[Merged] ...and now ascended gear hits... (Dec 10)

[Merged] ...and now ascended gear hits... (Dec 10)

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Posted by: ArchonWing.9480

ArchonWing.9480

They should really award ascended pieces by doing exceptional feats; (maybe have it as a reward for certain difficult or just inane, aka grindy, achievements). Something like beating a Liadri-like boss. Anything other than just tossing a lot of gold at the problem.

And for those that can’t do a Liadri type boss? Should they be locked out of having BiS gear? As a gw1 vet, that does not sit well with me.

I can agree with not making things excessively grindy. I can also agree with not making things too easy to obtain either. This makes for a very delicate balance to obtain, and no easy task.

Honestly, I wouldn’t care as long as they create new opportunities. There’s many rewards in games I never could get because I didn’t deserve them and I needed to get better, as opposed to I just have to play more. But because this game always adds new content, I don’t think it’s that bad, really.

I never said that should be the only way. They could still keep the crafting part, making a slow and easy way, or a hard and fast way. Like every decent game in existence.

If you’re going to introduce stuff like this that serves as a wall, then you should at least allow different ways to get around it.

I don’t see it as a wall, per se. There isn’t anything I can’t do without it. But yes, I do agree that we need to have more acquisition options. many more

It creates some degree of separation; not much, but it still exists.

My idea of a good reward system is that opportunity should always be there to players willing to display effort and challenge. If the game had more content so that it were a constant test of these things, then I think it makes for a more engaging rewarding system in which people don’t just get tunnel vision, but might actually seek to play well and god forbid, play the content just because it’s engaging in and of itself. A lot of people complain about champion training simply because you can do it half-heartedly and will have similar results, so they don’t really feel like they have to try harder.

People should look forward to Living Story updates as a challenge to be overcome rather than some hamster wheel running. And this being said, I think that content should linger on a bit longer than it has.

This doesn’t mean that each piece of content needs to be nail bittingly close without any sense of forgiveness (You’re talking to someone that can’t for the life of him deal deal with the last Molten Facility Boss) and there needs to be breather content as well, but I actually do think they’re going to get this right eventually. Queen’s Jubilee/Gauntlet was probably the best recent update in this context.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Scrambles.2604

Scrambles.2604

The current state of acquiring ascended weapons/armor limited to crafting only, is severely contrary to the core foundation this game was built on… or better put, its simply boring and linear.

Before ascended we all had a goal of doing dungeons to acquire tokens to in turn buy our exotics. This goal was obtainable to the psyche of the typical gamer because one could see the goal on the horizon. To acquire ascended gear on the other hand that very horizon view of gear (carrot on a stick) is fundamentally gone completely. Sure people have gone broke getting ascended weps, but at the cost of what? the cost was no fun and very grindy experiences. Is this the goal of the end game content and gear? This is not what makes me hungry to play more of the game.

I have just one request. At least make it fun to acquire these ascended pieces. I would gladly pay 50+ pristine relics or 8k wvw badges to get 1 piece of ascended.
Making all facets of your game able to acquire ascended only makes the game better and brings in more diverse players. No one wants to stand for hours at a crafting table to get their endgame gear.

So you would trade in what you think is a grind for what you think isn’t a grind? Crafting=Grind to you but 8k Badges or 50 Pristine Relics (per piece) is not?

Surely you don’t think grinding crafting and grinding in WvW provide the same level of stimulation…right?

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Posted by: Relshdan.6854

Relshdan.6854

Just like there were many ways across game-types to obtain exotic, same should go for ascended. they’re getting there, but being able to use/convert other game-type currencies into means of acquiring ascended gear is necessary. they just need to establish a fair cost…..remembering that crafting is time-gated, any new means (aside from drops) should also be.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

It creates some degree of separation; not much, but it still exists.

Yeah…. we don’t need anymore help that really. Players do enough of that on their own, armor doesn’t need to help it along…

My idea of a good reward system is that opportunity should always be there to players willing to display effort and challenge. If the game had more content so that it were a constant test of these things, then I think it makes for a more engaging rewarding system in which people don’t just get tunnel vision, but might actually seek to play well and god forbid, play the content just because it’s engaging in and of itself. A lot of people complain about champion training simply because you can do it half-heartedly and will have similar results, so they don’t really feel like they have to try harder.

