Melee is Not "Worth it" With some bosses

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: Blissified.8369

Blissified.8369

And i don’t mean its just higher risk/reward, i mean some bosses are impossible to melee by impossible i either mean you literally cant hit him with melee
(example: Some of the dragons) or its so hard that you do so little damage melee since your spending most of your time dodging attacks possibly getting like 2 hits in then dodging dodging dodging, go in to 2 hits doge doge, Or the boss literally just owns all melee and his moves arnt telegrahped and he insta kills you.

Priest of Balthazar (the one guardian balthazars temple) Hes pointless to go melee on because the way he works.

I understand melee usually does more damage ( is this even really true? ) And is supposed to be harder to master, thats cool i love that idea, but when range becomes so much more efficent that theirs no point to melee then theirs a problem.

Now most classes are fine with this, even warriors they get GREAT ranged weapons / skill, but what about my main, a guardian? I feal so gimped since the only ranged option i have is the sceptor which not only is just boring to play with, its balls of light move so slow that even bosses dodge out of them – This is my only ranged option, and i usually roll with staff / sword, staff is basicly an aoe melee weapon with a tiny bit of ranged so that doesn’t count.

I’de love to be able to have melee viable in all situations if you have the skill, but when at some points in the game melee just becomes not worth your efort is when theirs a big problem IMO.

Look at WoW ( no, im not a wow player ) melee their gets a defensive buff i think 15 percent less damage taken. Im not saying we need somthing exactly like that but i think we need somthing, maybe make more of the bosses anti melee attacks telegraphed with a bigger animation, or make it fair and even so its not just melee that has to deal with three times as much attacks.

Ranged weapons usually only get effected by 1 or 2 boss attacks, often melee has like 10 to dodge, which some times works fine, others it just becomes pointless to bother when you can sit their and do sustainted damage.

Either do this or if you want the ranged to stay more viable overall in lots of places then just give guardians a proper ranged weapon please.

Its not fair that i as a guardian have to sit out of dragon fights, not be able to do ranged in wvw (sceptors even worse in pvp/wvw) while every other class can do what i do (Melee) AND have ranged.

I didn’t post this in guardian forums because this effects all classes, and im just using playing a guardian main to show how unfair it is.

I highly disbelieve that giving us a proper ranged weapon would make us o.p i mean our health is already inherently low, we dont have the BEST DPS when specced it (although we can do good dps if specced right)

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: Esrever.8613

Esrever.8613

In the world event bosses this is true but I find most dungeon bosses are a good mix of melee and range skills that its pretty even.

sllaw eht no nettirw gnihtemos saw ecno ereht

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: Blissified.8369

Blissified.8369

Depends on the boss in dungeons, its hit miss some or acceptable for melee (as in its still hard but you dont have to dodge every 0.5 seconds so ur not doing any damage, but u still have to pay attention to telegraphs and such.

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: Sylv.5324

Sylv.5324

I can’t speak for every class, but melee mesmer pumps out more damage immediately (and stacks vulnerability). It’s why I switch to melee if I’m getting mugged by multiple or hard-hitting ranged mobs, and combine that with shatters for might and debuffs.

I also melee bosses (generally world bosses, I hang back some in dungeons) if I find that they’re not dying fast enough.

Ardeth, Sylvari Mesmer
Tarnished Coast

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: Rustypipes.6238

Rustypipes.6238

I’m going to reply specifically to your reference of WoW and melee taking less damage. This is true, however almost every single boss fight in WoW, since WotLK has been melee unfriendly. Mechanics that require moving in and out, aoe damage and cleaves (particularly bad with tank switching) it’s just as bad but the only difference is healers can sometimes keep the melee alive…sometimes.

You said your main is a Guardian, and I will admit I do not know a ton about the profession but I know there are abilities that reduce incoming damage or negate it completely, heals out the wazoo, condition removals, boon granting skills, ability to prevent the mob from getting to you, roots, blinds, knock backs, shields, blocks…etc…

Dodge is not the only tool on your belt. It sounds to me you want all of what the Guardian has to offer and that of the other professions in the game.

If that were the case, there would be 0 reason to play anything other than the Guardian.

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: Oglaf.1074

Oglaf.1074

There are some bossfights where melee is highly advantageous, like the Vines in Twilight Arbor.

Sadly, the opposite is true for sooo many other bossfights.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: stof.9341

stof.9341

There are some bossfights where melee is highly advantageous, like the Vines in Twilight Arbor.

Sadly, the opposite is true for sooo many other bossfights.

Well, ranged players can go in melee too then without any adverse effect (short of the fact they are in melee range)

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

They do need to make melee more viable in dungeons and fractals.

Karma is as abundant as air, and as useless as the Kardashians.

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: DeadlyRush.1620

DeadlyRush.1620

I’m going to reply specifically to your reference of WoW and melee taking less damage. This is true, however almost every single boss fight in WoW, since WotLK has been melee unfriendly. Mechanics that require moving in and out, aoe damage and cleaves (particularly bad with tank switching) it’s just as bad but the only difference is healers can sometimes keep the melee alive…sometimes.

You said your main is a Guardian, and I will admit I do not know a ton about the profession but I know there are abilities that reduce incoming damage or negate it completely, heals out the wazoo, condition removals, boon granting skills, ability to prevent the mob from getting to you, roots, blinds, knock backs, shields, blocks…etc…

Dodge is not the only tool on your belt. It sounds to me you want all of what the Guardian has to offer and that of the other professions in the game.

If that were the case, there would be 0 reason to play anything other than the Guardian.

Its different. Here is why, melee is weaker then range in this game because of 2 things. AOE and Condition damage. AOE spells usually are around the boss which will effect melee. It is easy to block or the damage can be reduce as u said but how bout AOE condition damage? It is not reduced by any buff. The only way to do that is with condition removal. But wait, since im in melee range, Im still in the AOE condition area, the condition will just stack back. So i must move out of melee range and out of the circle. Which renders my attack useless for a few seconds.

See that? That is why melee is weak. This same problem happens when the game got out and everybody could not kill the fire elemental boss event. The AOE around was crazy and only range people could kill him.

Deadlyshield[AFS] Officer

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: MrQuizzles.6823

MrQuizzles.6823

See that? That is why melee is weak. This same problem happens when the game got out and everybody could not kill the fire elemental boss event. The AOE around was crazy and only range people could kill him.

Call me insane, but I always found it easier in melee. Its AoEs seem to focus on ranged folk while almost ignoring close melee (standing in it is much safer than standing by that bridge).

The main reason people couldn’t kill the fire elemental is not because it was mean to melee but because it could casually one-shot anyone and everyone. I wrote a very enthusiastic report about it during one of the BWEs; I believe it started with “WAY TOO DIFFICULT”, caps and all.

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: Blacksarevok.8104

Blacksarevok.8104

I hate how AoE/one-shot mechanics are the go-to strategy developers use to make encounters more “challenging”.

Melee is Not "Worth it" With some bosses

in Guild Wars 2 Discussion

Posted by: DeadlyRush.1620

DeadlyRush.1620

Actually it can be melee but its luck i say. If the AOE hits around the Fire Element then it GG to melee.

Fire Element now and when the game was released is different. They nerf it.

Deadlyshield[AFS] Officer