You can not make “the right bid” in this games current trade house. Literally every time something is put on the trade house be it bids for buying or selling it is almost always immediately outbid or undercut by someone else for 1 copper. And this continues endlessly. That means that no matter what number you make up to sell or bid on an item, it will never “be the right bid”. The only items that are not affected by this issue are the ones in high demand (which is pretty much only crafting materials). That is a problem. The trading system in this game is not anywhere near balanced.
Heres an example of what currently goes on with it:
Item A is listed on the trade house for 10 gold.
I put item A on the trade house for 9 gold. (1 gold less should be good right?)
Immediately after, someone puts item A on the trade house for 8.9 gold
Immediately after that someone puts item A on the trade house for 8.8 gold
Immediately after that someone puts item A on the trade house for 8.7 gold
This continues endlessly or until an item is being sold for the same price as people are placing buy orders. The next day or sometimes even in the next few hours item A can now be as low kitten and my original listing can be behind thousands of other orders forcing me to pull my item off and start over.This is part of the reason why prices on items fluctuate so often and so dramatically and that is not good for the trading system.
Edit: the “kitten” was five gold with the number and letter g. Not sure why that is bleeped out lol
If your example were true, no trades would ever happen.
Your example is just an example of the market finding the correct pricing for your item. The fact that you have no knowledge or information on what the “correct” pricing might be has no meaning to the market. You yourself explained how the market will find the correct pricing by continously closing the gap between buy and sell orders. In general some research (there are enough websites with trading post data out there, also experience will be a big part. for example knowing the relationship of ecto price to most goods help a lot) will allow a person to figure out an aproximation of a price for an item.
The lower the Sell price drops, the more people drop out who are willing to sell at that price, while at the same time more people willing to buy the item increases. Simple supply and demand affected by pricing. This is how the TP works for 99% of all goods.
Now there might be some items with such a low trade volume that volatility might be a problem. Expensive precursors for example have low trade volumes of less than 100 per day. Here you are left with either babysitting your orders or fullfilling sell/buy orders.
Finaly you complained that you might get outbid by 1c to find thousands of and item be placed infront of your order. Let’s take this example and just mentaly think about what would happen with fixed minimum bids:
- you place a bid for item ABC for price YZ in the trading post
- player A you and lists the item at price YZ + X (X now not being able to be 0 and being bigger than 1c)
- result = item bid is now YZ + X
- Now the player B comes along and outbids player A again not being able to leave X at 0. result = item bid is now YZ +X +X
It’s very clear that X now creates a bigger volatility since the minimum price increase increments are bigger. This creates huge spikes in both ways, in general not good for a market.
Worst of all, you now limit the amount of people able to list their items since you are now unable to list at same price and are FORCED to increase/decrease your bid. This reduces supply of both buy and sell orders on the TP. Again, NOT GOOD!