People should look forward to Living Story updates as a challenge to be overcome rather than some hamster wheel running. And this being said, I think that content should linger on a bit longer than it has.

This doesn’t mean that each piece of content needs to be nail bittingly close without any sense of forgiveness and there needs to be breather content as well, but I actually do think they’re going to get this right eventually.

I can agree with a reward system that rewards you for being able to do challenging content. Although I don’t necessarily feel it needs to be a stat increase type of reward. An equally nice skin would be sufficient, just as the Liadre mini was sufficient. Some will be able to do it, some won’t. But you should never lock stats behind something like this, thus one of the things I loved about GW1.

Like you, I also believe that eventually they will find their feet, and find a balance, but the game is only just over a year old and that’s understandably not enough time to do the mountain of things they seem to want to do. So, in the mean time, I’ll kick back and hang out for the ride.

(I just have to remember to stock up on popcorn when I hang out on here)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: laharl.8435

laharl.8435

What about dungeon tokens, badges of honor, pristine fractal relics etc? Even if it’s like 10k dungeon tokens for 1 piece, that would be awesome. Make it so!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Ok 10k for one piece might be pushing it….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: laharl.8435

laharl.8435

Ok 10k for one piece might be pushing it….

Less would be cool too. Just more options please! Crafting is killing my soul.

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Posted by: Jski.6180

Jski.6180

The current state of acquiring ascended weapons/armor limited to crafting only, is severely contrary to the core foundation this game was built on… or better put, its simply boring and linear.

Before ascended we all had a goal of doing dungeons to acquire tokens to in turn buy our exotics. This goal was obtainable to the psyche of the typical gamer because one could see the goal on the horizon. To acquire ascended gear on the other hand that very horizon view of gear (carrot on a stick) is fundamentally gone completely. Sure people have gone broke getting ascended weps, but at the cost of what? the cost was no fun and very grindy experiences. Is this the goal of the end game content and gear? This is not what makes me hungry to play more of the game.

I have just one request. At least make it fun to acquire these ascended pieces. I would gladly pay 50+ pristine relics or 8k wvw badges to get 1 piece of ascended.
Making all facets of your game able to acquire ascended only makes the game better and brings in more diverse players. No one wants to stand for hours at a crafting table to get their endgame gear.

You can get weapons from a lot more then just crafting more then like gear is going to be the same way. There was talk about fractal armor after they added in ascended armor. I guess they could add in a token system but its going to take a lot of tokens to make it equal to the time and work for crafting.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Harper.4173

Harper.4173

Will they still look as terrible as the leaked codes from a while back?!

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Astralporing.1957

Astralporing.1957

So you would trade in what you think is a grind for what you think isn’t a grind? Crafting=Grind to you but 8k Badges or 50 Pristine Relics (per piece) is not?

If there were multiple ways of obtaining that gear, we could at least try to pick the grind that is least unappealing to us. Currently, there’s no such choice.
Though i agree, that 8k badges/50 pristines are way too much.

Actions, not words.
Remember, remember, 15th of November

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Posted by: MrSilver.5269

MrSilver.5269

I’m gearing one character with ascended… my celestial staff ele. One gear set to rule them all.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I’m gearing one character with ascended… my celestial staff ele. One gear set to rule them all.

Yep, all of my alts have been banished to work the “mines” known as the pirate jp to better server their Lord and Master. They toil with no food and only a ghostly visage to keep them company so their ruler may one day be adorned in the most sparkly and precious of armor (to immediately be reverted to its original look). Then and only then may they see the light of day.

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Posted by: Timchee.1237

Timchee.1237

The current state of acquiring ascended weapons/armor limited to crafting only, is severely contrary to the core foundation this game was built on… or better put, its simply boring and linear.

Before ascended we all had a goal of doing dungeons to acquire tokens to in turn buy our exotics. This goal was obtainable to the psyche of the typical gamer because one could see the goal on the horizon. To acquire ascended gear on the other hand that very horizon view of gear (carrot on a stick) is fundamentally gone completely. Sure people have gone broke getting ascended weps, but at the cost of what? the cost was no fun and very grindy experiences. Is this the goal of the end game content and gear? This is not what makes me hungry to play more of the game.

