Mob AI....Inconsistent

Mob AI....Inconsistent

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

There seems to be a very VERY large grey area with the mob AI in GW2. Sometimes they have interesting little quips that help differentiate themselves from your everyday enemy.

Such as the wolves in Gendarran Fields, that will stop, look towards you and snarl and growl when you are in aggro range instead of instantly seeking revenge for their fallen comrades like every other mob in the game that seek nothing more than to attack on sight. Which I thought was a neat little addition when I encountered it.

Then there are some pathing issues, enemies getting confused trying to go up and down hills trying to reach their targets.

Then there are the…well….nigh on lobotomized enemies that have no idea what’s going on, that will run back and forth instead of attacking, or lose track of the world around them and aimlessly wander, some even try to disengage from you, as if they had no weapon to fight back.

What are your best and worst of GW2 AI?


This one, I shall dub: The Spider and the Bandit https://youtu.be/S6I9-b2bXrI

And this one, I shall call: The Confused Sons https://youtu.be/l-dSwZCX3YU

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Mob AI....Inconsistent

in Guild Wars 2 Discussion

Posted by: starlinvf.1358

starlinvf.1358

Summed up…. Mob AI behavior ranks, on a scale of 1 to 10, as “Potato”. Theres actually some rather interesting AI behavior that never gets quantified, because most mobs are stupidly aggressive by default. Did you know mobs are attracted to Toughness? I didn’t until I saw it on the forums. Did you know some hostile mobs are supposed to be afraid of you? Did you know them running is triggering the “Fear condition” behavior without the actual condition? Did you know thats why bats and moas run, only turn around and attack you again after a few seconds?

The path finding issue however is new. Whatever changes they made for the Revenant cascading AOE had some kind of side effect on ALL path finding behavior in the game. If its not a Projectile (which is a free traveling object in 3D space), then something as small as uneven terrain can cause path resolution to fail. You can see this a lot with Ground hugging attacks, and especially with Blink skills.