Melee Pistols

Melee Pistols

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Posted by: Seera.5916

Seera.5916

Fixing forum bug

Melee Pistols

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Melee Pistols

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

And sometimes some ideas just break our suspension of disbelief. A pistol that isn’t accurate past point blank range breaks my suspension of disbelief.

Then your suspension of disbelief is remarkably fragile. You’re in a game with plant people and myriad sentient species, magic and technology, but a weapon skill set devoted to using a ranged weapon in melee is too much for you?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Melee Pistols

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.

There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Crossaber.8934

Crossaber.8934

It fit a new class “Storm trooper”

They are trained to “effectively” use pistol at point blank range, because their accuracy are too bad that they can’t hit anything beyond point blank range.

Melee Pistols

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Posted by: Seera.5916

Seera.5916

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

And sometimes some ideas just break our suspension of disbelief. A pistol that isn’t accurate past point blank range breaks my suspension of disbelief.

Then your suspension of disbelief is remarkably fragile. You’re in a game with plant people and myriad sentient species, magic and technology, but a weapon skill set devoted to using a ranged weapon in melee is too much for you?

I’m not opposed to using a pistol in melee range. I’m opposed to the pistol suddenly not being able to be used at all past point blank range because the accuracy of the pistol is so horrible.

Now if the skills worked like a little mini shot gun where it sent out projectiles in a wide arc and the closer you were to the opponent the more would hit them. That I could get behind. But a pistol that shoots a single shot like normal pistols? Nope.

Edit: Now the range would still be farther than point blank, but that would only be best used for tagging purposes, whittling away at a decent group of enemies, or getting a group of enemies to group together for an AoE attack. The skills would do the most damage to a single enemy when fired at point blank range.

(edited by Seera.5916)

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Posted by: VocalThought.9835

VocalThought.9835

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.

There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

Melee Pistols

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Posted by: Seera.5916

Seera.5916

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.

There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.

Elementalists would likely have bullets that are imbued with whatever element they are attuned to.

Melee Pistols

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Posted by: VocalThought.9835

VocalThought.9835

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.

There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.

Elementalists would likely have bullets that are imbued with whatever element they are attuned to.

When did Anet say that? Come on now… every class use every weapon. Doesn’t that smack the Warrior in the face, since they’re the Master of Weapons. How in the World you gonna get Ele, Rev, and Engineers to use all weapons. So is Warrior gonna use Scepters too?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.

There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.

Elementalists would likely have bullets that are imbued with whatever element they are attuned to.

When did Anet say that? Come on now… every class use every weapon. Doesn’t that smack the Warrior in the face, since they’re the Master of Weapons. How in the World you gonna get Ele, Rev, and Engineers to use all weapons. So is Warrior gonna use Scepters too?

It wasn’t a promise, however it was a stated goal shortly after launch.

Gw2’s master plan for 2013

“What’s more is that the team is also working very hard on finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check”

Be careful what you ask for
ANet may give it to you.

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Posted by: Jermoe Morrow.9501

Jermoe Morrow.9501

I am surprised I didn’t see anyone suggest this yet, but what about SHOTGUN PISTOLS?

I was thinking like the URAGAN-5 from MGSV:PP

http://m.ign.com/wikis/metal-gear-solid-5-the-phantom-pain/Handgun

BTS Instrument Design Bureau Uragan-5 Pistol

A Handgun designed to fire shotshells. The power of shotshells combined with close quarters maneuverability makes for incredible anti-personnel stopping power. The enlarged chamber enables multiple ammunition types to be loaded.

It can shoot buckshot, tranq gas, and slugs, add in magic and you could have a very versatile close range weapon. Shouldn’t be too hard to come up with 3-5 melee-ish range skills…although I would expect at least one longer range “slug shot”

80s(name-race/class):Jermoe Morrow(main) – H/Ra
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N

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Posted by: Ryou.2398

Ryou.2398

We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)

That would be awesome, but I prefer the idea of a shotgun like class as well, the class would be called a monster hunter, he shoild have some kind of lore magic that makes him able to use against the weaknesses of what he hunts.