I have just one request. At least make it fun to acquire these ascended pieces. I would gladly pay 50+ pristine relics or 8k wvw badges to get 1 piece of ascended.
Making all facets of your game able to acquire ascended only makes the game better and brings in more diverse players. No one wants to stand for hours at a crafting table to get their endgame gear.

So you would trade in what you think is a grind for what you think isn’t a grind? Crafting=Grind to you but 8k Badges or 50 Pristine Relics (per piece) is not?

No, my point is to give us multiple methods of acquiring the ascended items, just like they have done for the ascended trinkets. Crafting is not fun. Period. And the numbers I put out for how many relics/badges was just a random number. They could be more or less I could care less. But at least let me play a FUN game mode(WvWvW/Fractals/PvP/Dungeons) to acquire them. Karma training champions for ascended mats is NOT fun, nor is standing at a crafting station.

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Posted by: Elmo Benchwarmer.3025

Elmo Benchwarmer.3025

Just got hit by a 10k Backstab followed by a 9k Heartseaker on my 2.8k armour toon from a Thief wielding 2 legendary daggers. Now with even more power creep I can see how this is going to be a lot of fun. So much skill needs to be rewarded.

Enjoy.

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Posted by: Zero Day.2594

Zero Day.2594

Just got hit by a 10k Backstab followed by a 9k Heartseaker on my 2.8k armour toon from a Thief wielding 2 legendary daggers. Now with even more power creep I can see how this is going to be a lot of fun. So much skill needs to be rewarded.

Enjoy.

if you wish to suggest a thief nerf, please do it here:
https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/first#post3313984

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

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Posted by: Elmo Benchwarmer.3025

Elmo Benchwarmer.3025

Just got hit by a 10k Backstab followed by a 9k Heartseaker on my 2.8k armour toon from a Thief wielding 2 legendary daggers. Now with even more power creep I can see how this is going to be a lot of fun. So much skill needs to be rewarded.

Enjoy.

if you wish to suggest a thief nerf, please do it here:
https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/first#post3313984

You Sir/Lady should read posts carefully before posting.

Have a wonderful day!

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Posted by: Zero Day.2594

Zero Day.2594

Just got hit by a 10k Backstab followed by a 9k Heartseaker on my 2.8k armour toon from a Thief wielding 2 legendary daggers. Now with even more power creep I can see how this is going to be a lot of fun. So much skill needs to be rewarded.

Enjoy.

if you wish to suggest a thief nerf, please do it here:
https://forum-en.gw2archive.eu/forum/professions/thief/Nerf-Wish-list/first#post3313984

You Sir/Lady should read posts carefully before posting.

Have a wonderful day!

Yeah and I can see how power creep will make people QQ harder from backstabs.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

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Posted by: Latinkuro.9420

Latinkuro.9420

Just got hit by a 10k Backstab followed by a 9k Heartseaker on my 2.8k armour toon from a Thief wielding 2 legendary daggers. Now with even more power creep I can see how this is going to be a lot of fun. So much skill needs to be rewarded.

Enjoy.

Hmmm, thieves hit hard indeed but also go down just as hard
that is to say they go down fast and hard if you know how to counter them.
learn to counter them I’d say, just like the rest of us had to.

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Posted by: Immensus.9732

Immensus.9732

the reason the only way to acquire ascended by crafting and not tokens is because it is supposed to be hard… exotic was the one that it was supposed to be kitten the first place but since the players farm everything and quick it became too easy and they added ascended for this reason…

Mesmers Shall Rule Tyria!

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Posted by: Protoavis.9107

Protoavis.9107

I dunno why you’ll are broke from crafting, there are still a lot of exotic gear that turn a profit if you’re paying attention.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: laharl.8435

laharl.8435

the reason the only way to acquire ascended by crafting and not tokens is because it is supposed to be hard…

Crafting isn’t hard, unless you mean hard to stay awake.

