Mobs and Tanking - Something I've noticed
aggro is very random in the game, there is no ‘true’ way to tank anything. They kinda do what they wanna do.
Mind you I’m just talking about general mobs like Crocks, Birds, Krait, etc. Not bosses or anything .
aggro is very random in the game, there is no ‘true’ way to tank anything. They kinda do what they wanna do.
I would agree, but after playing my guardian the way I have. I find that I can keep the attention to most mobs (and some dungeon bosses) with very little effort. So I don’t think it’s as random as you believe it to be.
You can also easily pull off a lot of bosses simply by running away from the action. At least this has been my experience.
(edited by connery.4960)
I’d love to get some insight into how “threat” works in this game aswell. Sometimes it seems to stick very hard to the one that pulled them, other times it seems to go for the heaviest nuker on the team first.
It’s actually toughness that’s doing it. At least if it works like GW1.
In GW1 mobs were attracted to targets with lower armor. This would line up with what you’re seeing.
aggro is very random in the game, there is no ‘true’ way to tank anything. They kinda do what they wanna do.
It’s not random at all. Try reviving someone during a bossfight – you get bumped up to the top of the aggro charts and will instantly be attacked. Also, pets and minions tend to be higher on the charts, as well as high-DPS players. If everything else is equal – the mob aggros to the closest threat to it.
I didn’t want to use threat as this isn’t wow/swtor. However to give a simple example. It seems that the more Vitality the person has, the more threat the person can produce. Toughness may also have some sway in this, however I didn’t see the same type of behavior when he was specced into that tree.