Mobs and Boss Scale
Re-scaling enemies/bosses should be a plan for the future. I like being able to kill things fast but if it’s to the point of simply sneezing and a Shatterer, Tequatl, and Claw of Jormag dies simply by being felt by the wind it doesn’t make it really fun anymore. Sure the first day everyone is saying it’s fun fun fun but I assure you that the next few days the fast killing will be stale thus people will start to lose interest, complain about no challenging content, etc.
tl;dr enemies/bosses ought to be buffed or maybe change up the conditions again so it’s not too overpowered or the level scaling/damage boosts
(edited by KhittyKhat.2601)
It’s not just the power/condition changes.
- In general, scaling down has been weakened, and scaling up has been increased.
I’ve only done Teq thus far in terms of world bosses, and I agree both runs I did were waaaay too easy. About the best part of the raid this evening was half of the North Quagganing out and jumping around like Tyrian Jumping Beans
Methinks Teq might need a bit more HP these days.