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Posted by: Immensus.9732

Immensus.9732

the reason the only way to acquire ascended by crafting and not tokens is because it is supposed to be hard…

Crafting isn’t hard, unless you mean hard to stay awake.

It is hard i mean it need time, you need time to farm the ascended material and the gold you need to do it, exept if you are from the ones that play 24/7 so you probably can make ascended weapon in 2-3 days….

Mesmers Shall Rule Tyria!

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Posted by: Blude.6812

Blude.6812

You are right, crafting is easy! It’s the grind and/or cost to get all you need to craft that is a long boring /expensive experience and of course time gated makes it
even more of a negative experience.
Made Zojja’s great bow—I doubt I will make another ascended item.

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Posted by: Harbinger.8637

Harbinger.8637

Ascend is a time sink.

Guardian WvW Guide!
Heavens Rage

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Posted by: laharl.8435

laharl.8435

the reason the only way to acquire ascended by crafting and not tokens is because it is supposed to be hard…

Crafting isn’t hard, unless you mean hard to stay awake.

It is hard i mean it need time, you need time to farm the ascended material and the gold you need to do it, exept if you are from the ones that play 24/7 so you probably can make ascended weapon in 2-3 days….

It would take plenty of time to buy an ascended piece with 10k dungeon tokens as well. I’m just asking for more methods than just crafting.

I hate merge.

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Posted by: Julie Yann.5379

Julie Yann.5379

Ascend is a time sink.

It’s also a major mat and gold sink. I despise the entire idea of grindy timegated vertical progression but I guess I have no other choice then to live with it or find another game.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Infernia.9847

Infernia.9847

I think I’d rather just wait for legendary armor to come out. At least with that armor set you’ll never need another. Anet pushes out a balance patch that nerfs the build, no problem, change the stats and done.
And for nay-sayers, legendary armor has been in the database since release. And there’s this thread too, with a reply from Colin.

https://forum-en.gw2archive.eu/forum/game/gw2/Is-legendary-armor-coming-out/first
His quote: “You won’t see legendary armor any time soon, you will see Ascended Armor in 2013 for sure though, yes.”

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: Healix.5819

Healix.5819

I think I’d rather just wait for legendary armor to come out. At least with that armor set you’ll never need another.

You shouldn’t assume that. ArenaNet has said that legendaries will be of the highest rarity (aka ascended) and remain the best in slot. A level 80 legendary will always remain a best in slot level 80 legendary, but what about a level 100 legendary? They never said legendaries would scale with your level.

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Posted by: Infernia.9847

Infernia.9847

I think I’d rather just wait for legendary armor to come out. At least with that armor set you’ll never need another.

You shouldn’t assume that. ArenaNet has said that legendaries will be of the highest rarity (aka ascended) and remain the best in slot. A level 80 legendary will always remain a best in slot level 80 legendary, but what about a level 100 legendary? They never said legendaries would scale with your level.

:( Just crush my hope, will ya’. Actually I have learned; never assume anything. I was “hoping” that legendary will remain not only BiS but at level cap as well.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: Wolfheart.1938

Wolfheart.1938

I made an oath not to buy a single gem untill at least 1 of my characters is wearing BiS.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Just pray your build doesn’t get nerfed or that there won’t be a more fun build developed for your profession (both are likely because of skill balances and new skills on the horizon).

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Posted by: Calae.1738

Calae.1738

Just pray your build doesn’t get nerfed or that there won’t be a more fun build developed for your profession (both are likely because of skill balances and new skills on the horizon).

If the only ascended character I possess becomes sub optimal due to a new build, I’m done for good.

There is no way I am EVER grinding another ascended gear set. Ever.

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Posted by: Protoavis.9107

Protoavis.9107

Just pray your build doesn’t get nerfed or that there won’t be a more fun build developed for your profession (both are likely because of skill balances and new skills on the horizon).

eh, zerker is always going to be max dps (or close to it) so whatev’s everything else is just weapons/traits/skills which are easily changed.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: BondageBill.4021

BondageBill.4021

I made an oath not to buy a single gem untill at least 1 of my characters is wearing BiS.

