Mob Deaths

Mob Deaths

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Posted by: Omega Zoa.3859

Omega Zoa.3859

Something that has bothered me for the longest time was the death of mobs, which is just a vanish, nothing fancy, just poof. They made the time to gave alot of enemies a unique spawn animation(which i am glad for), be its a skritt popping out of the ground, an icebrood appearing out of a icy mist, or even a plain risen appearing from a poof of black/green smoke.

So i am curious why not give them death despawns, i mean they bothered to give them a spawning ones? it can be something as simple as devolving into the ground. I know it might just be me but seeing them just be there one second and gone the second is just..eh.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

(edited by Omega Zoa.3859)

Mob Deaths

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Posted by: LouWolfskin.3492

LouWolfskin.3492

I’m pretty sure we have varied deaths animations.

Like, kill an enemy with lightning damage and he spasm because of electricity.
Or with poison and they grab their throat because they have trouble breathing.

So… not sure what you’re talking about.

Mob Deaths

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Posted by: Omega Zoa.3859

Omega Zoa.3859

I’m pretty sure we have varied deaths animations.

Like, kill an enemy with lightning damage and he spasm because of electricity.
Or with poison and they grab their throat because they have trouble breathing.

So… not sure what you’re talking about.

Not talking bout animations, animations are fine. I am talking about despawn of the enemies, when they hit the floor and then just disappear after a few seconds.

Guess i should of made that more clear.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Hm… guess that’s just a bane of MMO’s then. I barely see despawn animations that go beyond the enemy sinking into the ground to imply decomposing.

Not just in this game, in quite a few to be honest.

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Posted by: Omega Zoa.3859

Omega Zoa.3859

Hm… guess that’s just a bane of MMO’s then. I barely see despawn animations that go beyond the enemy sinking into the ground to imply decomposing.

Not just in this game, in quite a few to be honest.

Normally id agree. if gw2 did not have unique spawning i would of not even brought this up, but they do have unique spawns, unique dying animations, but as for despawns..it falls flat. So as i said..why not just dissolve them into the ground? simple, easy, and more importantly does not look lazy. It is a little thing, but seeing as how often we see something dying it would be noticed.

I mean some finishers in pvp have unique despawns..namely…the wurm, and shark finisher. where both eat your body.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

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Posted by: Duke Nukem.6783

Duke Nukem.6783

one of the worst trends in video games over the past 20 years is the removal of persistent corpses…..remember when doom 2 and duke nukem had corpses EVERYWHERE when you looked behind you……..oooh yea good times

obviously we cant do that in an mmo cuz the server would probably crash but……maybe 5 seconds?

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Posted by: Lexander.4579

Lexander.4579

dont think that rotting corpses everywhere would appropriate for a child-rated game

Alex Shadowdagger – Thief – Blacktide

Mob Deaths

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Posted by: Omega Zoa.3859

Omega Zoa.3859

dont think that rotting corpses everywhere would appropriate for a child-rated game

First…its rated T…second…Risen are basically rotting corpses..have you seen Orr before the nerf? they were everywhere..third..i never suggested them to remain there on the ground, that will quickly clutter up and lag the server..i merely suggested bodies just dissolve into the ground, or anything for that matter, long as its not a lame vanish..

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

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Posted by: Khisanth.2948

Khisanth.2948

Corpses hang around until they are fully looted …

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Posted by: Lexander.4579

Lexander.4579

dont think that rotting corpses everywhere would appropriate for a child-rated game

First…its rated T…second…Risen are basically rotting corpses..have you seen Orr before the nerf? they were everywhere..third..i never suggested them to remain there on the ground, that will quickly clutter up and lag the server..i merely suggested bodies just dissolve into the ground, or anything for that matter, long as its not a lame vanish..

zombies are apparently cool and family-friendly judging by a huge rush of money-milking bandwagon of zombie games of last years but actual corpses are not

Alex Shadowdagger – Thief – Blacktide