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Posted by: Sartharina.3542

Sartharina.3542

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

Ranger should be getting guns with next Elite Spec, to fit the “Hunter” theme they have going. That Warriors cannot use pistols, and Rangers cannot use rifles, is a horrible affront to every true Ascalonian.

And the “Gunmage” trope is popular enough to justify giving guns to Elementalists.

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Posted by: Okamikazi.8652

Okamikazi.8652

Gun Kata! Courtesy of my beloved Equilibrium.

YES! MOTHER KITTEN YES! and give it to warriors. +1

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Posted by: Doggie.3184

Doggie.3184

Sounds like Monty Oum style pistol combat.
https://www.youtube.com/watch?v=Tp1zcQsh5o0

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

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Posted by: VocalThought.9835

VocalThought.9835

It always amazes me how people are “blessed” with such amazingly poor imaginations.

Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?

Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.

There are 19,237 active suggestions that could be fun — which should we choose? I think it’s worth considering which have the most potential, which add to or complement existing themes and mechanics, and which are reasonable effort relative to those benefits.

Of course melee pistols could be made to fit and they could be fun, depending on how they were implemented. However, to me, they aren’t more fun than a lot of other ideas for the next set of weapons.

At some point ANet wants to put every weapon in the hands of every class. That’s the idea down the road. So eventually every class will have guns. Right now we have Mesmer, Thief and Engineer. A weird magic set that doesn’t really shoot so much as use the weapon as a totem. A classic firearm set. A bizarre set what fires strange effects and has little to no connection with how guns should ever work.

There are potentially infinite options, maybe? But it’s going to get hard. Having a melee option to work with is not unreasonable.

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

ANet themselves have said they do want every class to get access to every weapon eventually. Rangers already use long bows and short bows, which rifles and pistols are just cousins of. Both send out projectile weapons.

Elementalists would likely have bullets that are imbued with whatever element they are attuned to.

When did Anet say that? Come on now… every class use every weapon. Doesn’t that smack the Warrior in the face, since they’re the Master of Weapons. How in the World you gonna get Ele, Rev, and Engineers to use all weapons. So is Warrior gonna use Scepters too?

It wasn’t a promise, however it was a stated goal shortly after launch.

Gw2’s master plan for 2013

“What’s more is that the team is also working very hard on finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check”

Well wasn’t it also stated that each elite would offer a new weapon. Unless they’re going to have more than 4 more expansions or offer more than one weapon per expansion, I don’t see how that’s going to happen. There’s 16 weapons used on land. Engineer currently uses 4 while Warriors use 10. They need to have at least 9 -11 expansions per individual weapon, even if they would have dual weld weapons. I don’t think so…

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Posted by: VocalThought.9835

VocalThought.9835

Every class will not have guns. I can bet you that. There’s hopefully going to be four more expansions which will not allow for each class to get a gun. Plus its creatively difficult to give each class a gun if each class would use them differently. Plus I doubt if Ranger or Ele will get a gun.

Ranger should be getting guns with next Elite Spec, to fit the “Hunter” theme they have going. That Warriors cannot use pistols, and Rangers cannot use rifles, is a horrible affront to every true Ascalonian.

And the “Gunmage” trope is popular enough to justify giving guns to Elementalists.

Wait, you can see a Ranger with a Pistol, but not a Rifle, and it’s ok for Warriors to have Rifles, but not Pistols :/

I would have a Warrior with a Pistol and call them “Marauders”. I wouldn’t give Pistols or Rifles to Rangers due to going against their Nature theme.

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Posted by: Ashen.2907

Ashen.2907

In another game I play the munitions power set includes a combination of skills that allow for a pretty cool melee to short ranged pistol build. Very much a combination of pistol whipping, point blank shooting, and unarmed strikes.