still stand. There needs to be SOMEWHERE where the server has its own identity, other than just WvW, and cities are the perfect places.

Also, about RPers, unless you haven’t noticed the biggest thread is about them. They aren’t spouting meaningless words and blinded frustration, some of those comments are overreacting but the truth of how much the megaserver is damaging the RP community is real, very real, and adding people to friendslist or guild ain’t helping.

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Asacledhae.2650

Asacledhae.2650

I agree on this, I see no reason for the megaserver to be in cities, other than making them feel more “alive”. But that “feeling” people want is damaging a lot of things which he stated.

For those that haven’t experienced the megaserver yet, it’s barely helping you have someone in your friendslist, guild and even in party. I’ve heard people be split moment before entering a megaserver zone.

Also, about RPers, unless you haven’t noticed the biggest thread is about them. They aren’t spouting meaningless words and blinded frustration, some of those comments are overreacting but the truth of how much the megaserver is damaging the RP community is real, very real, and adding people to friendslist or guild ain’t helping.

Simply this.

I am a RPlayer, and we had to cancel our event last night on the Grove, due to trolling, multilingual chat spams, and us being scattered through many instances, without a way to get together.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

Megaservers and the Cities...

in Guild Wars 2 Discussion

Posted by: Moderator.8539

Moderator.8539

Hi there,

we are collecting the feedback about issues in dedicated threads because it makes it easier for the community team and others to keep track of it all. You are very welcome to repost your questions, comments and concerns there: https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW

Thank you!