Minor Traits
While leveling, you wont have enough trait points to fully go into a trait line, so at certain levels, you will only be able to trait into adept or master tier, for example. In that case, you would also only have hte benefit of 1 or 2 minor traits of a trait line, in your proposal, you would have all 3 minor traits, once you choose a certain line, disregarding how far you trait into it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I agree, they’re out of place because they’re a remnant of the old design and a bad one for the new system.
When I look at the trait panel, I want to change my traits as fast and practically as possible. I can’t change those minors, they’re just clutter. They could just be explained in a tooltip over the specialization icon for all I care.
While leveling, you wont have enough trait points to fully go into a trait line, so at certain levels, you will only be able to trait into adept or master tier, for example. In that case, you would also only have hte benefit of 1 or 2 minor traits of a trait line, in your proposal, you would have all 3 minor traits, once you choose a certain line, disregarding how far you trait into it.
Unless they drag obtaining traits into oblivion that argument will be valid for a few hours. Otherwise positioning of minor traits is completely devalued in new system since you will eventually unlock them all.
What bothers me more is the fact that adept minors for specializations are simply informing you that you are getting new abilities. They could have easily moved that information into some tooltip when you hover over entire spec trait line and made adept actually useful. So when your build includes specialization, you have one less adept trait than vanilla builds, as if we needed more trimming. It’s just lazy design.