Melee Pistols
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.
Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
And sometimes some ideas just break our suspension of disbelief. A pistol that isn’t accurate past point blank range breaks my suspension of disbelief.
Then your suspension of disbelief is remarkably fragile. You’re in a game with plant people and myriad sentient species, magic and technology, but a weapon skill set devoted to using a ranged weapon in melee is too much for you?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.
Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.
At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.
There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
It fit a new class “Storm trooper”
They are trained to “effectively” use pistol at point blank range, because their accuracy are too bad that they can’t hit anything beyond point blank range.
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
And sometimes some ideas just break our suspension of disbelief. A pistol that isn’t accurate past point blank range breaks my suspension of disbelief.
Then your suspension of disbelief is remarkably fragile. You’re in a game with plant people and myriad sentient species, magic and technology, but a weapon skill set devoted to using a ranged weapon in melee is too much for you?
I’m not opposed to using a pistol in melee range. I’m opposed to the pistol suddenly not being able to be used at all past point blank range because the accuracy of the pistol is so horrible.
Now if the skills worked like a little mini shot gun where it sent out projectiles in a wide arc and the closer you were to the opponent the more would hit them. That I could get behind. But a pistol that shoots a single shot like normal pistols? Nope.
Edit: Now the range would still be farther than point blank, but that would only be best used for tagging purposes, whittling away at a decent group of enemies, or getting a group of enemies to group together for an AoE attack. The skills would do the most damage to a single enemy when fired at point blank range.
(edited by Seera.5916)
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.
Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.
At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.
There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.
Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.
Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.
At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.
There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.
Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.
ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.
Elementalists would likely have bullets that are imbued with whatever element they are attuned to.
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.
Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.
At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.
There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.
Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.
ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.
Elementalists would likely have bullets that are imbued with whatever element they are attuned to.
When did Anet say that? Come on now… every class use every weapon. Doesn’t that smack the Warrior in the face, since they’re the Master of Weapons. How in the World you gonna get Ele, Rev, and Engineers to use all weapons. So is Warrior gonna use Scepters too?
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.
Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.
At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.
There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.
Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.
ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.
Elementalists would likely have bullets that are imbued with whatever element they are attuned to.
When did Anet say that? Come on now… every class use every weapon. Doesn’t that smack the Warrior in the face, since they’re the Master of Weapons. How in the World you gonna get Ele, Rev, and Engineers to use all weapons. So is Warrior gonna use Scepters too?
It wasn’t a promise, however it was a stated goal shortly after launch.
“What’s more is that the team is also working very hard on finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check”
ANet may give it to you.
I am surprised I didn’t see anyone suggest this yet, but what about SHOTGUN PISTOLS?
I was thinking like the URAGAN-5 from MGSV:PP
http://m.ign.com/wikis/metal-gear-solid-5-the-phantom-pain/Handgun
BTS Instrument Design Bureau Uragan-5 Pistol
A Handgun designed to fire shotshells. The power of shotshells combined with close quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.
It can shoot buckshot, tranq gas, and slugs, add in magic and you could have a very versatile close range weapon. Shouldn’t be too hard to come up with 3-5 melee-ish range skills…although I would expect at least one longer range “slug shot”
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N
We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)
That would be awesome, but I prefer the idea of a shotgun like class as well, the class would be called a monster hunter, he shoild have some kind of lore magic that makes him able to use against the weaknesses of what he hunts.
Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.
Ranger should be getting guns with next Elite Spec, to fit the “Hunter” theme they have going. That Warriors cannot use pistols, and Rangers cannot use rifles, is a horrible affront to every true Ascalonian.
And the “Gunmage” trope is popular enough to justify giving guns to Elementalists.
Gun Kata! Courtesy of my beloved Equilibrium.
YES! MOTHER KITTEN YES! and give it to warriors. +1
Sounds like Monty Oum style pistol combat.
https://www.youtube.com/watch?v=Tp1zcQsh5o0
(edited by Doggie.3184)
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.
Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.
At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.
There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.
Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.
ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.
Elementalists would likely have bullets that are imbued with whatever element they are attuned to.
When did Anet say that? Come on now… every class use every weapon. Doesn’t that smack the Warrior in the face, since they’re the Master of Weapons. How in the World you gonna get Ele, Rev, and Engineers to use all weapons. So is Warrior gonna use Scepters too?
It wasn’t a promise, however it was a stated goal shortly after launch.
“What’s more is that the team is also working very hard on finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check”
Well wasn’t it also stated that each elite would offer a new weapon. Unless they’re going to have more than 4 more expansions or offer more than one weapon per expansion, I don’t see how that’s going to happen. There’s 16 weapons used on land. Engineer currently uses 4 while Warriors use 10. They need to have at least 9 -11 expansions per individual weapon, even if they would have dual weld weapons. I don’t think so…
Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.
Ranger should be getting guns with next Elite Spec, to fit the “Hunter” theme they have going. That Warriors cannot use pistols, and Rangers cannot use rifles, is a horrible affront to every true Ascalonian.
And the “Gunmage” trope is popular enough to justify giving guns to Elementalists.
Wait, you can see a Ranger with a Pistol, but not a Rifle, and it’s ok for Warriors to have Rifles, but not Pistols :/
I would have a Warrior with a Pistol and call them “Marauders”. I wouldn’t give Pistols or Rifles to Rangers due to going against their Nature theme.
In another game I play the munitions power set includes a combination of skills that allow for a pretty cool melee to short ranged pistol build. Very much a combination of pistol whipping, point blank shooting, and unarmed strikes.