Missing the gw1 energy bar
actually the game play is already very face paced.
if u think the cool down of 90s is too long, try gathering more support from people who think the same.
make enough noise in the forum.
they might just lower it.
might
probably will ignore though.
actually the game play is already very face paced.
if u think the cool down of 90s is too long, try gathering more support from people who think the same.
make enough noise in the forum.
they might just lower it.
might
probably will ignore though.
The gameplay is slow. A spike build in gw1 could be done every 15-20 seconds. For a warrior to use quickness on 100 blades they have to let the skill recharge for 60 seconds
Thief burst is on a similar CD. Also, in gw1 you could easily die in 4 or less seconds. In gw2 it takes much longer to take hp down. In short. It is slower paced.
actually the game play is already very face paced.
if u think the cool down of 90s is too long, try gathering more support from people who think the same.
make enough noise in the forum.
they might just lower it.
might
probably will ignore though.
The gameplay is slow. A spike build in gw1 could be done every 15-20 seconds. For a warrior to use quickness on 100 blades they have to let the skill recharge for 60 seconds
Thief burst is on a similar CD. Also, in gw1 you could easily die in 4 or less seconds. In gw2 it takes much longer to take hp down. In short. It is slower paced.
Why would anyone want that? Personally I prefer my instajibs to happen in fps games and more strategic fights to take place in MMO’s.
actually the game play is already very face paced.
if u think the cool down of 90s is too long, try gathering more support from people who think the same.
make enough noise in the forum.
they might just lower it.
might
probably will ignore though.
The gameplay is slow. A spike build in gw1 could be done every 15-20 seconds. For a warrior to use quickness on 100 blades they have to let the skill recharge for 60 seconds
Thief burst is on a similar CD. Also, in gw1 you could easily die in 4 or less seconds. In gw2 it takes much longer to take hp down. In short. It is slower paced.Why would anyone want that? Personally I prefer my instajibs to happen in fps games and more strategic fights to take place in MMO’s.
Gw1 was very strategic. It was all about counter measures and matching up correlated skills gw2 combo effects hardly make up for this and the skills long CD often prevent sustained skill combos such as where in gw1 for example assassins would have a knockdown chain in gw1 that could complete a kill. Their enemies would have to respond by bringing a counter measure or fall to the assassin. There was no simple weapon skill spamming till the enemy dies. Also The energy bar added to the difficulty in gw1 and allowed different classes to be unique based on their use of it. Just wanted to put that out there. If an assassin spammed his skills too much he would not have the energy to place a spike. Very strategic but still fast paced.
Energy management techniques in GW1 often rendered energy, as a means of game balance, ineffective.
The best builds completely bypassed energy limitations.
It’s a matter of time when Spectral Armor gets buffed.
It’s so useless right now that it’s bound to get adjustments.
It could even get buffed at the end of this month when they do bigger balance changes, if we are lucky.
And if not… Then maybe some other time.
At least it’s not an extremely vital skill to buff asap.
actually the game play is already very face paced.
if u think the cool down of 90s is too long, try gathering more support from people who think the same.
make enough noise in the forum.
they might just lower it.
might
probably will ignore though.
The gameplay is slow. A spike build in gw1 could be done every 15-20 seconds. For a warrior to use quickness on 100 blades they have to let the skill recharge for 60 seconds
Thief burst is on a similar CD. Also, in gw1 you could easily die in 4 or less seconds. In gw2 it takes much longer to take hp down. In short. It is slower paced.Why would anyone want that? Personally I prefer my instajibs to happen in fps games and more strategic fights to take place in MMO’s.
Gw1 was very strategic. It was all about counter measures and matching up correlated skills gw2 combo effects hardly make up for this and the skills long CD often prevent sustained skill combos such as where in gw1 for example assassins would have a knockdown chain in gw1 that could complete a kill. Their enemies would have to respond by bringing a counter measure or fall to the assassin. There was no simple weapon skill spamming till the enemy dies. Also The energy bar added to the difficulty in gw1 and allowed different classes to be unique based on their use of it. Just wanted to put that out there. If an assassin spammed his skills too much he would not have the energy to place a spike. Very strategic but still fast paced.
That not realty strategic that more on the lines of not hitting a button too fast more of a timing then planing it out. Strategic would be if the other person had the ability to avoid one of your hits or could stun you out mid combo or they could simply get behind something. Strategic is more about thinking what the other person is going to do about 3 sec from now and thinking about what they think that your thinking about.
Mana or Energy is more of an action restriction to hid the fact that a game is more turn base then action. Mana or Energy is out dated at this point and is simply no longer needed now that we have pc and other systems that can handle fast paced combat ontop of having over all better web that lets lag time to be must smaller. Most games are moving away from this type of system and moving to more of a stamina type effect for big hits (mainly the war class weapon ability and the ability to make there effects stronger) or ability to avoid dmg (the roll that you see in GW2).
