Monetary System NEEDS Fixes
So, I suppose what do you propose? I can’t see them taking away the 2g for dailies. However, I can see them adding more gold sinks with the next expansion. We know more legendary trinkets are coming and the first one takes 100 icy runestones. However, I doubt this is enough. I think they need more of a gold sink that covers more of the casual players as well. I think the other problem is a lot of liquid gold comes from fractals. Perhaps they could change some of that fractal liquid gold into something else. . . like a chance at mystic coins?
Schrödingers Clone: PvP Mesmer
You have an interesting idea about what constitutes a monetary system. You’ve also set up an unusual benchmark for what makes a good system.
First, a high gold:gem ratio is desirable because it conflicts with real money traders, who end up hurting the game (whether through stealing accounts or through actual devaluation of mats & items via bot farming). Second, while generation 1 legendaries can be traded, no other legendaries since then can be, i.e. the system has adapted to handle the special case.
Thirdly, veterans are always going to keep on accumulating wealth, even if much if it can’t be converted to coin to spend on other things. To ensure that new players can have similar opportunities, yes dailies offer 2g/day — that’s a big help to newbies and a spit in the bucket for veterans.
Finally, I don’t feel any of my efforts are devalued by someone donating US$200 to ANet to purchase a legend. I benefit because that allows me to buy gems with gold, ANet benefits, and sure, the buyer gets a cool weapon without doing much work for it. But then, I can buy that same weapon just by keep a few toons parked at JPs and being careful with my spending.
In short, the system is doing what it’s supposed to be doing, which is to allow all players to play the game and choose to participate in the market place (or not), deciding whether to be patient or impatient, whether to be buyers or sellers. I’m sorry you don’t like it.
It’s not depreciation or inflation.
It’s new acquisition methods.
Your work still retained it’s value…or your wallet did judging by the rant on gold:gem value.
So something you got 2 years ago isn’t as much worth now as it was back then? How is that not realistic economy? No currency is completely stable, and most things become less valuable over time (exceptions for rare items). Who would run around with a 2 years old legendary anyway? Are you wearing pants that you got 15 years ago? Legendaries are about style, and their value comes from being fashion ^^
Your example is not representing the economy anyway. I congratulate the team that’s in charge of economy in GW2. Somehow, they managed to make gold relevant even after you played the game for more than 6 months. I know enough players who are playing for years and are still so happy to find a maguuma lily that they announce it in chat. The 2 gold from dailies are nothing, and the gold you get from mobs is even less than nothing, maybe you live a bit in the past.
Whenever I look at gold→gem rates, they Always seem to be in the 100-125g/400 range, and have been so for at least the last 2 years (if memory serves me). That seems pretty stable to me.
Guild Leader for Tyria Liberation Council [TLC]
There isn’t enough gold sinks maybe idk.
I was thinking the other day I’d like to see a total gold figure.
Surely the API can produce it if efficiency website is representative.
It would be interesting to see how it is flowing.
I was trying to figure where new currency was coming from. Not just farming and selling stuff to churn gold around the players.
Sure Map Bonus has made it easier to farm some legendary mats and reduced TP price.
The problem is you’re trying to gauge the condition of the entire in-game economy using just one item. That doesn’t work because things which affect that one item may not affect anything else.
Edit: If you look at the gold to gem exchange rate itself, rather than the cost of one random item in real-money it is actually fairly stable: http://www.gw2spidy.com/gem
There are regular spikes in August when the anniversary sale happens and sometimes at other times of the year (presumably linked to other gem store sales) but otherwise it’s fairly stable over time.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
So, you’re having a mad because the price Sunrise moderated to something more reasonable? …k.
I’m doing fairly well for myself in this market. I can sell off excess materials for well above vendor value, the rares I don’t salvage go for 25s or more, and I’ve found at least a few precursors to be affordable. Heck, I bought The Colossus on a whim before the release of the new legendary, just in case. I could never have done that before.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
(edited by Rauderi.8706)
Keeping the Gold to Gems ratio stable was never the intention, nor should it be. Your entire premise is based on wanting something that was not and should not be the goal.
A couple of years ago I started a thread on this topic. Back then people kept insisting that the guy running the monetary system knew what he was doing.
Now:
Anyone can get 2 gold per day
Running the PvP season can net you over 100 gold easy
Finishing a “monthly” gets you a 2% bonus to all money from kills.Some math here. Sunrise currently costs 3069 gold to buy, as of the market a few minutes ago. 524 Gems gets you 100 gold and 800 gems costs $10 US dollars. So that’s 31 units of 524 gems. That totals 16244 gems, which comes to 203 dollars in real US currency.
Back when I did the original thread, this calculation ended up w/ Sunrise costing OVER ONE THOUSAND DOLLARS.
Depreciation? Inflation? Grossly EPIC FAIL? I’m not sure what to call the current so-called monetary system, except it IS broke. It needs to be reset and rebuilt. By someone who can KEEP Gold to Gems STABLE.
Instead of someone who apparently wants to devalue our hard work in game. The numbers don’t lie… there’s WAY too much gold lying around.
nuff said
You are basing this entire argument on the fact that gold to gem value has decreased. Unfortunately you fail to realise, gold to gem value was never intended to remain stable and it never has.
Now if you’d taken the time to research stability of ectos prices over 5 years, prices of legendarys and basically most common and necessary trade goods over a long timespan in gold, you’d have come to a different conclusion.
I’m sorry your creditcard warrior approach to this game was busted.
What does the gem exchange have to do with the game monetary system? It operates outside of it.
http://www.gw2spidy.com/gem take a look at the gold/gem ratio graphs.
The price has been very stable since June 2016, sure it went up and down with some serious spikes. I don’t have to search for it but I can imagine it’s due to gem store promotions/sales at those points.
Your old thread is from 2 years ago, August 2014 and since then the gem/gold ration has changed a lot. 2 years is a rather long time though, for a game that changes and evolves.