Ah, what a beautiful day to go on an adven—
“There are few players remaining on this map”? Alright, let’s move to a more populated version of the same map.
*Ahem* Ah, what a beautiful day to go on an adventure. Today, my goal is to complete the Island Contr—
“There are few players remaining on this map”? Seriously? I just got here! Fine, whatever. Let’s just go, I suppose. It’s not like I have much of a choice anyway.
So, like I was saying, my goal is to—
“Few players”?! It’s literally been three seconds! Why would you put me on this map copy if you were just about to close it? Urgh.
My goal is to complete the Island Control event in Southsun Cove. It is going to require a lot of coordination, but I’m sure megaservers will help us gather enough players to make it possible. With that said, to Southsun Cove!
Now then, the first thing we— Oookay, few players. New map copy. The first thing we need to do is— Few players. New map copy. We need to help defend— Few players. New map copy. Defend this village against— Few players. New map copy…
Alright, is this supposed to be fun? Honestly, is constantly getting shoved from one empty map copy to the next supposed to be an enjoyable experience? Because it’s not. It’s obnoxious. And not only that; ironically enough, it’s game-breaking.
And before you ask: yes, the story above is my own experience. And no, it is not hyperbolic in the slightest.
Ever since they were implemented back in April 2014, megaservers have been the bane of my existence. Along with the rest of the quality-nosedive features that were introduced in the feature pack, megaservers feel like they were tacked on at the last second. The system is a like an enormous, jarring glitch the developers have been trying to sweep under the carpet ever since it was implemented.
Megaservers ruin my community
What do megaservers do? They shove players onto different map copies at complete random. Don’t you even dare pretend that anything remotely influences the map copy I am put on. On multiple occasions — and very recently —, I have tested it.
In Divinity’s Reach, several dozens of my guild members are on the same map copy, along with a few players on my friends list. They are all from my home world. I am in a party with four guild members. Initially, I am on a different map copy. I relog 100 times. Over 90 times out of 100, I am on the wrong map copy. Simply unfathomable.
But what does it matter, right? You can just right-click on a party member and join their map copy. Well, yes, but how am I to meet other people from my home world?
What if I would like to watch roleplayers, but they are unable to find each other because they are constantly separated by megaservers? Not only are they now required to join guilds in order to find each other again, but how is a new player interested in roleplay even meant to even know that it exists on a game where everything is hidden away?
What if we need reinforcements in the Mist War, and I would like to call my world to arms? I haven’t even a single clue who is in map chat. I may be the only one from my world out there. Or there might be enemies listening!
What if I would simply like to preserve a sense of community in the game, where people are not constantly on their worst behavior, because they know they might never come across those people again? It isn’t too much to ask, is it?
(edited by Rangelost.4857)