Megaservers flaws

Megaservers flaws

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Posted by: sanctuary.1068

sanctuary.1068

Hi!
I realised something funny with the megaservers. Its bloody hard to get into maps where your friends are, but sure as heck, everytime you get into maps where people you blocked are.

Logic??

Pls give us districts that we can move around to as we like. It worked so well in gw1. Megaservers are a big fail.

Megaservers flaws

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

You know, I rarely have this issue. When I have friends or guildies on a map, grouped or otherwise, unless it’s fricking full, I get tossed into that map. I think since mega servers have come out, I’ve only had to use the ‘join in’ option like twice. It works quite well for me.

Then again, I don’t have anyone on my block list either…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Megaservers flaws

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

the district model just doesn’t work in this case.

the megaserver shards are created and destroyed dynamically to suit the population needs.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Megaservers flaws

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

the district model just doesn’t work in this case.

the megaserver shards are created and destroyed dynamically to suit the population needs.

The district model could work. The additional districts where created and destroyed as needed too, you could easily see that on holidays when the number of d’s for LA, Shing, and Kama varied up and down depending on the day and time. With the addition of the low pop map closing thing they implemented, they could ‘clean up’ the lower pop districts a bit more efficiently now.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Megaservers flaws

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Posted by: sanctuary.1068

sanctuary.1068

It works when it comes to guildmates for me, but not friends. And then the stupid thing that i get into more often the same server as the people ive blocked than my friends is what makes it redicilous.

Megaservers flaws

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Posted by: Spawne.3128

Spawne.3128

It has helped in one respect that it makes public events a lot more playable with more users in every map, but other then that.

Megaservers flaws

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Posted by: Healix.5819

Healix.5819

Adding districts would make it much easier to exploit certain things. If they added districts, they would have to lock you to a single one with the option to change districts once every hour.

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Posted by: Death Stalker.3149

Death Stalker.3149

You should really change the game’s name to update wars!

Megaservers flaws

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Posted by: DarkWasp.7291

DarkWasp.7291

I clear my block list often so I don’t have this problem!

Yep, yeah. I just had to be that guy.

Question though, where are you experiencing this? I get in with my friends all the time.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Vayne.8563

Vayne.8563

Yeah I don’t get it. I’ve rarely had a problem getting into zones with guild mates or friends, unless they’re full zones, in which case, yeah, they’re full.

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Posted by: GuzziHero.2467

GuzziHero.2467

APB (yes, APB!) had a district model where instances are created dynamically, and all it takes to switch from one to another is a UI window where you can choose a high or low population instance.

I wish there was one here, as the flooding of people Megaserver created impacted my game experience negatively.

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Posted by: Aenaos.8160

Aenaos.8160

the district model just doesn’t work in this case.

the megaserver shards are created and destroyed dynamically to suit the accountant
department needs.

Fixed it .

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: vana.5467

vana.5467

Being able to see and choose from a list of open instances would be maddeningly helpful. I don’t understand why it’s not a thing.
Having some basic info about them would be good too, but hardly necessary.

(edited by vana.5467)