Metabattle and the Rev - Is it Broken?

Metabattle and the Rev - Is it Broken?

in Guild Wars 2 Discussion

Posted by: Kythan Myr.4719

Kythan Myr.4719

So, I go to metabattle today to look at some builds for the Rev. There are only 5, and those have not changed for months. All the other professions are in the teens or more.

Now, I don’t want to get into the merit of metabattle, I understand why some don’t like the site. However I find the lack of Rev builds reflective of the profession, like a temperature check. It’s kind of cold.

I understand that the profession is the newest, but I was there when HoT launched, because I was trying out the Rev, and there were a lot more then. I also understand that a lot of player, like me, tried out the Rev and then went back to their main. However, after this length of time there’d be some Rev mains, shouldn’t there? Then again, I don’t see many revs anymore. Occasionally I see some in PvE metas, but I don’t see many of their unique FX on my screen anymore. Of course I do have some player options turned down under graphics as a possible explanation for this, but I have noted others professions FX. Same with PvP, rarely I see one on either team.

I am familiar with the whole Shiro #3 skill nerf, but other than that I don’t understand why the profession is seemingly rare. Is it broken? Unpopular? Everyone has gone back to their main? What’s the reason?

Metabattle and the Rev - Is it Broken?

in Guild Wars 2 Discussion

Posted by: abaddon.3290

abaddon.3290

unlike most classes revenants cannot change their skills. with that herald is required. that limits the builds already. and most of the traitlines /stances are done better by other classes. revenant is the jack of all trades master of none.

im bad at sarcasm

Metabattle and the Rev - Is it Broken?

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

Bad design choices by Anet at endgame have turned what was once a “have fun playing the profession/playstyle you enjoy most” into “conform or accept being excluded from encounters/storylines/group activities.”

It seems like a small thing, but to a fair number of people, it is probably the worst thing that ever happened to the game.

Metabattle and the Rev - Is it Broken?

in Guild Wars 2 Discussion

Posted by: Orion Templar.4589

Orion Templar.4589

I play my revenant a lot and enjoy it, but if I had to hazard a guess about what you’re seeing I’d attribute it to what appears to be a lack of care to finishing the class. It feels unfinished, and if that had been the case for only a short time after the class was released that would be okay, but enough time has now passed that some of the more fundamental missing things should have been fixed by now. A few examples that come to mind are:

  • Missing legends (including Glint) underwater
  • Vengeful hammers halting when obstructed (agreed they shouldn’t hit through walls, but the skill shouldn’t terminate either)
  • Searing Fissure rarely works uphill
  • Having both energy costs and cooldowns on most skills
  • Energy resetting (instead of slowly draining to 50%) when out of combat for a short period
  • Energy above 50% lost when swapping legends

Metabattle and the Rev - Is it Broken?

in Guild Wars 2 Discussion

Posted by: Kythan Myr.4719

Kythan Myr.4719

Bad design choices by Anet at endgame have turned what was once a “have fun playing the profession/playstyle you enjoy most” into “conform or accept being excluded from encounters/storylines/group activities.”

It seems like a small thing, but to a fair number of people, it is probably the worst thing that ever happened to the game.

If you are referring to raids, I have no experience with that.

That doesn’t really explain the disparity with the Rev and the Rev alone. I understand your endgame view, I respectfully disagree, but I understand it. I think there’s still a fair amount of diversity out there, I’m just curious why it seems like just the Rev is excluded the most.