I’m in the same boat. I bought this game for the lack of gear treadmill. I bought gems while my chars had BiS gear. Maybe I’ll buy gems again in the future, but ANet sure isn’t making it easy, and I’m not going to spend all of my limited gaming time farming …

“We don’t need to make mandatory gear treadmills” -Colin Johanson

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Posted by: Dempsey.8760

Dempsey.8760

hey Dahkeus dont worry to much about it as it is right now you only need about 50 agony resistance or less to do max fractal level. Ascended gear was created to be used for fractals of the mist to begin with. Youl still be considered as a primed character even with only the rings the weapon the trinkets, the amulet and the bag. As for where armor stands for its great to have new improved stats however dungeons were designed for character in green equipment and unless you plan to do fractals lvl 50 everyday you wont need those armor just yet. Im far from concerned about the new ascended armor creation this is just another pastime for those crazies who waste time making several legendaries at the same time.

Legendaries is for crazies who want to waste 5000 gold for a bows that shoots unicorn. I believe 1 year or later well be able to buy a pre for 200 gold at top because they will become 5 time more accessible from specific events or boss drops or just from the laurel system. Focus your time in ascended gear and leave legendaries to daydreamer i say at least you get to keep some form of realistic gear.

As for where pugs stands, i check their dungeon master title way before i check their agony resiliance. Long as there are clowns and jugglers no pugs will ever be safe from failure even with a full ascended gear set

your signature sums up how much your opinion should be trusted.

Legendaries aren’t for day dreamers they are for people who want them.

I’ve never seen anything suggesting that dungeons where meant to be done in greens, if so why do they award exotic? I understand that you can do them in greens to receive exotics, however, what about the people who would continue to do them after exotics have been obtained? The dungeon would be far too easy at that point, well they are far too easy but still I don’t feel as though they where created with the thought that most of the people running them would be using greens.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Just pray your build doesn’t get nerfed or that there won’t be a more fun build developed for your profession (both are likely because of skill balances and new skills on the horizon).

eh, zerker is always going to be max dps (or close to it) so whatev’s everything else is just weapons/traits/skills which are easily changed.

Don’t be so sure. It looks like Anet is starting to add some boss mechanics that hurt zerker builds — or at least make zerker builds less effective. If you look at the mistlock instabilities, there’s a couple that affect critical damage negatively (levels 34, 44). Even if these are currently ineffective at their goal, the point is that Anet is actively trying to reduce the universal effectiveness of the zerker build.

(Imagine, for example if Anet added more “structure” bosses that don’t even take critical damage.)

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Posted by: biofrog.1568

biofrog.1568

I’m gearing one character with ascended… my celestial staff ele. One gear set to rule them all.

I just think I might fall into this category now. I’ve never bothered with Celestial armor before, or Ascended weapons even… but there’s sure as hell no way I will make full Ascended sets of zerker, soldiers and rabid armour.

In this iteration, I guess a single Ascended Celestial set is the absolute most I will strive for.

Ironically, I would have preferred a Legendary armour set. The flexibility of having a single set of armour and being able to change stats to any combination I choose is more appealing to me than crafting multiple sets of ascended armour.

“There’s no lag but what we make.” – biofrog

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Posted by: Protoavis.9107

Protoavis.9107

Just pray your build doesn’t get nerfed or that there won’t be a more fun build developed for your profession (both are likely because of skill balances and new skills on the horizon).

eh, zerker is always going to be max dps (or close to it) so whatev’s everything else is just weapons/traits/skills which are easily changed.

Don’t be so sure. It looks like Anet is starting to add some boss mechanics that hurt zerker builds — or at least make zerker builds less effective. If you look at the mistlock instabilities, there’s a couple that affect critical damage negatively (levels 34, 44). Even if these are currently ineffective at their goal, the point is that Anet is actively trying to reduce the universal effectiveness of the zerker build.

(Imagine, for example if Anet added more “structure” bosses that don’t even take critical damage.)

The instabilities are situational and doesn’t mean that zerker isn’t top dps

If things were structures it wouldn’t really change anything anyway since there’s no Power primary with secondary condition damage gear (there’s condition primary with power secondary but if everyone stacks condition gear overall is lowered due to max condition stacks). With the other Power primary gear only providing defensive stats it doesn’t alter the DPS.

