Modularity

Modularity

in Guild Wars 2 Discussion

Posted by: Mcintosh.8427

Mcintosh.8427

This is clearly one of the best gaming communities. There is however a trend in the community that causes us to miss out on one of the great things about Guild Wars 2.

Modularity. The ability to change traits/armor and weapons(stats)/weapons runes/sigils. The ‘serker nuke’ trend of wanting to speed through to completion makes us miss out on the ability to do things a variety of ways that could be very fun. ‘Optimization’ may be ideal for pvp/wvw but, when it spills out into the pve world we short change ourslelves.

There’s a different way to optimize though through modularity. My guild is Blacksun Legion on Sea of Sorrows; in it we have War bands. The War bands are just a group that stick together when they want to complete some task (achieves, dungeons, etc.). We optimize through modularity. What I mean is we try to build in such a way that enhances everyone else in the partys’ damage and survivability. The result is a lot of fun, because no one every gets left behind in a dungeon while trying to skip everything, we kill all mobs with no problems because we use the functions built into the game to optimize as a group instead of an individual. It really doesn’t take much longer to do what it is you’re doing. In my opinion it’s better than trying to skip mobs or take other shortcuts.

I just wanted to post this to see if anyone else agrees this is more fun. I’d encourage others to try to think about the different ways they can build their characters. If you’re not, in my opinion you’re missing out on a fun part of the game.

Modularity

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

Most no hardcore guilds do just like you described, the problem is that pug’s want to do dungeons as fast as they can and they don’t have any bound with the other party members and hardcore guilds that do dungeons want to do it as efficiently as possible and in both cases they will try to impose the meta builds.
My guild also do dungeon runs for members that just want to do it for the story and the fun and to know it at least once, so we’ll do it no matter how long it takes and we’ll love it.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Modularity

in Guild Wars 2 Discussion

Posted by: Ardid.7203

Ardid.7203

This is clearly one of the best gaming communities. There is however a trend in the community that causes us to miss out on one of the great things about Guild Wars 2.

Modularity. The ability to change traits/armor and weapons(stats)/weapons runes/sigils. The ‘serker nuke’ trend of wanting to speed through to completion makes us miss out on the ability to do things a variety of ways that could be very fun. ‘Optimization’ may be ideal for pvp/wvw but, when it spills out into the pve world we short change ourslelves.

There’s a different way to optimize though through modularity. My guild is Blacksun Legion on Sea of Sorrows; in it we have War bands. The War bands are just a group that stick together when they want to complete some task (achieves, dungeons, etc.). We optimize through modularity. What I mean is we try to build in such a way that enhances everyone else in the partys’ damage and survivability. The result is a lot of fun, because no one every gets left behind in a dungeon while trying to skip everything, we kill all mobs with no problems because we use the functions built into the game to optimize as a group instead of an individual. It really doesn’t take much longer to do what it is you’re doing. In my opinion it’s better than trying to skip mobs or take other shortcuts.

I just wanted to post this to see if anyone else agrees this is more fun. I’d encourage others to try to think about the different ways they can build their characters. If you’re not, in my opinion you’re missing out on a fun part of the game.

I’m totally with the enjoyment of variety, and though I mostly do PUGs, I never had any problem with taking our time and testing all kind of weird builds and synergies just to see what happen.

Can you describe an example of one of the modular parties your Guild is using?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks