Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)
Melee vs Range Weapons (All classes)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)
I have a staff ele and it feels awesome. I perform much much better compared to d/d and everything just melts in front of me… So, ammm, I disagree.
You perform much better on your staff compared to your d/d play. In PvE and big WvW battles Staff works, in any sort small battle 1v1,2v2 etc d/d outshines staff so hard.
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)
I’d tend to agree but you also have to remember DPS isn’t as simple as raw numbers.
Take for example thieves and mesmers. Their melee DPS is somewhat inferior to guardian or warrior and they have to contend with being squishies in melee range.
But they deal isn’t one sided, they can drop a huge amount of damage in a short timespan (followed by a cooldown) and supported by controls and utilities that make their damage spike hard to avoid, for example thief’s backstab from stealth, or a mesmer’s 6-clone shatterspike.
So it’s not entirely black and white; tanky classes get high overall damage but reduced utility and range. Glassy classes get stronger ranged and melee damage that trends towards spikes (and the tools to pull off a spike) so their reduced melee survivability is less of a factor
Ranged should never be as good as melee, because it’s that much harder for a melee class to counter a ranged one than vice versa (Ask yourself why in the real world wars are fought almost entirely at range)
Garnished Toast
(edited by Ryuujin.8236)
Melee is riskier, thefore should offer higher reward, in this case damage.