Mesmer or Necro
I don’t like my Necro much now, but Reaper is bad kitten
For PvE openworld > who care, everything work
For PvE dungeons > Mesmer without hesitation
The idea is, if it’s for fun go for what you enjoy the most, if it’s for the efficiency go for Mesmer. At least in the current state of the game.
PS: I main necro, I don’t go for the meta^^
I’ll not judge which will be better I’ll just give some facts
Necro is a powerful caster whcih depends on conditions and vampiric traits to survive, It’s mechanic deathshroud supplements an already large healthpool. There have been many remarks about Necro being a selfish class not being able to bring any group support but I find it mostly based upon older builds which were forced into lines to do maximum dmg which did not allow for support. Since the june 23rd pach necro has improved upon it’s reptation and found new purpose in builds.
Notable improvements:
- Party members no longer bleed out when downed as long as the necro is up and fighting
- Uses for necro are DPS, Boon stripping and/or corrupting and weakness distribution
- Party Buff: vampiric aura (small heals on each hit…), wwhile not enough to heal people it will offset a small condition presence and keep party members above 90%
- necro can roll support using wells (for protection) or Transfusion unfortunately these are mutually exclusive.
- The main DPS weapon of necro only hits 2 targets but very fast, the weapon of reaper will hit 3 targets but slowly deminishing the value of the vampiric trait (though)
- Necro is a moderately powerfull condition provider, tough it can spread conditions and corrupt, While terrormancer has been a meta condition build for quite some time it is no longer most powerfull, since the june 23rd changes necro is midrange regarding DOT outclassed by ranger, engineer, mesmer, warrior, and guardian with ease…
- Chill (slowin of movement and recharge) will be used by reaper to great effect
Mesmer
The class mechanic revolves around clones (identical copies) and phantasm (ghostly copies of the player) which can be shattered (or not) for a varietyof effects, including dmg, invulnerability, confusion and more…..
DPS Mesmer is not overly powerfull but will be comparable to necro
- Mesmer has had a niche role in dungeons bringing interesting mechanics, these mechanics revolve around support and dps and allow for many intersting solutions to the game. These are portal jumping, invisibility, AOE quickness and other bubbles, boon stripping, pulls, reflects and much more.
- Mesmers are interuptmasters and can get good boons on interupt and cause a variety of effects…. For interupt builds a LOW PING is required!!! Intimite knowledge of telegraphs will be usefull as well
- Utility wise it will outperform necro in most roles except boon stripping where necro will be more powerfull…
- The combination of certain aspects of mesmer with conditions have created many builds which have proved to be so strong nerfs have been implemented (Prismatic Understanding condition builds for example)
- Although condition mesmer migh not bee the strongest mesmer build I tends to be very powerfull vs other PLAYERS due to high confusion uptimes and a wide variety of easily applied boons
- Chronomancer seems very promising, I have no real experience playing it though….
Afterthougths:
- Both classes will have acces to wells in HoT,
- Both have spawns (minions whcih remain fuctonal until killed for necro, clones and phantasms for mesmer).
- Both have acces to signets, where necro has a passive 180 power, mesmer has a 180 condition dmg and 20% condition duration… Mesmer can have the highest potential condition dmg and duration buff, it’s confusion can be stacked with 50% duration…
- Both classes have interesting mechanics
- Mesmer is used often to help people in jumping puzzles and was used extensively for map breaking…
- Necro is easier to useas a support build, though both have support posibiities and I find both not very suited to do so..
I like both and have 3 necro’s (hybrid, condi, support) and 2 mesmers (condi/hybrid and Power)
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
From what I gather, it’s this simple:
If you’re uncomplicated in your tastes and like standing around all the time, waiting to fear people off bridges, in EOTM, play Necro.
For (pretty much) everything else, there’s Mesmer.
I’ve got characters for all professions, except revenant, although I’ve got 3 mesmers and 1 of each of the others. They are all at 80. From that you can gather I like mesmers. For me they’re fun but different professions click for different people. You really won’t know until you try them.
I thought I’d never like melee but actually like it on all my characters but especially on my mesmers, ranger, warrior and guardian. I love using my lightening hammer on my elementalist and bombs on my engineer. But I never would have known any of that if I hadn’t tried them.
(edited by Lazuli.2098)
Really it comes done to which one you have more fun with which can only be really known by playing both of them at lvl 80. That being said, if your wanting to know which one will be more useful at lvl 80, the mesmer will be. And IDK if your getting HoT, but if you are I would further say mesmer because chronomancer is super good.
/s
To me:
Mesmer: fun utilities and interesting skills.
3 phantasms required for best dps,
slow ramp up. Not my thing
Necro: Boring skills, nothing interesting
Promising elite spec