Message Suppression is pathetic
You have to have a supremely high volume of messages to get suprressed, what are you even typing that requires that many lines?
Only time I’ve gotten this is when we were doing a play and I copypasta’d my lines a bit too fast.
Drytop – posting WP/event locations
Silverwaste – getting numbers from other players for lanes and keeps
It’s to prevent chat spam abuse. I would recommend taking your commands over to Voice Chat apps like Ventrilo, Team Speak, or Mumble.
You really don’t have to have a supremely high volume of messages to get suppressed. It used to happen to me, even changing up the message, when I was doing portals in Lion’s Arch for jumping puzzles.
-Mike O’Brien
Because we can’t be angry about both?
WvW – Text Commander actually trying to give orders to Pugs who are not on Voice chat.
I agree the chat suppression can be a little overzealous at times, but varying your messages can help a lot, as its one of the primary ways the chat filter finds and removes “spam”.
Not just adding a random word or number at the end either, try to use different words altogether, put your words in a different order, that sort of thing.
It’s to prevent chat spam abuse. I would recommend taking your commands over to Voice Chat apps like Ventrilo, Team Speak, or Mumble.
i understand preventing spam abuse, but they have the suppression filter set entirely too high, so much so that players coordinating events with players they are nor familiar with becomes an even more difficult task then it already is.
Ventrilo, Team Speak, and Mumble either have room for a handful of people (not enough or a map) or cost additional money to use, i didn’t buy a game to spend more money on a separate program because the original game lacks effective means of communication.
To be honest, if you’re commanding a WvW zerg without using Voice Comms, you might be playing on the wrong server. This is because you’ll always be at a disadvantage against coordinated zergs.
I agree the chat suppression can be a little overzealous at times, but varying your messages can help a lot, as its one of the primary ways the chat filter finds and removes “spam”.
Not just adding a random word or number at the end either, try to use different words altogether, put your words in a different order, that sort of thing.
im linking a different WP and event every time, however the map posts are a little large, anyone have an effective way of bypassing map suppression, or at least keeping it to a minimum ? this has gotten rediculous.
On another not how often do you see spam in Silverwaste or DryTop ? Isnt that mostly kept to Cultural Cities and Lions Arch ?
To be honest, if you’re commanding a WvW zerg without using Voice Comms, you might be playing on the wrong server. This is because you’ll always be at a disadvantage against coordinated zergs.
recently several servers have finally started to split there zerg among 4 commanders in each map…
reasons why are as follows:
4 mini zergs can cap and reclaim much faster then a massive zerg
if the zerg takes out 1 of 4 mini zergs there are still 3 left.
map chat is for anyone who cant use voice chat/doesnt want to, and should still be an effective means of communication, when your impacting your player base more then your actually preventing spam in a map… you solving a problem by creating a new one.
I have to say that support for large groups is ArenaNet’s biggest weakness. WoW has a really great system in this regard. You join a raid and have access to raid chat. From there you are placed into parties and have access to party chat. However, that isn’t so important because everyone uses voice chat anyway.
A more flagrant flaw in ArenaNet’s system, in my opinion, is the lack of raid frames. In WoW I join a 40 man raid and see all of my 39 raid buddies as well as the four in my party. I don’t know why ArenaNet hides this info from us. We should be able to see who is participating in events with us, and we should, at a glance, be able to tell who is alive, who is suffering status ailments, who is within range, and who is close to death.
The prize for most annoying aspect of large groups, however, is the way that ferrying works. When I zone into a map I should zone into my group’s map 100% of the time. If the map doesn’t have room for the entire group then a new instance should be spawned so that it does. Organizing world events right now is a perpetual source of frustration because first you have to hunt for a relatively empty map and then you have to wait 20 minutes for everyone in the group to spam “Join X in Y Area” until the map empties enough for them to successfully ferry in.
ANet is going to be pushing the Squad system in HoT, so this will be a non-issue for people that join your squad. Squad chat is accessed via /d.
For any that haven’t heard, they are adding “raid lead” tools to commanders that apply to all players in their squad. It includes a beam of light that highlights the squadded commander as well as the ability to put “raid markers” on the ground to mark locations for your squad.
That said, the primary disadvantage of the squad will probably still be an issue: you won’t be able to see other commander tags while you are squadded.
I agree the chat suppression can be a little overzealous at times, but varying your messages can help a lot, as its one of the primary ways the chat filter finds and removes “spam”.
Not just adding a random word or number at the end either, try to use different words altogether, put your words in a different order, that sort of thing.
It doesn’t help nearly enough. I occasionally organize Dry Top runs and have prepared a set of chat messages for announcing upcoming events. By their very nature, the messages are all similar, especially because many events repeat every 15 minutes. But I took care that each message is slightly differently worded and uses a different order for the events. Still, I get suppressed after about an hour, even though I don’t even announce anything in map chat during most of the sandstorm.