Without radically changing the core combat mechanics zerker in pve will always be at the top or equal with others at the top in regards to dps.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: Dante.1508

Dante.1508

So horizontal progression is officially dead.

And so much grind for such ugly sets of armors… really really ugly armors..

I made an oath not to buy a single gem untill at least 1 of my characters is wearing BiS.

I’m in the same boat. I bought this game for the lack of gear treadmill. I bought gems while my chars had BiS gear. Maybe I’ll buy gems again in the future, but ANet sure isn’t making it easy, and I’m not going to spend all of my limited gaming time farming …

Many many are, we all feel the same as you, deceived..

(edited by Dante.1508)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Just pray your build doesn’t get nerfed or that there won’t be a more fun build developed for your profession (both are likely because of skill balances and new skills on the horizon).

eh, zerker is always going to be max dps (or close to it) so whatev’s everything else is just weapons/traits/skills which are easily changed.

Don’t be so sure. It looks like Anet is starting to add some boss mechanics that hurt zerker builds — or at least make zerker builds less effective. If you look at the mistlock instabilities, there’s a couple that affect critical damage negatively (levels 34, 44). Even if these are currently ineffective at their goal, the point is that Anet is actively trying to reduce the universal effectiveness of the zerker build.

(Imagine, for example if Anet added more “structure” bosses that don’t even take critical damage.)

The instabilities are situational and doesn’t mean that zerker isn’t top dps

If things were structures it wouldn’t really change anything anyway since there’s no Power primary with secondary condition damage gear (there’s condition primary with power secondary but if everyone stacks condition gear overall is lowered due to max condition stacks). With the other Power primary gear only providing defensive stats it doesn’t alter the DPS.

Without radically changing the core combat mechanics zerker in pve will always be at the top or equal with others at the top in regards to dps.

The mistlock instabilities show (at least IMO) that Anet is thinking about the zerker issue and trying to reduce the effectiveness of zerker gear.

Zerker gear is not optimal in WvW so it is possible under current game mechanics to have fights where zerker is not the best.

The funny thing is that making different types of gear viable and the existence of the (unholy) Ascended gear grind greatly conflict.. I feel Anet has put themselves in a no-win situation here.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

I cry for all the altoholics out there.

I have four level 80 characters, and I don’t have as many as a lot of people I know.

Level up three different crafting professions to 500? Talk about expensive.

Craft 24 pieces of armor total for all my level 80s? Talk about grind.

Not looking forward to it.. at all.

My 17 characters won’t get any ascended armour (nor weapon) any time soon because I don’t care for that extra few percentages it gives over exotics. I actually get by very well using rares…

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Posted by: STRanger.5120

STRanger.5120

I can’t remember what the devs said (it was either on the forums or during the Fractals live stream), so if someone can refresh my memory I’d appreciate it.

Did the devs say that ascended armor will be obtainable through fractals when it’s introduced? (I think they said yes, but I can’t remember). And a secondary question/wishful thinking, did they mention how? (like with fractal relics instead of pure chance from a random drop).

Ascended armor will be available in fractals in the same way weapons are.
I’m assuming the same will hold for all other places too, but they only mentioned fractals since it was in a fractals thread I read it.

More RNG to this game? Well, GJ

That’s not any different than how other lootable armor drops work. All games use RNG for loot drops. They simply limited ascended to certain areas for loot drops, which is again…not any different than other games.

Examples:

GW1: Totem Axes only dropped from Root Behemoths, and only in the single section in which they existed in the The Falls zone, and you weren’t in any way promised one just by killing the thing. Kill several and you might get one. I know I, and many others, did several runs fruitless runs where we walked away with none.

WoW: ‘X’ armor piece can only be obtained from ‘Y’ raid, and you have to fight every other raid member for it by rolling. Additionally it has a minuscule chance of dropping, so you have to run the raid at least ‘Z’ times before you even see one drop.

What in the world are you up in arms about?

