Mixing and Matching Runes
Most 6/6 bonuses aren’t good enough to warrant this. Since rune sets themselves are diverse I do not see the point in making mixing and matching sets because you have sets that mix stats (divinity,traveler) and you have orbs to fill gaps. Instead of mixing and matching sets to get a 6/6 bonus ( I do not even see how this could work) they could just add a new set with mixed stats.
Many of the sets with good 6/6 bonuses are built with that bonus in mind ie perplexity builds around condi damage, soldier around toughness and vitality etc. The only reason I could see this being a proposal is for the 6/6 from travelers or speed.
As far as raw stats go it depends but lets take scholar vs ruby orbs. total stats gained from scholar 165 power, 8% crit damage, and 10% damage bonus while above 90% hp. Ruby 84 precision 120 power (204 total stat points) and 12% crit damage. In terms of raw stats you actually end up ahead with the ruby. So the 6/6 bonus is god enough from scholars to take less stat points overall. And really that is the point. 6/6 bonuses (the good ones) usually require you to take less stats in order to obtain them or take 2 stats solely when orbs will give you three.
There are 60+ rune sets with lots of different bonuses and they add new sets in periodically. I think it is fine as is.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Most 6/6 bonuses aren’t good enough to warrant this.
There are 60+ rune sets with lots of different bonuses and they add new sets in periodically. I think it is fine as is.
I would actually argue that most people take their runes based on the 6/6, with the exception of few who just want max stats (divinity, ruby orbs, etc.). And really, how many players are running mixed sets by choice (with the exception of those going for boon duration)?
In WvW, it seem that >50% of people run soldiers, melandru, or traveler, and to a lesser extent hoelbrak, perplexity, lyssa, and scholar. All more or less for the 6/6.
My only point was that there are some good 2/2 or 4/4 skills that I’ll never take because either the 6/6 is not useful or there is another more useful 6/6 elsewhere. It’d be nice to do some mixing of sets.
I don’t understand, really. I use a set just up to the 4th rune, and others for additional first and/or second. The 6/6 on my set is nothing special (for me). Even the devs showed mixing and matching in one of their livestreams.
Most 6/6 bonuses aren’t good enough to warrant this.
There are 60+ rune sets with lots of different bonuses and they add new sets in periodically. I think it is fine as is.
I would actually argue that most people take their runes based on the 6/6, with the exception of few who just want max stats (divinity, ruby orbs, etc.). And really, how many players are running mixed sets by choice (with the exception of those going for boon duration)?
In WvW, it seem that >50% of people run soldiers, melandru, or traveler, and to a lesser extent hoelbrak, perplexity, lyssa, and scholar. All more or less for the 6/6.
My only point was that there are some good 2/2 or 4/4 skills that I’ll never take because either the 6/6 is not useful or there is another more useful 6/6 elsewhere. It’d be nice to do some mixing of sets.
First off there is no way to know exactly what runeset most world v world players are running. Making up statistics ins’t any good for discussion. You see a limited number of sets being the norm in because WvW is a form of PvP and players use their rune sets to supplement what their builds don’t have.
Second there is nothing to argue most sets are taken for their 6/6 bonus. You cherry picked what I said. Many players take a loss in stats for those bonuses as it was intended. The bonuses are good enough to lose some stats for thus a 6/6 investment.
You can get those 2/2 bonuses and 4/4 bonuses and forgo the 6/6 that is the point in the first place. You quite literally can’t have it all.
Edit:
You keep mention boon duration. Sets in 2/4 slot give 3 things. Duration (boon or condition), procs (boon, condition, attack), and stats. That is it. Most mixing and matching goes to boon duration (and to a lesser extent specific conditions like bleed) is because there is synergy between those sets. Many sets have there 2/2 4/4/ 6/6 bonuses mesh with each other (see: Rune of Altruism)
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
I didn’t mean to cherry pick what you said, and you make a good point re: stats.
My evidence for the WvW and 6/6 preferences is twofold, though I admit neither is perfect:
- anecdotal evidence via popular builds, guides, discussions with guild, listening on teamspeak/mumble, etc. And in this, there is a significant preference in WvW for a few rune sets
- look at the prices of the most expensive runes. While it’s again not conclusive evidence, there is an argument to be made that the expensive ones are more popular. And if you look at the most expensive runes, they are all (with two exceptions—divinity and exuberance) runes with amazing 6/6 skills.
I agree that there should be sacrifices in taking sets. All I was advocating was an increased variety.