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Theres a thread dedicated to listing the things you miss about GW1 here is the link:
https://forum-en.gw2archive.eu/forum/game/gw2/What-GW1-feature-would-you-bring-to-GW2/first#post2136522
actually the game play is already very face paced.
if u think the cool down of 90s is too long, try gathering more support from people who think the same.
make enough noise in the forum.
they might just lower it.
might
probably will ignore though.
The gameplay is slow. A spike build in gw1 could be done every 15-20 seconds. For a warrior to use quickness on 100 blades they have to let the skill recharge for 60 seconds
Thief burst is on a similar CD. Also, in gw1 you could easily die in 4 or less seconds. In gw2 it takes much longer to take hp down. In short. It is slower paced.Why would anyone want that? Personally I prefer my instajibs to happen in fps games and more strategic fights to take place in MMO’s.
Gw1 was very strategic. It was all about counter measures and matching up correlated skills gw2 combo effects hardly make up for this and the skills long CD often prevent sustained skill combos such as where in gw1 for example assassins would have a knockdown chain in gw1 that could complete a kill. Their enemies would have to respond by bringing a counter measure or fall to the assassin. There was no simple weapon skill spamming till the enemy dies. Also The energy bar added to the difficulty in gw1 and allowed different classes to be unique based on their use of it. Just wanted to put that out there. If an assassin spammed his skills too much he would not have the energy to place a spike. Very strategic but still fast paced.
That not realty strategic that more on the lines of not hitting a button too fast more of a timing then planing it out. Strategic would be if the other person had the ability to avoid one of your hits or could stun you out mid combo or they could simply get behind something. Strategic is more about thinking what the other person is going to do about 3 sec from now and thinking about what they think that your thinking about.
Mana or Energy is more of an action restriction to hid the fact that a game is more turn base then action. Mana or Energy is out dated at this point and is simply no longer needed now that we have pc and other systems that can handle fast paced combat ontop of having over all better web that lets lag time to be must smaller. Most games are moving away from this type of system and moving to more of a stamina type effect for big hits (mainly the war class weapon ability and the ability to make there effects stronger) or ability to avoid dmg (the roll that you see in GW2).
I will address the only things I got from this post.
1) in gw1 you could interrupt them with a fast interrupt or knockdown.
2) Instead of explanations as to why gw1 is less strategic than gw2 I got that you decided gw1 is less strategic without any evidence to support you claimes. People who are pressured to react quickly must stratigize better in comparison to a player who is simply trying to deal more damage and last longer than the enemy in gw2. One mistake does not affect the players in gw2 they way it did in gw1.
3) aside from strategy, you make a good point. Thieves and warriors may not need an energy bar but I feel casters may so they can have nicer CD on their skills without spamming.
(edited by Zelulose.8695)
I disagree with many of the changes from GW1 to GW2, but this is one that I really like.
Energy was necessary in GW1 because of strategic play. GW2 is no where are strategic as GW1. Mesmers (yes the real Mesmers, not this illusion crap) used energy denial and interrupts to efficiently shutdown certain proffesions. When you are interrupted, you still lost (x) energy from the skill you casted. If you were interrupted while casting Meteor Shower with Power Leak, then say “buh bye energy!!!” There are other spells that utilize energy denial such as Ether Phantom, Guilt, Shame, Drain Delusions etc….
When they are done draining you’re energy, they can put degeneration/Wastrel’s (x) to punish you even more.
Also, don’t forget, some stances/other skills also used energy.
@ Ashen, no you are wrong. Energy did limit people. Do you remember 15/15 energy sets with -1 energy degeneration? Most casters used a weapon slot to use that. Some proffesions even brought skills (which means -1 skill to the skill bar) to ease energy. Remember Glyph of Lesser Energy? Aususpicous Incantation? Channeling? I can tell you that most of the HA/HoH matches I’ve seen had a Monk using Channeling (around 3/5 times I see it in matches). Do you know what Monks do when they have Shame on them? They cancel their spell, because Shame (or Guilt, if you’re an offensive caster) can utterly destroy you.
Energy isn’t necessary here (and yes, I think it was needed in GW1, just not here in GW2).
This game isn’t (and probably will never be) as strategic as it was in GW1
I’m glad they don’t have energy here either, because if they did, they would have put in “Mana potions”, and that is a big no-no to me.
I’m usually typing on my phone
The only thing fast paced about the combat is the movement. Well and a thief. But they have the energy mechanic.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
There was an energy bar back during the demo unveiling and it was removed shortly after that. The devs probably had issues with it.
Screenshot I took during PAX East in March 2011.
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