(edited by Einlanzer.1627)
Melee vs Ranged
Well, if you’re using a ranged weapon and someone isn’t drawing fire, the enemies will generally charge you. Considering here melee weapons can hit in a small distance, there is some balance in that respect. In contrast, some of the ranged enemies when you get close with a melee weapon will switch to a melee weapon in turn. So I’m not sure there needs to be the same balance in damage vs range.
To be the one to point out what should be obvious…
Those weaker ranged weapons you are complaining about will burst you down extremely fast in PVP (often before you can even get close enough to hit if they also have knockbacks and you only have a melee weapon yourself.)
PVP is a hugepart of this game.
Range weapons do NOT need more damage than what they already have.
As far as pve is concerned lower dps is also debatable. Melee often (except zerker only groups) will have more tanky builds to survive and therefore less damage.
And you know that time those glass cannon melee are spending downed they’re doing less DPS as well. Seems like a pretty good balance to me.