Well, that’s easy, since you mentioned WoW, you’ve kinda played my card. WoW has guaranteed drop from the loot table for the specific boss, so it’s really easy to get that item while raiding regularly, on the opposite side, GW2 loot tables are huge when compared to WoW, and no guaranteed drop in here (Well maybe except some green/rare quality items, which are of no use in the terms of gearing your character). Do you see the difference now? It’s like Total RNG vs Controlled RNG, which is a huge difference to me.
Also GW2 has much more stat options when compared to another game like WoW, which only lowers the already slim chance of getting the drop you want.

And I’m not talking about the possibility of a patch screwing your stat configuration instantly, rendering your heavily grinded gear useless….

#ELEtism 4ever

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Posted by: username.4932

username.4932

Don’t force people to craft … Don’t force people to craft … Don’t force people to craft … Don’t force people to craft … Don’t force people to craft … Don’t force people to craft … Don’t force people to craft … Don’t force people to craft … Don’t force people to craft …

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Posted by: Septemptus.7164

Septemptus.7164

Yeah I was looking forward to ascended armor until I realized I was completely broke from not only getting to 500 artificer, but crafting a couple ascended weapons too, and with the recent pricey gem store skins like flamekissed armor/toxic gloves/toxic mantle, and the new grenth hood to name a few, I think we’ve had far too many money sinks.

I’ll be skipping the ascended armor for a few months until I can save up enough money again XD

Well… They say its all a time gated and such, but lets face it. People who play TP will have it all in a matter of minutes after update, and normal players will scrum wallets for month to get it.

Thanks for great designs and all…

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Posted by: kyubi.3620

kyubi.3620

hey Dahkeus dont worry to much about it as it is right now you only need about 50 agony resistance or less to do max fractal level. Ascended gear was created to be used for fractals of the mist to begin with. Youl still be considered as a primed character even with only the rings the weapon the trinkets, the amulet and the bag. As for where armor stands for its great to have new improved stats however dungeons were designed for character in green equipment and unless you plan to do fractals lvl 50 everyday you wont need those armor just yet. Im far from concerned about the new ascended armor creation this is just another pastime for those crazies who waste time making several legendaries at the same time.

Legendaries is for crazies who want to waste 5000 gold for a bows that shoots unicorn. I believe 1 year or later well be able to buy a pre for 200 gold at top because they will become 5 time more accessible from specific events or boss drops or just from the laurel system. Focus your time in ascended gear and leave legendaries to daydreamer i say at least you get to keep some form of realistic gear.

As for where pugs stands, i check their dungeon master title way before i check their agony resiliance. Long as there are clowns and jugglers no pugs will ever be safe from failure even with a full ascended gear set

your signature sums up how much your opinion should be trusted.

Legendaries aren’t for day dreamers they are for people who want them.

I’ve never seen anything suggesting that dungeons where meant to be done in greens, if so why do they award exotic? I understand that you can do them in greens to receive exotics, however, what about the people who would continue to do them after exotics have been obtained? The dungeon would be far too easy at that point, well they are far too easy but still I don’t feel as though they where created with the thought that most of the people running them would be using greens.

Dungeons were created to be accessible to nearly everyone else wed see kittens everywhere asking how much dps you can do or writing zerk warrior only. Guild Wars 2 (unlike some other MMO wich i will not name not to do blasphematory words on this forum) doesnt have high gear grind requirement/heavy experiance to its explorable dungeon and can be done even with the most ordinary gear. Thats what i like about this game because some full ascended parvenu who just got lucky on the drop will never have a priority place in a dungeon team just because he has a Twilight. Let it be clear dungeons where made to be accessible by anyone with prety much any gear.

guess you got several legendaries if you are so fierce about it? I only got 2 pre i dont even plan on evolving and aquired as random loot (frostfang, The legend) or so to say i got them. Arena net definition of legendaries seems to circle around the word ridiculus save for its edged weapon (cant we have a remake of the stormbow instead of a unicorns i liked lightning styled weapon such as voltaic spear a lot in GW 1)

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

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Posted by: cesmode.4257

cesmode.4257

Regarding everyone saying that ascended armor and weapons are really ugly…did you ever stop to think why?
Its simple: Transmutation crystals. Build a higher-statted gear that people will spend loads of time/real money/resources on. Make the gear not as pretty as other sets in the game, and force them to transmute their current looks onto the new gear. If they don’t have any transmute crystals left for level 80 gear, they need to buy them.

