Minis - Mini Game
They already had an extremely similar system in GW1 called Polymock. Don’t know why they seem to have no interest in adding something like that in GW2.
Aside from a few basic issues, Polymock was awesome.
1) You used Polymock pieces instead of minis. It was a lost opportunity to not integrate them and add more value to minis, and the selection of Polymock pieces was very small and limiting as well.
2) Crappy rewards. There was no real incentive to do it except just for the hell of it. And with such limited pieces (plus the ability to only play against NPCs), you quickly saw everything there was to really see in it and got bored.
3) You could only play it in specific places, and only against NPCs. It was tedious to go out of your way to find a place, and doing that sort of game against NPCs was pretty dull. You couldn’t show off your pieces, you couldn’t see other people’s pieces, and NPCs are idiots; there was not even at the very least any great challenge or sense of accomplishment.
I remember Polymock, but you are right, there was no real incentive for that game or the minis in GW1. I think they have an opportunity to bring Polymock back but using the minis and improving it. They could do all kinds of different battles, like only insect minis or only human minis, etc for different achievements.
I wouldn’t like to see rare or exotic minis with a slight advantage even tough I have a few.
To me they could do like the “capture the flag” activity on wintersday, where you pick a “class” at every respwan and that determines the abilities of the mini, the looks are just aesthetic.