Mobs and Boss Scale

Mobs and Boss Scale

in Guild Wars 2 Discussion

Posted by: Brimstar.9036

Brimstar.9036

With the recent changes, most of the world bosses, even the harder ones feel like pushovers and most mobs feel..super squishy, do you guys think they’re aware of this problem but it feels like the HP isn’t scaled properly anymore to adjust to the damage we’re out putting because of power/condition changes. A PUG Teq today for example..finished him at 11:30 minutes left.

Mobs and Boss Scale

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Posted by: KhittyKhat.2601

KhittyKhat.2601

Re-scaling enemies/bosses should be a plan for the future. I like being able to kill things fast but if it’s to the point of simply sneezing and a Shatterer, Tequatl, and Claw of Jormag dies simply by being felt by the wind it doesn’t make it really fun anymore. Sure the first day everyone is saying it’s fun fun fun but I assure you that the next few days the fast killing will be stale thus people will start to lose interest, complain about no challenging content, etc.

tl;dr enemies/bosses ought to be buffed or maybe change up the conditions again so it’s not too overpowered or the level scaling/damage boosts

(edited by KhittyKhat.2601)

Mobs and Boss Scale

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Posted by: Psaakyrn.5794

Psaakyrn.5794

It’s not just the power/condition changes.

- In general, scaling down has been weakened, and scaling up has been increased.

Mobs and Boss Scale

in Guild Wars 2 Discussion

Posted by: Peacock.6412

Peacock.6412

I’ve only done Teq thus far in terms of world bosses, and I agree both runs I did were waaaay too easy. About the best part of the raid this evening was half of the North Quagganing out and jumping around like Tyrian Jumping Beans

Methinks Teq might need a bit more HP these days.

Unashamedly Qoo Qoo for Quaggans!