Theres a word for this: Cash grab(well really two words).

Its a business folks. Do you really think that a developer that builds a game world as gorgeous and refined as GW2 with some really awsome looking armor skins and weapon skins at launch would put out ugly top tier armor skins and think they look good? From a business standpoint, they most likely intentionally made the skins less than desirable so that we spend our $$ on transmute crystals to re-skin them.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Raine.1394

Raine.1394

Compared to a lot of other crafting systems, I do not think this one is bad at all, but that is just me.

Ascended armor is coming, everyone might as well just accept it and move an. I do not see it as that big of a deal personally.

it isn’t a big deal YET because endgame content is still balanced around exotic stats as an endgame gear.

The moment new content starts to be balanced with the assumption that ascended is endgame gear, well that’s when the crap hits the ceiling.

actually everything was originally balanced around rares as the gear people would be wearing. Only in the most recent LS updates has that switched to exotics.

Do you have a link for that information. I keep a close eye on such and have never seen a statement from Anet like this.

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Posted by: cesmode.4257

cesmode.4257

Compared to a lot of other crafting systems, I do not think this one is bad at all, but that is just me.

Ascended armor is coming, everyone might as well just accept it and move an. I do not see it as that big of a deal personally.

it isn’t a big deal YET because endgame content is still balanced around exotic stats as an endgame gear.

The moment new content starts to be balanced with the assumption that ascended is endgame gear, well that’s when the crap hits the ceiling.

actually everything was originally balanced around rares as the gear people would be wearing. Only in the most recent LS updates has that switched to exotics.

Do you have a link for that information. I keep a close eye on such and have never seen a statement from Anet like this.

I dont know about any of that…its true that you can do any open world content and regular dungeon in rares.

I’ll say that trying to solo the Tower of Nightmares in rares is folly and a load. I dont think you can do it in rares. Must have exotics, better have some ascended on you. Most likely there was only a small percentage of people that could roll through that place, come up to a passage blocked by an event, solo the event, and continue on. I highly doubt anyone could do that in all rares.

Bracing myself for the lies to come streaming in “Oh I did it in masterwork” “Oh I did it in fine gear”

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I dont know about any of that…its true that you can do any open world content and regular dungeon in rares.

I’ll say that trying to solo the Tower of Nightmares in rares is folly and a load. I dont think you can do it in rares. Must have exotics, better have some ascended on you. Most likely there was only a small percentage of people that could roll through that place, come up to a passage blocked by an event, solo the event, and continue on. I highly doubt anyone could do that in all rares.

Bracing myself for the lies to come streaming in “Oh I did it in masterwork” “Oh I did it in fine gear”

I can’t solo the whole tower in rares, but I can do decent amounts of it. Although..I do have an exotic skirt now (playing an ele), everything else is rare I believe. Haven’t really felt overly inclined to go out of my way to upgrade as yet.

Anywho, the issue I run into is when people start just running through and the groups I end up facing are scaled for more people. Otherwise, I can usually manage the foes, and several of the events. Although that spider champ is impossible alone… I’ve not had the chance to try the wurm alone, usually end up with at least 2 or 3 other people by that point.

The tower is; however, completely duo-able. My guildie and I (her guard, my ele) have fought our way up from floor 1 to the top together (we were very, very bored). We took the krait champ on floor 1, the wurm on 2 (skipped that kitten spider), and contended with portal events on floors 2 and 3. It wasn’t always the smoothest, but we made it through. Then we went and beat up the hybrid, and got the krait mini for doing it w/o dying. I was ecstatic. We then repeated the process (for the instance) so I could get that achievement on my husband’s account. Honestly, I didn’t think we could do it… but we did

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: ASB.4295

ASB.4295

Ascended Infusions
Ascended Runes/Sigils
Rep Title bonuses making you do more damage vs. x mobs
Skills that have to be leveled up through use to reach maximum potential
Gear level 80+

It may not be a gear treadmill, but it’s a treadmill nonetheless.
Keep those things in mind. It won’t stop for a very long time.