Melee is Not "Worth it" With some bosses
In the world event bosses this is true but I find most dungeon bosses are a good mix of melee and range skills that its pretty even.
Depends on the boss in dungeons, its hit miss some or acceptable for melee (as in its still hard but you dont have to dodge every 0.5 seconds so ur not doing any damage, but u still have to pay attention to telegraphs and such.
I can’t speak for every class, but melee mesmer pumps out more damage immediately (and stacks vulnerability). It’s why I switch to melee if I’m getting mugged by multiple or hard-hitting ranged mobs, and combine that with shatters for might and debuffs.
I also melee bosses (generally world bosses, I hang back some in dungeons) if I find that they’re not dying fast enough.
Tarnished Coast
I’m going to reply specifically to your reference of WoW and melee taking less damage. This is true, however almost every single boss fight in WoW, since WotLK has been melee unfriendly. Mechanics that require moving in and out, aoe damage and cleaves (particularly bad with tank switching) it’s just as bad but the only difference is healers can sometimes keep the melee alive…sometimes.
You said your main is a Guardian, and I will admit I do not know a ton about the profession but I know there are abilities that reduce incoming damage or negate it completely, heals out the wazoo, condition removals, boon granting skills, ability to prevent the mob from getting to you, roots, blinds, knock backs, shields, blocks…etc…
Dodge is not the only tool on your belt. It sounds to me you want all of what the Guardian has to offer and that of the other professions in the game.
If that were the case, there would be 0 reason to play anything other than the Guardian.
There are some bossfights where melee is highly advantageous, like the Vines in Twilight Arbor.
Sadly, the opposite is true for sooo many other bossfights.
Do you even lift, bro?
There are some bossfights where melee is highly advantageous, like the Vines in Twilight Arbor.
Sadly, the opposite is true for sooo many other bossfights.
Well, ranged players can go in melee too then without any adverse effect (short of the fact they are in melee range)
They do need to make melee more viable in dungeons and fractals.
I’m going to reply specifically to your reference of WoW and melee taking less damage. This is true, however almost every single boss fight in WoW, since WotLK has been melee unfriendly. Mechanics that require moving in and out, aoe damage and cleaves (particularly bad with tank switching) it’s just as bad but the only difference is healers can sometimes keep the melee alive…sometimes.
You said your main is a Guardian, and I will admit I do not know a ton about the profession but I know there are abilities that reduce incoming damage or negate it completely, heals out the wazoo, condition removals, boon granting skills, ability to prevent the mob from getting to you, roots, blinds, knock backs, shields, blocks…etc…
Dodge is not the only tool on your belt. It sounds to me you want all of what the Guardian has to offer and that of the other professions in the game.
If that were the case, there would be 0 reason to play anything other than the Guardian.
Its different. Here is why, melee is weaker then range in this game because of 2 things. AOE and Condition damage. AOE spells usually are around the boss which will effect melee. It is easy to block or the damage can be reduce as u said but how bout AOE condition damage? It is not reduced by any buff. The only way to do that is with condition removal. But wait, since im in melee range, Im still in the AOE condition area, the condition will just stack back. So i must move out of melee range and out of the circle. Which renders my attack useless for a few seconds.
See that? That is why melee is weak. This same problem happens when the game got out and everybody could not kill the fire elemental boss event. The AOE around was crazy and only range people could kill him.
See that? That is why melee is weak. This same problem happens when the game got out and everybody could not kill the fire elemental boss event. The AOE around was crazy and only range people could kill him.
Call me insane, but I always found it easier in melee. Its AoEs seem to focus on ranged folk while almost ignoring close melee (standing in it is much safer than standing by that bridge).
The main reason people couldn’t kill the fire elemental is not because it was mean to melee but because it could casually one-shot anyone and everyone. I wrote a very enthusiastic report about it during one of the BWEs; I believe it started with “WAY TOO DIFFICULT”, caps and all.
I hate how AoE/one-shot mechanics are the go-to strategy developers use to make encounters more “challenging”.
Actually it can be melee but its luck i say. If the AOE hits around the Fire Element then it GG to melee.
Fire Element now and when the game was released is different. They nerf it.